- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://lichess.org/jIoSIIAo"] [Date "2023.12.11"] [White "lasker82"] [Black "access2arun"] [Result "0-1"] [GameId "jIoSIIAo"] [UTCDate "2023.12.11"] [UTCTime "06:46:09"] [WhiteElo "2010"] [BlackElo "1627"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+10"] [Variant "Standard"] [TimeControl "60+2"] [ECO "C54"] [Opening "Italian Game: Classical Variation, Giuoco Pianissimo"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.17] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. Bc4 { [%eval 0.21] } 3... Bc5 { [%eval 0.2] } 4. c3 { [%eval 0.25] } 4... Nf6 { [%eval 0.17] } 5. d3 { [%eval 0.23] } 5... h6 { [%eval 0.31] } 6. O-O { [%eval 0.29] } { C54 Italian Game: Classical Variation, Giuoco Pianissimo } 6... O-O { [%eval 0.29] } 7. Re1 { [%eval 0.13] } 7... Re8?! { (0.13 → 0.72) Inaccuracy. d6 was best. } { [%eval 0.72] } (7... d6 8. Nbd2 Ne7 9. d4 Bb6 10. h3 Ng6 11. Bd3 Re8 12. Nc4) 8. Nbd2 { [%eval 0.31] } 8... d5?! { (0.31 → 0.86) Inaccuracy. Bf8 was best. } { [%eval 0.86] } (8... Bf8 9. a4 d6 10. Qb3 Be6 11. Bxe6 Rxe6 12. d4 exd4 13. cxd4 d5 14. e5 Nd7 15. Nf1) 9. exd5 { [%eval 0.99] } 9... Nxd5 { [%eval 1.02] } 10. Ne4?! { (1.02 → 0.36) Inaccuracy. d4 was best. } { [%eval 0.36] } (10. d4) 10... Bf8?? { (0.36 → 2.09) Blunder. Be7 was best. } { [%eval 2.09] } (10... Be7 11. Ng3) 11. Qb3?? { (2.09 → -0.55) Blunder. Bxh6 was best. } { [%eval -0.55] } (11. Bxh6 Bf5 12. Bg5 Qd7 13. b4 a5 14. b5 Nd8 15. a4 Bxe4 16. dxe4 Nb6 17. Qxd7 Nxd7) 11... Na5 { [%eval -0.58] } 12. Qa4?! { (-0.58 → -1.68) Inaccuracy. Qd1 was best. } { [%eval -1.68] } (12. Qd1) 12... Nxc4 { [%eval -1.82] } 13. dxc4 { [%eval -1.74] } 13... Nf6?! { (-1.74 → -0.68) Inaccuracy. Nb6 was best. } { [%eval -0.68] } (13... Nb6 14. Qb3) 14. Ng3 { [%eval -1.12] } 14... e4 { [%eval -1.29] } 15. Nd4 { [%eval -1.26] } 15... c5 { [%eval -1.25] } 16. Ndf5 { [%eval -1.27] } 16... Bxf5 { [%eval -0.73] } 17. Nxf5 { [%eval -0.83] } 17... Qc8 { [%eval -0.73] } 18. Ng3 { [%eval -0.96] } 18... Bd6 { [%eval -0.98] } 19. Be3 { [%eval -1.03] } 19... Bxg3 { [%eval -0.94] } 20. hxg3? { (-0.94 → -2.55) Mistake. fxg3 was best. } { [%eval -2.55] } (20. fxg3 Ng4) 20... b6?! { (-2.55 → -1.67) Inaccuracy. Qf5 was best. } { [%eval -1.67] } (20... Qf5 21. Rad1 Qh5 22. b4 b6 23. Rd6 Ng4 24. Qd7 Rad8 25. Qxd8 Rxd8 26. Rxd8+ Kh7 27. bxc5) 21. Rad1 { [%eval -2.27] } 21... Qe6? { (-2.27 → -1.04) Mistake. Qf5 was best. } { [%eval -1.04] } (21... Qf5 22. Rd6 Qh5 23. Red1 Ng4 24. Qd7 Re5 25. R6d5 Qh2+ 26. Kf1 Rxd5 27. Qxd5 Re8 28. Qf5) 22. Bf4 { [%eval -1.16] } 22... Rad8?! { (-1.16 → -0.45) Inaccuracy. Qf5 was best. } { [%eval -0.45] } (22... Qf5 23. Qc6) 23. Qxa7 { [%eval -0.15] } 23... Rxd1 { [%eval -0.02] } 24. Rxd1 { [%eval -0.07] } 24... Qxc4 { [%eval -0.03] } 25. Qxb6 { [%eval -0.09] } 25... Qe2 { [%eval -0.46] } 26. Rc1 { [%eval -0.45] } 26... Ng4 { [%eval 0.0] } 27. Qxc5 { [%eval 0.0] } 27... Rd8 { [%eval 0.0] } 28. Be3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-2] } (28. Rf1 Rd1 29. Qc8+ Kh7 30. Qf5+ Kh8 31. Qc8+) 28... Rd1+ { [%eval #-1] } 29. Rxd1 { [%eval #-1] } 29... Qxd1# { Black wins by checkmate. } 0-1