FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/j6AlCjuA"]
[Date "2025.02.21"]
[White "evantanyuwen"]
[Black "evevevmax12345"]
[Result "1-0"]
[GameId "j6AlCjuA"]
[UTCDate "2025.02.21"]
[UTCTime "09:15:55"]
[WhiteElo "1102"]
[BlackElo "1084"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... a6?! { (-0.25 → 0.57) Inaccuracy. e6 was best. } { [%eval 0.57] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. d3 { [%eval 0.75] } 2... g5 { [%eval 1.2] } 3. Bxg5 { [%eval 0.75] } 3... Nf6?? { (0.75 → 4.53) Blunder. d6 was best. } { [%eval 4.53] } (3... d6 4. Bxe7 Kxe7 5. c4 d5 6. cxd5 Qxd5 7. g4 Bxg4 8. a3 Qxd3 9. Qxd3) 4. Bxf6 { [%eval 3.94] } 4... exf6 { [%eval 4.17] } 5. b4 { [%eval 3.87] } 5... Bxb4 { [%eval 3.41] } 6. Nc3?! { (3.41 → 2.33) Inaccuracy. Nf3 was best. } { [%eval 2.33] } (6. Nf3 Bxe1) 6... Bxc3 { [%eval 2.1] } 7. Qd2?? { (2.10 → 0.00) Blunder. Rb1 was best. } { [%eval 0.0] } (7. Rb1) 7... Bxa1?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #11] } (7... Bxd2 8. Kxd2 f5 9. Rd1 Rg8 10. h3 Rxg2 11. Bxg2 b6 12. Bxa8 Bb7 13. Bxb7) 8. Qc3 { [%eval #11] } 8... Bxc3 { [%eval #10] } 9. a4 { [%eval #10] } 9... Bxe1 { [%eval #9] } 10. a5?? { (Mate in 9 → -4.61) Lost forced checkmate sequence. Nf3 was best. } { [%eval -4.61] } (10. Nf3 Bxf2 11. Ne5 fxe5 12. Rg1 Bxg1 13. g4 Bxh2 14. d4 exd4 15. g5 Qxg5) 10... Bxf2 { [%eval -3.54] } 11. d4?? { (-3.54 → -8.36) Blunder. h4 was best. } { [%eval -8.36] } (11. h4 Bxh4) 11... Bxg1 { [%eval -7.79] } 12. Rxg1 { [%eval -7.47] } 12... c5?? { (-7.47 → Mate in 8) Checkmate is now unavoidable. Qe7 was best. } { [%eval #8] } (12... Qe7) 13. dxc5 { [%eval #8] } 13... Qxa5 { [%eval #7] } 14. c6 { [%eval #7] } 14... bxc6 { [%eval #6] } 15. c3 { [%eval #6] } 15... Qxc3 { [%eval #5] } 16. e3 { [%eval #5] } 16... Qxe3 { [%eval #4] } 17. Bxa6 { [%eval #4] } 17... Qxg1 { [%eval #3] } 18. Bxc8 { [%eval #3] } 18... Qxh2 { [%eval #2] } 19. Bxd7 { [%eval #2] } 19... Qxg2 { [%eval #1] } 20. Bxe8 { [%eval #1] } 20... Rxe8# { Game ends by variant rule. } 1-0

