FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/izXORfTd"]
[Date "2024.08.15"]
[White "Opdragon25"]
[Black "abdo2xdm"]
[Result "1-0"]
[GameId "izXORfTd"]
[UTCDate "2024.08.15"]
[UTCTime "17:05:31"]
[WhiteElo "1413"]
[BlackElo "1500"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-305"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5 { [%eval -0.68] } 2. Qa4 { [%eval -0.68] } 2... Ba3 { [%eval -0.31] } 3. Qxd7?? { (-0.31 → -5.15) Blunder. Qxa3 was best. } { [%eval -5.15] } (3. Qxa3 Qh4) 3... Bxd7 { [%eval -4.15] } 4. bxa3 { [%eval -3.29] } 4... Bh3 { [%eval -2.2] } 5. gxh3?? { (-2.20 → -7.76) Blunder. Nxh3 was best. } { [%eval -7.76] } (5. Nxh3 Qxd2) 5... Qxd2 { [%eval -6.88] } 6. Kxd2 { [%eval -7.95] } 6... Nc6 { [%eval -6.05] } 7. Ke1?? { (-6.05 → Mate in 11) Checkmate is now unavoidable. h4 was best. } { [%eval #-11] } (7. h4 h5) 7... Nb4 { [%eval #-11] } 8. cxb4 { [%eval #-10] } 8... c5 { [%eval #-10] } 9. bxc5 { [%eval #-9] } 9... b6?? { (Mate in 9 → 4.85) Lost forced checkmate sequence. g5 was best. } { [%eval 4.85] } (9... g5 10. Bxg5 Nf6 11. Bxf6 Rg8 12. Bxe5 Rxg1 13. Rxg1 Rb8 14. Bxb8 Kf8 15. Bxa7) 10. cxb6 { [%eval 4.4] } 10... axb6 { [%eval 1.0] } 11. Bf4?? { (1.00 → -1.45) Blunder. Bh6 was best. } { [%eval -1.45] } (11. Bh6 Nxh6) 11... Rxa3 { [%eval -1.54] } 12. Nxa3 { [%eval -1.28] } 12... exf4 { [%eval -1.76] } 13. Nc2? { (-1.76 → -3.32) Mistake. Bg2 was best. } { [%eval -3.32] } (13. Bg2 Kd7 14. Nb1 Ke6 15. Be4 Nh6 16. Bxh7 Rxh7 17. f3 Rh8 18. Kf2 Ke5) 13... f3?? { (-3.32 → 0.00) Blunder. Kd7 was best. } { [%eval 0.0] } (13... Kd7 14. f3) 14. exf3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Nxf3 was best. } { [%eval #-6] } (14. Nxf3 Kd7 15. Nd2 Ne7 16. Rc1 Kc7 17. Rd1 Kd7) 14... g5?? { (Mate in 6 → 0.66) Lost forced checkmate sequence. b5 was best. } { [%eval 0.66] } (14... b5 15. Bxb5 h5 16. Bxe8 g5 17. Bxf7 Nh6 18. Bxh5 Re8 19. Bxe8 Ng4 20. fxg4#) 15. f4?! { (0.66 → 0.07) Inaccuracy. Bd3 was best. } { [%eval 0.07] } (15. Bd3 f5) 15... gxf4 { [%eval 0.21] } 16. Ne3?? { (0.21 → Mate in 6) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-6] } (16. Bg2) 16... fxe3 { [%eval #-6] } 17. fxe3 { [%eval #-5] } 17... Nf6?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (17... b5 18. Bxb5 h5 19. Bxe8 h4 20. Bxf7 Rh6 21. Bxg8 Rh7 22. Bxh7#) 18. e4 { [%eval #18] } 18... Nxe4 { [%eval #14] } 19. Kd2 { [%eval #14] } 19... Nxd2 { [%eval #13] } 20. Bc4?? { (Mate in 13 → -1.57) Lost forced checkmate sequence. Re1 was best. } { [%eval -1.57] } (20. Re1 Nxf1 21. Rxe8 Rxe8 22. h4 Nxh2 23. Rxh2 Rh8 24. Re2 Re8 25. Rxe8 b5) 20... Nxc4 { [%eval -1.22] } 21. a3 { [%eval -0.91] } 21... Nxa3 { [%eval -0.75] } 22. Rxa3 { [%eval -2.17] } 22... Rg8?? { (-2.17 → Mate in 5) Checkmate is now unavoidable. Ke7 was best. } { [%eval #5] } (22... Ke7 23. Ra5) 23. Ra5 { [%eval #6] } 23... Rxg1 { [%eval #5] } 24. Rxg1 { [%eval #5] } 24... bxa5 { [%eval #4] } 25. Rg6?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. h4 was best. } { [%eval #-11] } (25. h4 h5 26. Rb1 f6 27. h3 Kd7 28. Rb4 axb4#) 25... hxg6 { [%eval #-11] } 26. h4 { [%eval #-10] } 26... g5 { [%eval #-10] } 27. hxg5 { [%eval #-9] } 27... f6 { [%eval #-9] } 28. gxf6 { [%eval #-8] } 28... a4 { [%eval #-8] } 29. f7 { [%eval #-7] } 29... Kxf7 { [%eval #-7] } 30. h4 { [%eval #-5] } 30... a3 { [%eval #-5] } 31. h5 { [%eval #-4] } 31... a2 { [%eval #-4] } 32. h6 { [%eval #-3] } 32... a1=K?? { (Mate in 3 → Mate in 20) Lost forced checkmate sequence. Kg7 was best. } { [%eval #20] } (32... Kg7 33. hxg7 a1=Q 34. g8=K Qg7 35. Kxg7#) 33. h7 { [%eval 7.39] } 33... Kb2 { [%eval #20] } 34. h8=N?? { (Mate in 20 → Mate in 5) Lost forced checkmate sequence. h8=R was best. } { [%eval #-5] } (34. h8=R Ke6 35. Re8 Kc3 36. Rxe6 Kc4 37. Re8 Kc5 38. Re7 Kc4 39. Re6 Kc3) 34... Ke6?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Kc2 was best. } { [%eval #1] } (34... Kc2 35. Nxf7 Kd3 36. Nh6 Kd4 37. Ng8 Ke4 38. Nf6 Kd5 39. Nxd5#) 35. Nf7 { [%eval #1] } 35... Kxf7# { Game ends by variant rule. } 1-0