FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/isS92FFW"]
[Date "2022.07.27"]
[Round "-"]
[White "br1393"]
[Black "Torneos01"]
[Result "1-0"]
[GameId "isS92FFW"]
[UTCDate "2022.07.27"]
[UTCTime "11:18:04"]
[WhiteElo "1361"]
[BlackElo "1630"]
[WhiteRatingDiff "+20"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "420+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6 { [%eval -3.55] } 2. h3?! { (-3.55 → -4.62) Inaccuracy. f4 was best. } { [%eval -4.62] } (2. f4 g5 3. fxg5 Bh3 4. Nxh3 h6 5. gxh6 Bxh6 6. Ng5 Bxg5) 2... Bxh3 { [%eval -4.28] } 3. Rxh3?! { (-4.28 → -6.75) Inaccuracy. gxh3 was best. } { [%eval -6.75] } (3. gxh3 Nh6 4. Na3 b5 5. Nxb5 Rg8 6. Nxc7 Qxc7 7. d4 Qxc2 8. Bxh6 gxh6 9. Qxc2 Rxg1) 3... Nh6?? { (-6.75 → Mate in 16) Checkmate is now unavoidable. Qd7 was best. } { [%eval #16] } (3... Qd7 4. Rxh7 Rxh7 5. a4 Qxa4 6. Rxa4 Nf6 7. Rxa7 Rxa7 8. Kf2 Kd7 9. Nh3 Rxh3 10. gxh3) 4. Rxh6 { [%eval #16] } 4... gxh6 { [%eval #15] } 5. Nh3?? { (Mate in 15 → 1.92) Lost forced checkmate sequence. d3 was best. } { [%eval 1.92] } (5. d3 f6 6. Bxh6 Bxh6 7. f4 Bxf4 8. Qc1 Bxc1 9. g3 Bxb2 10. Bh3 Bxa1 11. Bc8 Qxc8) 5... h5?! { (1.92 → 3.21) Inaccuracy. e6 was best. } { [%eval 3.21] } (5... e6) 6. Ng5?? { (3.21 → -4.00) Blunder. f4 was best. } { [%eval -4.0] } (6. f4 Nd7 7. f5 f6 8. Ng5 fxg5 9. g4 hxg4 10. Bh3 gxh3 11. f6 exf6 12. Kf2 h2) 6... Qd7?? { (-4.00 → 0.00) Blunder. Rg8 was best. } { [%eval 0.0] } (6... Rg8) 7. Nxf7 { [%eval 0.0] } 7... Kxf7 { [%eval 0.3] } 8. g4 { [%eval 0.26] } 8... Qxg4 { [%eval 0.87] } 9. fxg4 { [%eval 0.33] } 9... hxg4 { [%eval 0.25] } 10. Bh3 { [%eval 0.12] } 10... gxh3 { [%eval 0.12] } 11. e3?? { (0.12 → -3.10) Blunder. Kf2 was best. } { [%eval -3.1] } (11. Kf2 h2 12. Qg1 hxg1=Q 13. Kxg1 Kg6 14. b3 Kg5 15. Ba3 Kg4 16. Bxd6 cxd6 17. d3 Rg8) 11... Nc6?? { (-3.10 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (11... h5) 12. b4 { [%eval #12] } 12... Nxb4 { [%eval #11] } 13. a4?? { (Mate in 11 → -3.50) Lost forced checkmate sequence. Qf3 was best. } { [%eval -3.5] } (13. Qf3 Nxc2 14. Qxf7 Nxe3 15. dxe3 Bg7 16. Qxe7 Bxa1 17. Qxh7 Rxh7 18. Nc3 Bxc3 19. a3 Bxe1) 13... Nxc2 { [%eval #-15] } 14. Qxc2 { [%eval #-15] } 14... h6?? { (Mate in 15 → -2.48) Lost forced checkmate sequence. c5 was best. } { [%eval -2.48] } (14... c5 15. Qxh7 Rxh7 16. Kf1 Ke8 17. Na3 c4 18. Nxc4 Rh5 19. Nxd6 exd6 20. Kg2 hxg2 21. d3) 15. Qxc7 { [%eval -1.99] } 15... e6?? { (-1.99 → 2.43) Blunder. h2 was best. } { [%eval 2.43] } (15... h2 16. Qxb7) 16. Qxd6 { [%eval 2.37] } 16... Bxd6 { [%eval 2.13] } 17. Ba3?? { (2.13 → 0.15) Blunder. Ra3 was best. } { [%eval 0.15] } (17. Ra3 Bxa3) 17... Bxa3 { [%eval 0.55] } 18. Nxa3 { [%eval 0.16] } 18... b6?? { (0.16 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (18... a5 19. Nb5) 19. a5 { [%eval #7] } 19... bxa5 { [%eval #6] } 20. Rc1 { [%eval #6] } 20... Rac8 { [%eval #5] } 21. Rxc8 { [%eval #5] } 21... Rxc8 { [%eval #4] } 22. Nc2 { [%eval #4] } 22... Rxc2 { [%eval #3] } 23. Kf1 { [%eval #3] } 23... Rxd2 { [%eval #2] } 24. Ke2 { [%eval #2] } 24... Rxe2 { [%eval #1] } 25. e4 { [%eval #1] } 25... Rxe4# { Game ends by variant rule. } 1-0
