- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/ildPmwBT"] [Date "2023.05.21"] [Round "-"] [White "dev_gaur_rj19"] [Black "MiguelShapovalov"] [Result "1-0"] [GameId "ildPmwBT"] [UTCDate "2023.05.21"] [UTCTime "14:15:54"] [WhiteElo "1439"] [BlackElo "1073"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-25"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b6? { (-0.68 → 0.96) Mistake. e6 was best. } { [%eval 0.96] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g3 { [%eval 0.97] } 2... Bb7?? { (0.97 → Mate in 14) Checkmate is now unavoidable. Nc6 was best. } { [%eval #14] } (2... Nc6 3. d4 Nxd4 4. Qxd4 g5 5. Bxg5 Bh6 6. Qxd7 Kxd7 7. Bxh6) 3. Bg2 { [%eval #14] } 3... Bxg2 { [%eval #14] } 4. f3?? { (Mate in 14 → -2.11) Lost forced checkmate sequence. Bb2 was best. } { [%eval -2.11] } (4. Bb2 Bxh1 5. Bxg7 Bxg7 6. Qc1 Bxa1 7. d4 Bxd4 8. f4 Bxg1 9. a4 Bxh2 10. Kf1 Bxg3) 4... Bxh1?? { (-2.11 → Mate in 13) Checkmate is now unavoidable. Bxf3 was best. } { [%eval #13] } (4... Bxf3 5. exf3) 5. e4?? { (Mate in 13 → 3.17) Lost forced checkmate sequence. Bb2 was best. } { [%eval 3.17] } (5. Bb2 Bxf3 6. Bxg7 Bxg7 7. Nxf3 Bxa1 8. Ne5 Bxe5 9. h4 Bxg3 10. Kf2 Bxf2 11. e4 Bxh4) 5... Bxf3 { [%eval 3.26] } 6. Qxf3 { [%eval 3.27] } 6... d5?! { (3.27 → 4.60) Inaccuracy. g6 was best. } { [%eval 4.6] } (6... g6) 7. Qxf7 { [%eval 4.86] } 7... Kxf7 { [%eval 4.66] } 8. exd5 { [%eval 4.38] } 8... Qxd5 { [%eval 4.59] } 9. d4?? { (4.59 → Mate in 12) Checkmate is now unavoidable. d3 was best. } { [%eval #-12] } (9. d3 Qxd3 10. cxd3 g5 11. Bxg5 Nd7 12. Bxe7 Nxe7 13. Nd2 Kf6 14. Ne2 Kg6 15. Kf2 Rb8) 9... Qxb3 { [%eval #-12] } 10. cxb3 { [%eval #-11] } 10... Na6?? { (Mate in 11 → 4.95) Lost forced checkmate sequence. g5 was best. } { [%eval 4.95] } (10... g5 11. Bxg5 e5 12. dxe5 Ba3 13. Nxa3 b5 14. Nxb5 a5 15. Nxc7 Nh6 16. Bxh6 Rc8 17. Nxa8) 11. Bh6 { [%eval 5.53] } 11... gxh6 { [%eval 5.63] } 12. b4?? { (5.63 → Mate in 13) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-13] } (12. Nd2 Nb8 13. Nh3 Kg6 14. Nf2 e5 15. dxe5 Bd6 16. exd6 cxd6 17. Nf3 Kg5 18. Nxg5 hxg5) 12... Nxb4 { [%eval #-13] } 13. Na3 { [%eval #-11] } 13... Nxa2 { [%eval #-11] } 14. Rxa2 { [%eval #-10] } 14... b5 { [%eval #-11] } 15. Nxb5 { [%eval #-10] } 15... e6?? { (Mate in 10 → 0.57) Lost forced checkmate sequence. Re8 was best. } { [%eval 0.57] } (15... Re8 16. Rxa7 h5 17. Rxc7 Rb8 18. Rxe7 Rxb5 19. Rxf7 h6 20. Rxf8 Rd5 21. Rxg8 Rxd4 22. Rxh8) 16. Nxa7?? { (0.57 → Mate in 8) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-8] } (16. Rxa7 Rxa7) 16... Rxa7 { [%eval #-8] } 17. Rxa7 { [%eval #-7] } 17... Nf6 { [%eval #-8] } 18. Rxc7 { [%eval #-7] } 18... Ne4?? { (Mate in 7 → 6.06) Lost forced checkmate sequence. Nd7 was best. } { [%eval 6.06] } (18... Nd7 19. Rxd7 h5 20. Rxf7 Bg7 21. Rxg7 Rf8 22. Rxh7 Rb8 23. Rxh5 Rb5 24. Rxb5 e5 25. dxe5#) 19. Rxf7 { [%eval 7.82] } 19... Nxg3 { [%eval 6.69] } 20. Rxh7?? { (6.69 → 0.00) Blunder. Rxf8 was best. } { [%eval 0.0] } (20. Rxf8 Rxf8) 20... Rxh7 { [%eval -0.06] } 21. hxg3 { [%eval -0.16] } 21... Rg7?? { (-0.16 → Mate in 4) Checkmate is now unavoidable. e5 was best. } { [%eval #4] } (21... e5) 22. d5 { [%eval #4] } 22... exd5 { [%eval #3] } 23. Nf3 { [%eval #3] } 23... Rxg3 { [%eval #2] } 24. Kd2 { [%eval #2] } 24... Rxf3 { [%eval #1] } 25. Kd3 { [%eval #1] } 25... Rxd3# { Game ends by variant rule. } 1-0