- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/igfO8JQS"] [Date "2023.07.04"] [Round "-"] [White "dmartin0"] [Black "ak1969"] [Result "1-0"] [GameId "igfO8JQS"] [UTCDate "2023.07.04"] [UTCTime "19:10:45"] [WhiteElo "1586"] [BlackElo "2009"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... g5?? { (1.23 → 4.75) Blunder. e6 was best. } { [%eval 4.75] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxd7 { [%eval 4.6] } 3... Kxd7 { [%eval 6.54] } 4. h4?? { (6.54 → Mate in 14) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-14] } (4. Qh5 Nh6 5. Qxh6 Bxh6 6. a4 c5 7. c4 Qa5 8. b3 Qxa4) 4... gxh4 { [%eval #-14] } 5. Rxh4 { [%eval #-14] } 5... h5?? { (Mate in 14 → -0.44) Lost forced checkmate sequence. Bb7 was best. } { [%eval -0.44] } (5... Bb7 6. Rxh7 Bxg2 7. Rxf7 Rh5 8. Qxh5 Bh1 9. Qxh1 Kd6 10. Qxa8 Kc5 11. Qxa7) 6. Rxh5 { [%eval -0.67] } 6... Rxh5 { [%eval -0.17] } 7. Qxh5 { [%eval -0.87] } 7... Ba6?! { (-0.87 → -0.13) Inaccuracy. e6 was best. } { [%eval -0.13] } (7... e6 8. Qxf7 Qg5 9. Qxg8 Qxe3 10. Qxf8 Qxe1 11. Qxc8 Qxg1 12. Qxb8) 8. Qxf7 { [%eval 0.23] } 8... Be2? { (0.23 → 1.69) Mistake. Bc4 was best. } { [%eval 1.69] } (8... Bc4 9. Qxf8 Bxa2 10. Rxa2 Qxf8 11. Rxa7 Rxa7 12. b3 Qxf2 13. Kxf2 Kc6 14. b4 Kd7 15. Ba3) 9. Qxe7? { (1.69 → 0.38) Mistake. Nxe2 was best. } { [%eval 0.38] } (9. Nxe2 Kc6) 9... Qxe7?? { (0.38 → 2.89) Blunder. Bxe7 was best. } { [%eval 2.89] } (9... Bxe7 10. Nxe2 Nc6 11. b4 Nxb4 12. a4 Nxc2 13. e4 Nxa1 14. Nec3 Rc8 15. e5 Ba3 16. Nxa3) 10. Kxe2 { [%eval 2.55] } 10... Qxe3 { [%eval 3.28] } 11. Kxe3 { [%eval 3.25] } 11... Ba3 { [%eval 3.95] } 12. bxa3?? { (3.95 → 0.53) Blunder. Nxa3 was best. } { [%eval 0.53] } (12. Nxa3 Ne7 13. f4 Nc8 14. c4 Ke7 15. Ke4 Ke8 16. Nh3 Ke7 17. b3 a5 18. b4 axb4) 12... Ke8?? { (0.53 → 2.52) Blunder. Ne7 was best. } { [%eval 2.52] } (12... Ne7 13. a4 a5 14. Na3 Ra6 15. f4 Nc8 16. c4 Rh6 17. Nc2 Na7 18. g4 Nb5 19. axb5) 13. a4 { [%eval 2.43] } 13... Nd7 { [%eval 2.54] } 14. Nc3 { [%eval 2.58] } 14... Ne7?? { (2.58 → Mate in 9) Checkmate is now unavoidable. Kf7 was best. } { [%eval #9] } (14... Kf7) 15. Nd5 { [%eval #9] } 15... Nxd5 { [%eval #8] } 16. Kf4 { [%eval #8] } 16... Nxf4 { [%eval #7] } 17. d4 { [%eval #8] } 17... Nxg2 { [%eval #7] } 18. Bf4 { [%eval #7] } 18... Nxf4 { [%eval #6] } 19. d5 { [%eval #7] } 19... Nxd5 { [%eval #6] } 20. c3 { [%eval #6] } 20... Nxc3 { [%eval #5] } 21. Rf1?? { (Mate in 5 → -5.42) Lost forced checkmate sequence. Re1 was best. } { [%eval -5.42] } (21. Re1 Nxa2 22. Rxe8 Rxe8 23. Ne2 Rxe2 24. a5 Rxf2 25. a6 Nc5#) 21... Nxa2 { [%eval #-21] } 22. Rc1 { [%eval #-23] } 22... Nxc1 { [%eval -8.87] } 23. Ne2? { (-8.87 → Mate in 10) Checkmate is now unavoidable. f3 was best. } { [%eval #-10] } (23. f3 Rb8) 23... Nxe2 { [%eval #-10] } 24. f4 { [%eval #-9] } 24... Nxf4 { [%eval #-9] } 25. a5 { [%eval #-8] } 25... Rb8 { [%eval #-8] } 26. a6 { [%eval #-7] } 26... Rb7 { [%eval #-7] } 27. axb7 { [%eval #-6] } 27... Nb6 { [%eval #-6] } 28. b8=K { [%eval #-5] } 28... c6 { [%eval #-5] } 29. Kxa7 { [%eval #-4] } 29... Nfd5?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Ne6 was best. } { [%eval #1] } (29... Ne6 30. Kxb6 Ke7 31. Kxc6 Nc7 32. Kxc7 Kd7 33. Kxd7#) 30. Kxb6 { [%eval #1] } 30... Nxb6# { Game ends by variant rule. } 1-0