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[Event "casual variant:antichess game"] [Site "https://lichess.org/ifkkTZ30"] [Date "2020.11.28"] [Round "-"] [White "toolofcool"] [Black "ARNAB-FIRESTORM"] [Result "1-0"] [GameId "ifkkTZ30"] [UTCDate "2020.11.28"] [UTCTime "12:06:41"] [WhiteElo "1390"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c3?? { (0.15 → -4.75) Blunder. e3 was best. } { [%eval -4.75] } (1. e3) 1... e6?! { (-4.75 → -3.59) Inaccuracy. e5 was best. } { [%eval -3.59] } (1... e5 2. Na3 Bxa3 3. bxa3 e4 4. Nf3 exf3 5. gxf3 Nh6 6. Bh3) 2. Qc2? { (-3.59 → -5.96) Mistake. b4 was best. } { [%eval -5.96] } (2. b4 Bxb4 3. cxb4 Ne7 4. e3 b5 5. Bxb5 c5 6. Bxd7 Kxd7) 2... Ba3? { (-5.96 → -3.24) Mistake. g6 was best. } { [%eval -3.24] } (2... g6 3. Qxg6 fxg6 4. b4 Bxb4 5. cxb4 b5 6. Kd1 Qh4 7. f3 Qxh2 8. Rxh2 Kf7 9. Rxh7) 3. Qxh7? { (-3.24 → -5.69) Mistake. Nxa3 was best. } { [%eval -5.69] } (3. Nxa3) 3... Bxb2?? { (-5.69 → -1.20) Blunder. Rxh7 was best. } { [%eval -1.2] } (3... Rxh7 4. bxa3) 4. Qxg8?? { (-1.20 → Mate in 17) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-17] } (4. Qxh8) 4... Bxc1?? { (Mate in 17 → 0.66) Lost forced checkmate sequence. Rxg8 was best. } { [%eval 0.66] } (4... Rxg8 5. Bxb2 Nc6 6. Bc1 Qe7 7. a3 Qxa3 8. Rxa3 Nb4 9. Rxa7 Rxa7 10. cxb4 b5 11. g4) 5. Qxe8?? { (0.66 → -3.87) Blunder. Qxf7 was best. } { [%eval -3.87] } (5. Qxf7) 5... Bxd2?? { (-3.87 → Mate in 13) Checkmate is now unavoidable. Rxe8 was best. } { [%eval #13] } (5... Rxe8) 6. Kxd2?? { (Mate in 13 → -3.78) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -3.78] } (6. Qxf7 Bxc3 7. Qxg7 Bxe1 8. Qxd7 Bxf2 9. Qxc7 Rxh2 10. Rxh2 Bxg1 11. Qxb8 Bxh2 12. Qxb7 Bxb7) 6... Rxh2?? { (-3.78 → Mate in 13) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #13] } (6... Qxe8 7. Nh3) 7. Rxh2?? { (Mate in 13 → 1.07) Lost forced checkmate sequence. Qxd8 was best. } { [%eval 1.07] } (7. Qxd8 Rxg2 8. Qxc8 Rxf2 9. Qxb7 Rxe2 10. Qxc7 Rxd2 11. Nxd2 Na6 12. Qxa7 Rxa7 13. Bxa6 Rxa6) 7... Qxe8 { [%eval 1.58] } 8. Rh8?? { (1.58 → -0.34) Blunder. Rh6 was best. } { [%eval -0.34] } (8. Rh6) 8... Qxh8 { [%eval -0.67] } 9. Nh3 { [%eval -0.75] } 9... Qxh3 { [%eval -0.63] } 10. gxh3 { [%eval -1.61] } 10... g6? { (-1.61 → -0.04) Mistake. c5 was best. } { [%eval -0.04] } (10... c5 11. e4) 11. c4?! { (-0.04 → -0.99) Inaccuracy. e4 was best. } { [%eval -0.99] } (11. e4 d5) 11... d5?? { (-0.99 → 1.35) Blunder. c5 was best. } { [%eval 1.35] } (11... c5) 12. cxd5 { [%eval 0.88] } 12... exd5 { [%eval 0.99] } 13. e4?! { (0.99 → 0.34) Inaccuracy. Nc3 was best. } { [%eval 0.34] } (13. Nc3 Bxh3) 13... Bxh3?? { (0.34 → Mate in 7) Checkmate is now unavoidable. dxe4 was best. } { [%eval #7] } (13... dxe4 14. f3) 14. Bxh3?? { (Mate in 7 → -0.10) Lost forced checkmate sequence. exd5 was best. } { [%eval -0.1] } (14. exd5 Bxf1 15. Ke2 Bxe2 16. f3 Bxf3 17. Nd2 Bxd5 18. Nc4 Bxc4 19. Rd1 Bxa2 20. Rd5 Bxd5#) 14... dxe4 { [%eval -0.29] } 15. f3 { [%eval -0.04] } 15... exf3 { [%eval -0.69] } 16. Bg2 { [%eval -0.59] } 16... fxg2 { [%eval -0.77] } 17. Na3?? { (-0.77 → Mate in 7) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-7] } (17. Ke1 Nd7) 17... Nc6?? { (Mate in 7 → -0.29) Lost forced checkmate sequence. b5 was best. } { [%eval -0.29] } (17... b5 18. Nxb5 a5 19. Nxc7 a4 20. Nxa8 g1=Q 21. Rxg1 f6 22. Rxg6 a3 23. Rxf6 Nc6 24. Rxc6#) 18. Rf1 { [%eval -0.48] } 18... gxf1=K { [%eval -0.35] } 19. Ke2?? { (-0.35 → Mate in 12) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-12] } (19. Nb1) 19... Kxe2 { [%eval -2.66] } 20. Nc2?? { (-2.66 → Mate in 8) Checkmate is now unavoidable. Nb1 was best. } { [%eval #-8] } (20. Nb1) 20... Ke3?? { (Mate in 8 → Mate in 17) Lost forced checkmate sequence. Nb4 was best. } { [%eval #17] } (20... Nb4 21. Nxb4 Kd3 22. Nxd3 c5 23. Nxc5 Rd8 24. Nxb7 g5 25. Nxd8 a5 26. Nxf7 a4 27. Nxg5) 21. Nxe3 { [%eval #17] } 21... g5 { [%eval #9] } 22. Ng2 { [%eval #9] } 22... f5 { [%eval #7] } 23. Nf4 { [%eval #7] } 23... gxf4 { [%eval #6] } 24. a4 { [%eval #6] } 24... Na5# { Game ends by variant rule. } 1-0