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[Event "rated Antichess game"] [Site "https://lichess.org/iXxD0RW6"] [Date "2023.10.08"] [White "hateblunders"] [Black "w4ld"] [Result "0-1"] [GameId "iXxD0RW6"] [UTCDate "2023.10.08"] [UTCTime "12:02:42"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-236"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... h6?? { (Mate in 15 → 1.74) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.74] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxh6 { [%eval 2.61] } 3... Bxh6?? { (2.61 → Mate in 14) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #14] } (3... Nxh6 4. g4) 4. Qc1 { [%eval #15] } 4... Bxc1 { [%eval #14] } 5. h4 { [%eval #13] } 5... Bxb2 { [%eval #12] } 6. Nh3 { [%eval #12] } 6... Bxa1 { [%eval #11] } 7. g4 { [%eval #11] } 7... Rxh4 { [%eval #11] } 8. f4?? { (Mate in 11 → -3.44) Lost forced checkmate sequence. Nf4 was best. } { [%eval -3.44] } (8. Nf4 Rxg4 9. c4 Rxf4 10. d4 Bxd4 11. a4 Bxf2 12. Kxf2 Rxf2 13. Bg2 Rxg2) 8... Rxh3 { [%eval -2.69] } 9. Bxh3 { [%eval -2.71] } 9... f5? { (-2.71 → -1.29) Mistake. Bc3 was best. } { [%eval -1.29] } (9... Bc3 10. Nxc3) 10. gxf5 { [%eval -1.53] } 10... Be5 { [%eval -1.27] } 11. fxe5 { [%eval -1.22] } 11... e6?? { (-1.22 → Mate in 9) Checkmate is now unavoidable. Kf7 was best. } { [%eval #9] } (11... Kf7 12. f6) 12. fxe6 { [%eval #9] } 12... dxe6 { [%eval #8] } 13. Bxe6 { [%eval #8] } 13... Qxd3 { [%eval #7] } 14. Bxc8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. exd3 was best. } { [%eval #-7] } (14. exd3 Bxe6 15. Kf1 Bxa2 16. Rh4 Bxb1 17. c3 Bxd3 18. e6 Bxf1 19. e7 Nxe7) 14... Qxe2 { [%eval #-7] } 15. Bxb7 { [%eval #-6] } 15... Qxe1 { [%eval #-6] } 16. Bxa8 { [%eval #-5] } 16... Qxh1 { [%eval #-6] } 17. Bxh1 { [%eval #-5] } 17... Nc6 { [%eval #-5] } 18. Bxc6 { [%eval #-4] } 18... a5 { [%eval #-4] } 19. Bxe8 { [%eval #-3] } 19... c6 { [%eval #-3] } 20. Bxc6 { [%eval #-2] } 20... a4 { [%eval #-2] } 21. Bxa4 { [%eval #-1] } 21... Nf6 { [%eval #-1] } 22. exf6# { Game ends by variant rule. } 0-1