FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/iVy9EJUZ"]
[Date "2024.03.11"]
[White "Astronotus"]
[Black "grommm"]
[Result "0-1"]
[GameId "iVy9EJUZ"]
[UTCDate "2024.03.11"]
[UTCTime "19:07:04"]
[WhiteElo "1700"]
[BlackElo "1339"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... d5?? { (-0.78 → 5.69) Blunder. e5 was best. } { [%eval 5.69] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qc2 Qxd2 6. Qxh7) 2. c4 { [%eval 5.43] } 2... dxc4 { [%eval 4.34] } 3. Nh3?? { (4.34 → -2.72) Blunder. g4 was best. } { [%eval -2.72] } (3. g4 Bxg4) 3... Bxh3 { [%eval -2.77] } 4. gxh3 { [%eval -1.72] } 4... Qxd2 { [%eval -2.01] } 5. Kxd2 { [%eval -1.82] } 5... c3 { [%eval -2.56] } 6. bxc3?! { (-2.56 → -3.43) Inaccuracy. Kxc3 was best. } { [%eval -3.43] } (6. Kxc3 Kd7) 6... Nc6 { [%eval -3.62] } 7. Qa4 { [%eval -3.68] } 7... b5? { (-3.68 → -1.82) Mistake. Na5 was best. } { [%eval -1.82] } (7... Na5 8. Qxe8) 8. Qxa7 { [%eval -2.25] } 8... Rxa7?? { (-2.25 → 1.12) Blunder. Nxa7 was best. } { [%eval 1.12] } (8... Nxa7 9. Na3) 9. a4?? { (1.12 → -8.85) Blunder. Bg2 was best. } { [%eval -8.85] } (9. Bg2 Rxa2 10. Bxc6 Rxa1 11. Bxe8 Rxb1 12. Bxf7 Rxc1 13. Kxc1 e6 14. Bxg8 Rxg8 15. Kd2 Rh8) 9... Rxa4 { [%eval -8.2] } 10. Rxa4 { [%eval -8.51] } 10... bxa4 { [%eval -4.73] } 11. Na3?? { (-4.73 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (11. h4 h5) 11... Nb4?? { (Mate in 9 → -0.23) Lost forced checkmate sequence. Nd4 was best. } { [%eval -0.23] } (11... Nd4 12. cxd4 e5 13. dxe5 Bxa3 14. Bxa3 c5 15. Bxc5 a3 16. Bxa3 Kf8 17. Bxf8 h5 18. Bxg7) 12. cxb4 { [%eval -1.17] } 12... c5?? { (-1.17 → 2.30) Blunder. g5 was best. } { [%eval 2.3] } (12... g5 13. f4) 13. bxc5 { [%eval 2.15] } 13... Nh6 { [%eval 2.69] } 14. h4 { [%eval 2.8] } 14... g5?? { (2.80 → 6.05) Blunder. Kd7 was best. } { [%eval 6.05] } (14... Kd7 15. h5) 15. hxg5 { [%eval 5.37] } 15... e6?? { (5.37 → Mate in 9) Checkmate is now unavoidable. Ng8 was best. } { [%eval #9] } (15... Ng8 16. Kc2) 16. gxh6 { [%eval #9] } 16... Bxc5 { [%eval #8] } 17. Kc2?? { (Mate in 8 → 0.03) Lost forced checkmate sequence. Nc2 was best. } { [%eval 0.03] } (17. Nc2 Bxf2 18. Rg1 Bxg1 19. Kc3 Bxh2 20. Bf4 Bxf4 21. Bh3 Bxh6 22. Bxe6 fxe6 23. Ne3 Bxe3) 17... Bxa3 { [%eval 0.11] } 18. Bxa3 { [%eval 0.19] } 18... Ke7 { [%eval 0.17] } 19. Bxe7 { [%eval 0.17] } 19... f6 { [%eval 0.06] } 20. Bxf6 { [%eval 0.19] } 20... e5?? { (0.19 → 4.15) Blunder. a3 was best. } { [%eval 4.15] } (20... a3 21. Bxh8 a2 22. Kb1 axb1=B 23. e4 Bxe4 24. f4 Bxh1 25. f5 exf5 26. Bd4 Be4 27. Bc5) 21. Bxe5?? { (4.15 → 0.00) Blunder. Bxh8 was best. } { [%eval 0.0] } (21. Bxh8 a3 22. Bxe5 a2 23. Bf4 a1=K 24. Kd3 Ka2 25. Rg1 Ka3 26. e4 Ka4 27. Bb8 Ka5) 21... a3 { [%eval 0.0] } 22. Bxh8 { [%eval 0.0] } 22... a2 { [%eval 0.0] } 23. Kb1 { [%eval 0.0] } 23... axb1=N?? { (0.00 → Mate in 6) Checkmate is now unavoidable. axb1=B was best. } { [%eval #6] } (23... axb1=B 24. e4 Bxe4 25. Bg2 Bxg2 26. f4 Bxh1 27. f5 Bd5 28. f6 Bc6 29. h4 Bd5 30. Bg7) 24. Rg1?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. Bc3 was best. } { [%eval #-1] } (24. Bc3 Nxc3 25. e4 Nxe4 26. Rg1 Nxf2 27. Bh3 Nxh3 28. Rg5 Nxg5 29. h3 Nxh3#) 24... Nc3 { [%eval #-1] } 25. Bxc3# { Game ends by variant rule. } 0-1