FEN
[Event "Ижевская вечерка-26 Arena"]
[Site "https://lichess.org/iKwfbSXC"]
[Date "2022.06.19"]
[Round "-"]
[White "o_glukhova"]
[Black "kleruk"]
[Result "0-1"]
[GameId "iKwfbSXC"]
[UTCDate "2022.06.19"]
[UTCTime "15:16:50"]
[WhiteElo "1950"]
[BlackElo "1373"]
[WhiteRatingDiff "-394"]
[BlackRatingDiff "+260"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bd3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd3?? { (Mate in 14 → -1.86) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -1.86] } (3... Qxg2 4. Bxh7 Qxh1 5. Bxg8 Qxg1 6. Bxf7 Qxh2 7. Bxe8 Qxf2 8. Kxf2) 4. cxd3 { [%eval -2.62] } 4... Bh3? { (-2.62 → -1.37) Mistake. Bg4 was best. } { [%eval -1.37] } (4... Bg4 5. Qxg4 g5 6. Qxg5 Kd7 7. Qxe7 Nxe7 8. b3 Ke6 9. Nh3) 5. gxh3?? { (-1.37 → -7.74) Blunder. Nxh3 was best. } { [%eval -7.74] } (5. Nxh3 h5 6. Qxh5 Rxh5 7. Ng1 Rxh2 8. Rxh2 Nh6 9. Rxh6 gxh6) 5... Nf6?? { (-7.74 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (5... Nh6 6. Qa4 Nd7 7. Qxd7 Kxd7 8. Ne2 Ke8 9. Ng3 Ng4 10. hxg4) 6. Nf3?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Qh5 was best. } { [%eval #-12] } (6. Qh5 Nxh5 7. f4 Nxf4 8. Nf3 Nxd3 9. Ng5 Nxe1 10. Nxh7 Rxh7 11. Rxe1 Rxh3 12. Rxe7 Kxe7) 6... Ne4 { [%eval #-12] } 7. dxe4 { [%eval #-11] } 7... f5 { [%eval #-11] } 8. exf5 { [%eval #-10] } 8... g6?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. e6 was best. } { [%eval #13] } (8... e6 9. fxe6 g5 10. Nxg5 Rg8 11. Nxh7 Rg6 12. Nxf8 Rxe6 13. Nxe6 Kf7 14. Nxc7 Kg6 15. Nxa8) 9. fxg6 { [%eval #14] } 9... hxg6 { [%eval #12] } 10. h4?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-9] } (10. Rf1 Rxh3 11. Ng5 Rxh2 12. Qa4 Rxf2 13. Qxe8 Rxd2 14. Qxe7 Rxb2 15. Bxb2 Bxe7 16. Kd1 Bxg5) 10... Rxh4 { [%eval #-9] } 11. Nxh4 { [%eval #-8] } 11... c5?? { (Mate in 8 → -0.11) Lost forced checkmate sequence. e6 was best. } { [%eval -0.11] } (11... e6 12. Nxg6 Kd7 13. Nxf8 Ke8 14. Nxe6 Kf7 15. Nxc7 Kg6 16. Nxa8 Kh5 17. Qxh5 b5 18. Qxb5) 12. Nxg6 { [%eval -0.18] } 12... Bg7?? { (-0.18 → 1.53) Blunder. a5 was best. } { [%eval 1.53] } (12... a5 13. Nxe7) 13. Nxe7 { [%eval 1.18] } 13... Bxb2 { [%eval 1.82] } 14. Bxb2 { [%eval 1.88] } 14... Kxe7 { [%eval 2.29] } 15. Bf6?? { (2.29 → -0.28) Blunder. Qa4 was best. } { [%eval -0.28] } (15. Qa4 b6) 15... Kxf6 { [%eval -0.54] } 16. d4 { [%eval 0.0] } 16... cxd4 { [%eval -0.07] } 17. Qxd4 { [%eval -0.45] } 17... Nd7?? { (-0.45 → Mate in 8) Checkmate is now unavoidable. Na6 was best. } { [%eval #8] } (17... Na6 18. Qxa7 Rxa7 19. Nd2 Ke6 20. Ke2 b5 21. Kd3 Kd5 22. Ke4 Kxe4 23. Nxe4 Rb7 24. Ng5) 18. Qxf6?? { (Mate in 8 → 2.92) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 2.92] } (18. Qxa7 Rxa7 19. Na3 Rxa3 20. Rc1 Rxa2 21. Ke2 Rxe2 22. Rc8 Rxf2 23. Rhc1 Rxh2 24. Rb8 Nxb8) 18... Nxf6 { [%eval 2.95] } 19. Nc3?? { (2.95 → Mate in 4) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-4] } (19. Nd2 Nd7) 19... Rd8?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. b5 was best. } { [%eval #7] } (19... b5 20. Nxb5 Rc8 21. Nxa7 Nd5 22. Nxc8 Ne3 23. fxe3#) 20. Nd5 { [%eval #10] } 20... Rxd5 { [%eval #6] } 21. Rd1?? { (Mate in 6 → 2.75) Lost forced checkmate sequence. Kd2 was best. } { [%eval 2.75] } (21. Kd2 Rxd2 22. Rac1 Rxf2 23. Rhe1 Rxh2 24. Re8 Nxe8 25. Rc3 Rxa2 26. Rc7 Nxc7#) 21... Rxd1 { [%eval 2.49] } 22. Kxd1 { [%eval 2.54] } 22... Nd5?? { (2.54 → Mate in 8) Checkmate is now unavoidable. b5 was best. } { [%eval #8] } (22... b5 23. h4) 23. f4 { [%eval #8] } 23... Nxf4 { [%eval #7] } 24. a4?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. h3 was best. } { [%eval #-3] } (24. h3 Nxh3 25. Rxh3 b6 26. Kd2 a6 27. Rc3 a5 28. Rc5 bxc5 29. a4 c4 30. Kd3 cxd3#) 24... Ne2 { [%eval #-3] } 25. Kxe2 { [%eval #-2] } 25... b5 { [%eval #-2] } 26. axb5 { [%eval #-1] } 26... a6 { [%eval #-1] } 27. bxa6# { Game ends by variant rule. } 0-1