- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/iChbCBr6"] [Date "2022.07.05"] [White "artem_de_puh"] [Black "mikrobi"] [Result "0-1"] [GameId "iChbCBr6"] [UTCDate "2022.07.05"] [UTCTime "13:39:46"] [WhiteElo "2042"] [BlackElo "1464"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+62"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 4.57] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.03] } 6. Bxd2?! { (5.03 → 3.39) Inaccuracy. Kxd2 was best. } { [%eval 3.39] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7) 6... Bf3 { [%eval 5.18] } 7. Bxg8 { [%eval 2.81] } 7... Rxg8 { [%eval 3.39] } 8. Qxf3 { [%eval 2.89] } 8... Rh8?? { (2.89 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (8... Nd7) 9. Qxf8 { [%eval #11] } 9... Rxf8 { [%eval #10] } 10. Bb4 { [%eval #10] } 10... Rxf2 { [%eval #9] } 11. Bxe7 { [%eval #9] } 11... Rxc2 { [%eval #8] } 12. a4 { [%eval #8] } 12... Rxb2 { [%eval #7] } 13. Ra3 { [%eval #7] } 13... Rxh2 { [%eval #6] } 14. Kf2 { [%eval #7] } 14... Rxf2 { [%eval #6] } 15. Nd2 { [%eval #6] } 15... Rxd2 { [%eval #5] } 16. Ne2 { [%eval #5] } 16... Rxe2 { [%eval #4] } 17. Rb3 { [%eval #14] } 17... Rxe3 { [%eval #13] } 18. Rxb8?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Rxe3 was best. } { [%eval #-6] } (18. Rxe3 c5 19. Bxc5 Nc6 20. Bxa7 Nxa7 21. a5 Re8 22. Rxe8 Nb5 23. a6 Na3 24. a7 h5) 18... Rxe7 { [%eval #-6] } 19. Rxa8 { [%eval #-5] } 19... Re1 { [%eval #-5] } 20. Rxa7 { [%eval #-4] } 20... Rb1 { [%eval #-4] } 21. Rxc7 { [%eval #-3] } 21... Re1 { [%eval #-3] } 22. Rxg7 { [%eval #-2] } 22... Rf1 { [%eval #-2] } 23. Rxh7 { [%eval #-1] } 23... Rh1 { [%eval #-1] } 24. Rxh1# { Game ends by variant rule. } 0-1