- Blind mode tutorial
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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/iALtlyte"] [Date "2025.04.13"] [Round "-"] [White "Olchi"] [Black "xavicoca"] [Result "0-1"] [GameId "iALtlyte"] [UTCDate "2025.04.13"] [UTCTime "18:41:07"] [WhiteElo "2004"] [BlackElo "1675"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+13"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A04"] [Opening "Zukertort Opening: Black Mustang Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.11] } 1... Nc6?? { (0.11 → 2.56) Blunder. e5 was best. } { [%eval 2.56] } { A04 Zukertort Opening: Black Mustang Defense } (1... e5 2. Nc3 Nf6 3. Nxe5 Nc6 4. d4 Bb4 5. Bd2 O-O 6. e3) 2. e3?? { (2.56 → -0.44) Blunder. e4 was best. } { [%eval -0.44] } (2. e4 Nf6 3. Nc3 e6 4. Bb5 Nd4 5. Nxd4 Bc5 6. e5 Bxd4) 2... e6? { (-0.44 → 0.77) Mistake. e5 was best. } { [%eval 0.77] } (2... e5 3. Nc3 Nf6 4. Ng5 d5 5. Be2 g6 6. Bb5 Bd7 7. O-O) 3. Nc3 { [%eval 0.37] } 3... Nb4?? { (0.37 → 3.29) Blunder. Bb4 was best. } { [%eval 3.29] } (3... Bb4 4. e4 Nf6 5. Bb5 O-O 6. e5 Ng4 7. d4 Bxc3+ 8. bxc3) 4. Nb5?? { (3.29 → 0.18) Blunder. a3 was best. } { [%eval 0.18] } (4. a3 Nc6) 4... Nxc2+?? { (0.18 → 2.92) Blunder. c6 was best. } { [%eval 2.92] } (4... c6 5. Nd6+ Bxd6 6. c3 Nd3+ 7. Bxd3 b5 8. b3 Bb7 9. Bb2) 5. Qxc2 { [%eval 2.23] } 5... c6 { [%eval 2.43] } 6. Nc7+ { [%eval 2.68] } 6... Qxc7 { [%eval 2.21] } 7. Ng5 { [%eval 2.06] } 7... Qe5?? { (2.06 → 7.00) Blunder. Nh6 was best. } { [%eval 7.0] } (7... Nh6 8. Ne4) 8. Nxh7?? { (7.00 → -3.65) Blunder. Nxf7 was best. } { [%eval -3.65] } (8. Nxf7 Qf5) 8... Rxh7?? { (-3.65 → 0.00) Blunder. Bb4 was best. } { [%eval 0.0] } (8... Bb4 9. Be2 Kd8 10. Qc4 Be7 11. Qc3 Qxc3 12. dxc3 Rxh7 13. e4 Nf6 14. Bg5) 9. Qxh7 { [%eval -0.61] } 9... Nf6 { [%eval -0.07] } 10. Qh8?? { (-0.07 → -2.63) Blunder. Qh4 was best. } { [%eval -2.63] } (10. Qh4 Ne4) 10... Qf5 { [%eval -2.51] } 11. Qxf8+?? { (-2.51 → Mate in 8) Checkmate is now unavoidable. f3 was best. } { [%eval #-8] } (11. f3 Nd5) 11... Kxf8 { [%eval -39.12] } 12. f3 { [%eval -39.12] } 12... Qg5 { [%eval -34.7] } 13. g3 { [%eval -25.66] } 13... Nd5 { [%eval -22.68] } 14. b3 { [%eval -38.44] } 14... Ke8 { [%eval -27.0] } 15. Bd3?! { (-27.00 → Mate in 5) Checkmate is now unavoidable. Bb5 was best. } { [%eval #-5] } (15. Bb5 Qf5) 15... Nxe3 { [%eval #-4] } 16. Ke2 { [%eval #-4] } 16... Ng2 { [%eval #-3] } 17. Bb2 { [%eval #-2] } 17... Qe5+ { [%eval #-1] } 18. Bxe5 { [%eval #-1] } 18... Nf4# { Game ends by variant rule. } 0-1