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[Event "rated variant:antichess game"] [Site "https://lichess.org/hwyC140P"] [Date "2025.03.16"] [Round "-"] [White "Elsylve"] [Black "criminalbee"] [Result "0-1"] [GameId "hwyC140P"] [UTCDate "2025.03.16"] [UTCTime "16:33:53"] [WhiteElo "1390"] [BlackElo "1368"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Na3?? { (Mate in 15 → Mate in 19) Lost forced checkmate sequence. b4 was best. } { [%eval #-19] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Bxa3 { [%eval -4.21] } 3. bxa3 { [%eval -3.45] } 3... Qh4 { [%eval #-18] } 4. gxh4 { [%eval -2.99] } 4... g5 { [%eval #-17] } 5. hxg5 { [%eval -4.01] } 5... Nf6 { [%eval -3.92] } 6. gxf6 { [%eval -3.38] } 6... Ke7?? { (-3.38 → 0.05) Blunder. Kf8 was best. } { [%eval 0.05] } (6... Kf8 7. f4 e5 8. fxe5 d6 9. exd6 cxd6 10. h3 Bxh3 11. Rxh3 a5 12. Rxh7) 7. fxe7 { [%eval 0.34] } 7... Rf8 { [%eval 0.51] } 8. exf8=K?? { (0.51 → Mate in 9) Checkmate is now unavoidable. exf8=B was best. } { [%eval #-9] } (8. exf8=B d6) 8... d5 { [%eval #-9] } 9. Kxf7 { [%eval #-8] } 9... c5?? { (Mate in 8 → Mate in 14) Lost forced checkmate sequence. Nd7 was best. } { [%eval #14] } (9... Nd7 10. Kxe6 Nc5 11. Kxd5 Bf5 12. Kxc5 Bxc2 13. Qxc2 a5 14. Qxh7 a4 15. Qxc7) 10. Kxe6 { [%eval #14] } 10... Bxe6 { [%eval #13] } 11. e4?? { (Mate in 13 → 0.23) Lost forced checkmate sequence. c4 was best. } { [%eval 0.23] } (11. c4 dxc4 12. Qb3 cxb3 13. axb3 Bxb3 14. Kd1 Bxd1 15. Rb1 Bxe2 16. Rxb7 Bxf1) 11... dxe4 { [%eval -0.93] } 12. Rb1?? { (-0.93 → Mate in 8) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-8] } (12. Bc4 Bxc4) 12... Bxa2 { [%eval #-8] } 13. Rxb7 { [%eval #-7] } 13... Na6?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. a6 was best. } { [%eval #11] } (13... a6 14. Rxh7 e3 15. dxe3 Ra7 16. Bxa6 Nxa6 17. Rxa7 c4 18. Rxa6 Bb3 19. cxb3) 14. Rxa7 { [%eval #11] } 14... Rxa7 { [%eval #10] } 15. Bxa6 { [%eval #10] } 15... Rxa6 { [%eval #9] } 16. d3?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. a4 was best. } { [%eval #-5] } (16. a4 Rxa4 17. Ba3 Rxa3 18. c4 Bxc4 19. Qa4 Rxa4 20. Kf1 Bxf1 21. Nh3 Bxh3) 16... exd3 { [%eval #-5] } 17. Qxd3 { [%eval #-4] } 17... Rxa3 { [%eval #-4] } 18. Bxa3 { [%eval #-3] } 18... Bc4?? { (Mate in 3 → Mate in 13) Lost forced checkmate sequence. Be6 was best. } { [%eval #13] } (18... Be6 19. Bxc5 Bf7 20. Qxh7 Bh5 21. Qxh5#) 19. Qxc4?? { (Mate in 13 → Mate in 3) Lost forced checkmate sequence. Bxc5 was best. } { [%eval #-3] } (19. Bxc5 Bxd3 20. cxd3 h6 21. Ne2 h5 22. Rg1 h4 23. Rg4 h3 24. Rg2 hxg2) 19... h6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. h5 was best. } { [%eval 0.0] } (19... h5 20. Qxc5 h4 21. Nf3 h3 22. Qd5#) 20. Qxc5?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bxc5 was best. } { [%eval #-1] } (20. Bxc5 h5 21. Qd5 h4 22. Ne2 h3 23. Qg2 hxg2 24. Kd1 gxh1=B 25. Be7 Be4) 20... h5 { [%eval #-1] } 21. Qxh5# { Game ends by variant rule. } 0-1