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[Event "rated Antichess game"] [Site "https://lichess.org/hQVAPmbh"] [Date "2022.11.09"] [White "koribi77"] [Black "mohamed_elhouari"] [Result "1-0"] [GameId "hQVAPmbh"] [UTCDate "2022.11.09"] [UTCTime "22:47:01"] [WhiteElo "1056"] [BlackElo "684"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b6? { (-0.68 → 0.96) Mistake. e6 was best. } { [%eval 0.96] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. Ba3?? { (0.96 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (2. e3 b5 3. Bxb5 e6 4. Bxd7 Bxd7 5. a4 Bxa4 6. Rxa4 Qxd2) 2... d6?? { (Mate in 16 → -1.00) Lost forced checkmate sequence. Bb7 was best. } { [%eval -1.0] } (2... Bb7 3. Bxe7 Bxg2 4. Bxg2 Bxe7 5. Bxa8 Ba3 6. Nxa3 b5 7. Nxb5) 3. Bxd6 { [%eval -0.52] } 3... Qxd6?! { (-0.52 → 0.23) Inaccuracy. cxd6 was best. } { [%eval 0.23] } (3... cxd6 4. Qc1) 4. e3?? { (0.23 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (4. h4 Qxd2 5. Nxd2 Kd7 6. Qc1 g5 7. hxg5 Bb7 8. Rxh7 Rxh7 9. Qa3 Bxg2 10. Bxg2 a5) 4... Qxd2 { [%eval #-13] } 5. Nxd2 { [%eval #-12] } 5... c5?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (5... b5 6. Bxb5 h6 7. Bxe8 Nf6 8. Bxf7 Ne4 9. Nxe4 Rg8 10. Bxg8 h5 11. Qxh5 Be6 12. Bxe6) 6. Qg4 { [%eval #14] } 6... Bxg4 { [%eval #13] } 7. Ngf3?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (7. b4 cxb4 8. Ba6 Nxa6 9. c3 bxc3 10. Kf1 cxd2 11. Rd1 Bxd1 12. g4 Bxg4 13. Nf3 Bxf3) 7... Bxf3 { [%eval #-13] } 8. gxf3 { [%eval #-11] } 8... c4?? { (Mate in 11 → -0.29) Lost forced checkmate sequence. b5 was best. } { [%eval -0.29] } (8... b5 9. Bxb5 e5 10. Bxe8 Nf6 11. Bxf7 Ng4 12. fxg4 e4 13. Nxe4 c4 14. bxc4 Bc5 15. Nxc5) 9. Bxc4 { [%eval -0.37] } 9... b5?! { (-0.37 → 0.48) Inaccuracy. Nh6 was best. } { [%eval 0.48] } (9... Nh6) 10. Bxf7 { [%eval 0.91] } 10... Kxf7 { [%eval 1.37] } 11. Nc4?? { (1.37 → -3.04) Blunder. Ke2 was best. } { [%eval -3.04] } (11. Ke2 Nd7) 11... bxc4 { [%eval -3.25] } 12. bxc4 { [%eval -3.28] } 12... Kf6?! { (-3.28 → -1.93) Inaccuracy. Ke6 was best. } { [%eval -1.93] } (12... Ke6 13. f4 Nc6 14. f5 Kxf5 15. e4 Kxe4 16. Kf1 Kf5 17. c5 Ke6 18. Rg1 Nf6 19. Rxg7) 13. Ke2 { [%eval -2.07] } 13... Nc6 { [%eval -1.68] } 14. Rhg1 { [%eval -2.58] } 14... Nd4?? { (-2.58 → -0.76) Blunder. Nh6 was best. } { [%eval -0.76] } (14... Nh6 15. Rxg7) 15. exd4?? { (-0.76 → Mate in 11) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #-11] } (15. Rxg7 Kxg7 16. exd4 Nh6 17. c5 a5 18. d5 Nf7 19. d6 Nxd6 20. cxd6 exd6 21. f4 Kf6) 15... g6?? { (Mate in 11 → 1.59) Lost forced checkmate sequence. Rc8 was best. } { [%eval 1.59] } (15... Rc8 16. Rxg7 Rxc4 17. Rxe7 Rxc2 18. Rxh7 Rxa2 19. Rxa2 Rxh7 20. Rxa7 Rxa7 21. Kf1 Ke5 22. dxe5) 16. Rxg6 { [%eval 2.22] } 16... Kxg6 { [%eval 1.43] } 17. Rg1?? { (1.43 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #-7] } (17. f4) 17... e5?? { (Mate in 7 → -2.00) Lost forced checkmate sequence. h5 was best. } { [%eval -2.0] } (17... h5 18. Rxg6 Rh7 19. Rxg8 Bh6 20. Rxa8 h4 21. Rxa7 Rh8 22. Rxe7 Rh7 23. Rxh7 h3 24. Rxh6#) 18. Rxg6 { [%eval -2.48] } 18... exd4 { [%eval -1.82] } 19. Rxg8 { [%eval -1.89] } 19... Rxg8 { [%eval -1.95] } 20. c3 { [%eval -2.32] } 20... dxc3 { [%eval -1.68] } 21. Kd2?! { (-1.68 → -2.85) Inaccuracy. a3 was best. } { [%eval -2.85] } (21. a3) 21... cxd2 { [%eval -2.57] } 22. c5?? { (-2.57 → -6.01) Blunder. a3 was best. } { [%eval -6.01] } (22. a3) 22... Bxc5 { [%eval -9.21] } 23. h4 { [%eval -9.34] } 23... Bxf2 { [%eval #-13] } 24. f4 { [%eval #-11] } 24... Bxh4 { [%eval #-11] } 25. f5 { [%eval -5.92] } 25... Rg6?? { (-5.92 → -1.68) Blunder. Bf6 was best. } { [%eval -1.68] } (25... Bf6 26. a4) 26. fxg6 { [%eval -1.55] } 26... hxg6 { [%eval -1.59] } 27. a4 { [%eval -1.54] } 27... Rb8 { [%eval -1.67] } 28. a5 { [%eval -1.78] } 28... Rb6?? { (-1.78 → Mate in 1) Checkmate is now unavoidable. d1=R was best. } { [%eval #1] } (28... d1=R 29. a6) 29. axb6 { [%eval #1] } 29... axb6# { Game ends by variant rule. } 1-0