- Blind mode tutorial
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[Event "Daily Antichess Arena"] [Site "https://lichess.org/hHT6oBGX"] [Date "2020.08.17"] [White "Jose-Miguel_xd"] [Black "josephnarkis"] [Result "0-1"] [GameId "hHT6oBGX"] [UTCDate "2020.08.17"] [UTCTime "00:02:57"] [WhiteElo "1200"] [BlackElo "1061"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+35"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -5.55) Blunder. e3 was best. } { [%eval -5.55] } (1. e3 b5) 1... Nc6?? { (-5.55 → 2.99) Blunder. e6 was best. } { [%eval 2.99] } (1... e6 2. c3) 2. d3?? { (2.99 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (2. d4) 2... Nb4 { [%eval #-15] } 3. axb4 { [%eval #-14] } 3... c5 { [%eval #-14] } 4. bxc5 { [%eval #-13] } 4... Qb6 { [%eval #-13] } 5. cxb6 { [%eval #-12] } 5... axb6 { [%eval #-12] } 6. Rxa8 { [%eval #-11] } 6... b5 { [%eval #-11] } 7. Rxc8 { [%eval #-10] } 7... Kd8 { [%eval #-10] } 8. Rxd8 { [%eval #-9] } 8... b4?? { (Mate in 9 → -2.25) Lost forced checkmate sequence. d5 was best. } { [%eval -2.25] } (8... d5 9. Rxd5 Nf6 10. Rxb5 e6 11. Rxb7 e5 12. Rxf7 Ne4 13. dxe4 Bb4 14. Rxg7 Bxe1 15. Qxe1) 9. Rxf8 { [%eval -3.07] } 9... b3 { [%eval -4.69] } 10. Rxg8 { [%eval -5.31] } 10... bxc2?? { (-5.31 → 9.29) Blunder. Rxg8 was best. } { [%eval 9.29] } (10... Rxg8 11. cxb3) 11. Rxh8?? { (9.29 → Mate in 6) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-6] } (11. Qxc2) 11... cxd1=Q { [%eval #-7] } 12. Kxd1 { [%eval #-5] } 12... e5 { [%eval #-5] } 13. Rxh7 { [%eval #-4] } 13... g6 { [%eval #-5] } 14. Rxf7 { [%eval #-4] } 14... d6 { [%eval #-4] } 15. Rxb7 { [%eval #-3] } 15... d5?? { (Mate in 3 → Mate in 17) Lost forced checkmate sequence. e4 was best. } { [%eval #17] } (15... e4 16. dxe4 g5 17. Bxg5 d5 18. exd5#) 16. Rb4?? { (Mate in 17 → Mate in 3) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-3] } (16. Bf4 exf4 17. g4 fxg3 18. hxg3 d4 19. e4 dxe3 20. fxe3 g5 21. Nf3 g4 22. b4 gxf3) 16... d4?? { (Mate in 3 → 2.00) Lost forced checkmate sequence. e4 was best. } { [%eval 2.0] } (16... e4 17. dxe4 dxe4 18. Rxe4 g5 19. Bxg5#) 17. Rxd4 { [%eval 1.64] } 17... exd4 { [%eval 1.66] } 18. e3 { [%eval 1.68] } 18... dxe3 { [%eval 1.7] } 19. fxe3 { [%eval 1.83] } 19... g5 { [%eval 2.28] } 20. h4?? { (2.28 → Mate in 1) Checkmate is now unavoidable. g3 was best. } { [%eval #-1] } (20. g3) 20... gxh4 { [%eval #-1] } 21. Rxh4# { Game ends by variant rule. } 0-1