- Blind mode tutorial
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[Event "Weteach Arena"] [Site "https://lichess.org/h6PqMlGz"] [Date "2025.06.07"] [White "Stepan-Glazckov-2015"] [Black "Raichu_Attack"] [Result "0-1"] [GameId "h6PqMlGz"] [UTCDate "2025.06.07"] [UTCTime "16:00:02"] [WhiteElo "1500"] [BlackElo "1390"] [WhiteRatingDiff "-326"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... dxe4 { [%eval #-14] } 4. Bxf7 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Bxg8 { [%eval #-12] } 5... Qxc2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #13] } (5... Rxg8 6. Kxd2 Bh3 7. gxh3 h5 8. Qxh5 Rh8 9. Qxh8 g6 10. Qxf8) 6. Bxh7 { [%eval #13] } 6... Qxb2 { [%eval #12] } 7. Bxe4?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-10] } (7. Bxb2 Rxh7 8. Bxg7 Rxg7 9. Ne2 Rxg2 10. f3 Rxe2 11. Qxe2 exf3 12. Qxe7 Bxe7) 7... Qxf2 { [%eval #-10] } 8. Bxa8 { [%eval #-9] } 8... Qxg2 { [%eval #-9] } 9. Bxg2 { [%eval #-8] } 9... Rxh2 { [%eval #-8] } 10. Rxh2 { [%eval #-7] } 10... Bh3 { [%eval #-7] } 11. Bxh3 { [%eval #-6] } 11... Nd7?? { (Mate in 6 → Mate in 16) Lost forced checkmate sequence. e6 was best. } { [%eval #16] } (11... e6 12. Bxe6 g5 13. Bxg5 Be7 14. Bxe7 c5 15. Bxc5 Na6 16. Bxa7 Nc5 17. Bxc5#) 12. Bxd7?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Qxd7 was best. } { [%eval 0.0] } (12. Qxd7 g5 13. Qxe7 Bxe7 14. Bxg5 Bxg5 15. Nd2 Bxd2 16. Kxd2 c6 17. Ke3 a5) 12... e6 { [%eval 0.0] } 13. Bxe6 { [%eval 0.0] } 13... Ba3?? { (0.00 → Mate in 17) Checkmate is now unavoidable. g5 was best. } { [%eval #17] } (13... g5 14. Bxg5 Be7 15. Bxe7 c5 16. Bxc5 a5 17. Bb4 axb4 18. Nc3 bxc3 19. Rb2) 14. Bxa3?? { (Mate in 17 → Mate in 3) Lost forced checkmate sequence. Nxa3 was best. } { [%eval #-3] } (14. Nxa3 c5 15. Qd4 cxd4 16. Bg5 d3 17. Nb1 d2 18. Nxd2 a5 19. Ngf3 a4) 14... c5 { [%eval #-3] } 15. Bxc5 { [%eval #-2] } 15... g5 { [%eval #-2] } 16. Bxa7 { [%eval #-1] } 16... g4 { [%eval #-1] } 17. Bxg4# { Game ends by variant rule. } 0-1