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[Event "rated variant:antichess game"] [Site "https://lichess.org/gygARdOE"] [Date "2025.11.05"] [Round "-"] [White "stevecomps1"] [Black "Drhamzeh"] [Result "1-0"] [GameId "gygARdOE"] [UTCDate "2025.11.05"] [UTCTime "14:54:30"] [WhiteElo "1656"] [BlackElo "1777"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "1200+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. g4 { [%eval 0.0] } 2... Nxg4 { [%eval 0.63] } 3. Bh3?? { (0.63 → -1.59) Blunder. Bg2 was best. } { [%eval -1.59] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxh2 { [%eval -1.19] } 4. Rxh2?? { (-1.19 → -3.39) Blunder. Bxd7 was best. } { [%eval -3.39] } (4. Bxd7 Bxd7 5. Rxh2 Rg8 6. Rxh7 Be6 7. Rxg7 Bxa2 8. Rxa2 Rxg7) 4... f5 { [%eval -4.33] } 5. Bxf5 { [%eval -0.78] } 5... e6?? { (-0.78 → Mate in 14) Checkmate is now unavoidable. Nc6 was best. } { [%eval #14] } (5... Nc6 6. Bxd7 Bxd7 7. Rxh7 Rxh7 8. d4 Nxd4 9. Qxd4 g5 10. Bxg5) 6. Rxh7 { [%eval #14] } 6... Rxh7 { [%eval #13] } 7. Bxe6 { [%eval #13] } 7... dxe6 { [%eval #12] } 8. Nh3 { [%eval #12] } 8... Qxd2 { [%eval #10] } 9. Bxd2 { [%eval #10] } 9... Rxh3 { [%eval #9] } 10. Bh6 { [%eval #9] } 10... gxh6 { [%eval #8] } 11. Qd3?? { (Mate in 8 → 0.07) Lost forced checkmate sequence. Qd8 was best. } { [%eval 0.07] } (11. Qd8 Kxd8 12. b4 Bxb4 13. e4 Bxe1 14. e5 Bxf2 15. Na3 Rxa3 16. Rg1 Bxg1) 11... Rxd3 { [%eval 0.13] } 12. exd3 { [%eval 0.5] } 12... Ba3 { [%eval 0.22] } 13. Nxa3 { [%eval 0.21] } 13... Nd7 { [%eval 0.61] } 14. c4?! { (0.61 → -0.45) Inaccuracy. Nb1 was best. } { [%eval -0.45] } (14. Nb1 Nf6) 14... b5 { [%eval -0.45] } 15. cxb5 { [%eval -0.66] } 15... c6 { [%eval -0.46] } 16. bxc6 { [%eval -0.75] } 16... Bb7?? { (-0.75 → Mate in 7) Checkmate is now unavoidable. Nf6 was best. } { [%eval #7] } (16... Nf6 17. Ke2) 17. cxd7 { [%eval #7] } 17... Kxd7 { [%eval #6] } 18. f3 { [%eval #6] } 18... Bxf3 { [%eval #5] } 19. Ke2 { [%eval #5] } 19... Bxe2 { [%eval #4] } 20. Nc2 { [%eval #5] } 20... Bxd3 { [%eval #4] } 21. Rb1 { [%eval #4] } 21... Bxc2 { [%eval #3] } 22. b4 { [%eval #3] } 22... Bxb1 { [%eval #2] } 23. b5 { [%eval #2] } 23... Bxa2 { [%eval #1] } 24. b6 { [%eval #1] } 24... axb6# { Game ends by variant rule. } 1-0