- Blind mode tutorial
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[Event "Variants GP - 3 Checks Arena"] [Site "https://lichess.org/gxl2f90o"] [Date "2025.06.27"] [White "TDBTrainer"] [Black "MASONSO"] [Result "0-1"] [GameId "gxl2f90o"] [UTCDate "2025.06.27"] [UTCTime "17:30:55"] [WhiteElo "1496"] [BlackElo "1505"] [WhiteRatingDiff "-49"] [BlackRatingDiff "+121"] [Variant "Three-check"] [TimeControl "300+2"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... Nc6 { [%eval 0.34] } 2. Nc3 { [%eval -0.19] } 2... Nb4?? { (-0.19 → 2.75) Blunder. Nf6 was best. } { [%eval 2.75] } (2... Nf6 3. Nf3 e5 4. Nd5 Nxd5 5. Bc4 Ncb4 6. O-O b5 7. Bb3) 3. Ne4? { (2.75 → 0.99) Mistake. a3 was best. } { [%eval 0.99] } (3. a3 Nxc2+) 3... Nxc2+?? { (0.99 → 3.16) Blunder. c6 was best. } { [%eval 3.16] } (3... c6 4. a3) 4. Qxc2 { [%eval 2.9] } 4... e5?? { (2.90 → 20.15) Blunder. e6 was best. } { [%eval 20.15] } (4... e6 5. Ne2) 5. Nd6+?? { (20.15 → 3.12) Blunder. Bc4 was best. } { [%eval 3.12] } (5. Bc4 Bb4) 5... cxd6?? { (3.12 → Mate in 5) Checkmate is now unavoidable. Bxd6 was best. } { [%eval #5] } (5... Bxd6 6. Bc4 Kf8 7. Nf3 Qf6 8. Qe4 c6 9. b3 Be7 10. Qxe5 d5 11. Bb2) 6. Qe4?? { (Mate in 5 → 6.34) Lost forced checkmate sequence. Bb5 was best. } { [%eval 6.34] } (6. Bb5 Nh6 7. Bxd7+ Bxd7 8. Qc4 d5 9. Qxd5 Bb4 10. Qxd7#) 6... Be7 { [%eval 5.29] } 7. Nf3? { (5.29 → 2.84) Mistake. Bc4 was best. } { [%eval 2.84] } (7. Bc4 Kf8) 7... Nf6 { [%eval 1.63] } 8. Qc2?? { (1.63 → -0.37) Blunder. Qh4 was best. } { [%eval -0.37] } (8. Qh4 d5 9. Qg5 g6 10. Qh6 Bf8 11. Qxf8+ Kxf8 12. b3 d6 13. Bb2 Kg8) 8... b6?? { (-0.37 → 8.77) Blunder. d5 was best. } { [%eval 8.77] } (8... d5 9. Nxe5) 9. Bb5 { [%eval 10.21] } 9... Kf8 { [%eval 12.04] } 10. Ng5 { [%eval 10.74] } 10... Kg8?! { (10.74 → Mate in 4) Checkmate is now unavoidable. Qe8 was best. } { [%eval #4] } (10... Qe8 11. Ne6+) 11. Bd3?! { (Mate in 4 → 23.12) Lost forced checkmate sequence. Qxh7+ was best. } { [%eval 23.12] } (11. Qxh7+ Nxh7 12. Nxf7 Kf8 13. Nxh8 Qe8 14. Ng6#) 11... g6?! { (23.12 → Mate in 7) Checkmate is now unavoidable. e4 was best. } { [%eval #7] } (11... e4 12. Nxf7) 12. Bc4 { [%eval #7] } 12... Kg7 { [%eval #2] } 13. Ne6+ { [%eval #1] } 13... dxe6 { [%eval #1] } 14. h4? { (Mate in 1 → 7.69) Lost forced checkmate sequence. Qxg6# was best. } { [%eval 7.69] } (14. Qxg6#) 14... Kf8 { [%eval 7.77] } 15. b3?! { (7.77 → 5.23) Inaccuracy. O-O was best. } { [%eval 5.23] } (15. O-O) 15... Bb7 { [%eval 4.53] } 16. Rg1?? { (4.53 → -4.84) Blunder. e4 was best. } { [%eval -4.84] } (16. e4 b5) 16... Rc8?? { (-4.84 → -0.93) Blunder. Ng4 was best. } { [%eval -0.93] } (16... Ng4 17. Rf1) 17. d3?? { (-0.93 → -12.46) Blunder. h5 was best. } { [%eval -12.46] } (17. h5 b5) 17... d5 { [%eval -10.18] } 18. e4?! { (-10.18 → Mate in 6) Checkmate is now unavoidable. Qc3 was best. } { [%eval #-6] } (18. Qc3 Kg8) 18... Bb4+ { [%eval #-5] } 19. Kd1 { [%eval #-5] } 19... Ng4?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Kg8 was best. } { [%eval #1] } (19... Kg8 20. Bd2 Nxe4 21. dxe4 dxc4 22. Qd3 Qxd3 23. Rb1 Qxd2#) 20. Bd2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bh6# was best. } { [%eval #-1] } (20. Bh6#) 20... Nxf2# { Game ends by variant rule. } 0-1