- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Crazyhouse game"] [Site "https://lichess.org/gvTEIWlQ"] [Date "2022.05.16"] [White "Artur_Airatovich"] [Black "codingmasterggg"] [Result "0-1"] [GameId "gvTEIWlQ"] [UTCDate "2022.05.16"] [UTCTime "15:14:04"] [WhiteElo "1554"] [BlackElo "1253"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+53"] [Variant "Crazyhouse"] [TimeControl "60+0"] [ECO "C47"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 2.47] } 1... e5 { [%eval 2.82] } 2. Nc3?? { (2.82 → 0.67) Blunder. Nf3 was best. } { [%eval 0.67] } (2. Nf3 Nc6 3. Nc3 d6 4. d4 exd4 5. Nxd4 Nge7 6. P@d5 Nxd4) 2... Nc6?? { (0.67 → 2.70) Blunder. Nf6 was best. } { [%eval 2.7] } (2... Nf6 3. Nf3 Nc6 4. Bc4 Bc5 5. O-O d6 6. d3 O-O 7. Nd5) 3. Nf3 { [%eval 1.49] } 3... Nf6 { [%eval 1.65] } 4. Bc4 { [%eval 1.8] } { C47 Four Knights Game: Italian Variation } 4... Bb4? { (1.80 → 3.51) Mistake. Be7 was best. } { [%eval 3.51] } (4... Be7 5. d3 O-O 6. O-O d6 7. Ng5 Qe8 8. Be3 a6 9. h3) 5. Ng5?? { (3.51 → 1.49) Blunder. a3 was best. } { [%eval 1.49] } (5. a3 Bc5 6. O-O d6 7. d3 h6 8. Nd5 Be6 9. Be3 Bxe3) 5... Bxc3?? { (1.49 → 10.63) Blunder. O-O was best. } { [%eval 10.63] } (5... O-O 6. O-O d6 7. a3 Bc5 8. d3 Qe7 9. Be3 Bg4 10. Bxc5) 6. bxc3?? { (10.63 → 2.86) Blunder. Bxf7+ was best. } { [%eval 2.86] } (6. Bxf7+) 6... O-O?? { (2.86 → 6.15) Blunder. N@d6 was best. } { [%eval 6.15] } (6... N@d6 7. Nxf7 Nxf7 8. Bxf7+ Kxf7 9. B@b3+ B@e6 10. P@d5 Rf8 11. O-O Kg8 12. d3 N@f4 13. Bxf4) 7. Bxf7+ { [%eval 5.79] } 7... Rxf7 { [%eval 3.78] } 8. Nxf7 { [%eval 5.26] } 8... Kxf7 { [%eval 5.82] } 9. B@b3+? { (5.82 → 3.45) Mistake. B@g5 was best. } { [%eval 3.45] } (9. B@g5 B@e7) 9... d5?? { (3.45 → 7.94) Blunder. B@e6 was best. } { [%eval 7.94] } (9... B@e6) 10. exd5 { [%eval 7.73] } 10... Nxd5 { [%eval 7.66] } 11. Bxd5+ { [%eval 8.16] } 11... Qxd5 { [%eval 8.92] } 12. R@f3+?? { (8.92 → 0.00) Blunder. N@g5+ was best. } { [%eval 0.0] } (12. N@g5+ Ke7 13. Ba3+ P@c5 14. P@e4 Qd6 15. Bxc5 Qxc5 16. R@d5 Qb6 17. P@d7 Bxd7 18. Rxd7+ Kxd7) 12... P@f6?? { (0.00 → 4.18) Blunder. N@f4 was best. } { [%eval 4.18] } (12... N@f4 13. N@e3 Qd6 14. P@g3 B@h6 15. gxf4 exf4 16. P@g3 P@g5 17. gxf4 gxf4) 13. N@g5+ { [%eval 3.54] } 13... Kg6?? { (3.54 → 17.90) Blunder. Ke7 was best. } { [%eval 17.9] } (13... Ke7 14. Ba3+) 14. Nh3?? { (17.90 → -4.62) Blunder. P@e4 was best. } { [%eval -4.62] } (14. P@e4 B@g4) 14... e4?? { (-4.62 → 5.80) Blunder. N@h4 was best. } { [%eval 5.8] } (14... N@h4) 15. Re3?? { (5.80 → -6.16) Blunder. Nf4+ was best. } { [%eval -6.16] } (15. Nf4+ Kf7 16. Rg3 B@g4 17. Rxg4 N@f3+ 18. gxf3 Bxg4 19. B@b3 Qxb3 20. fxg4 N@d3+ 21. Nxd3 exd3) 15... Bxh3?? { (-6.16 → -0.68) Blunder. B@d6 was best. } { [%eval -0.68] } (15... B@d6) 16. gxh3?? { (-0.68 → -25.46) Blunder. Rxh3 was best. } { [%eval -25.46] } (16. Rxh3 B@f3) 16... N@g2+ { [%eval -30.12] } 17. Kf1 { [%eval -22.54] } 17... Nxe3+ { [%eval -26.0] } 18. dxe3?! { (-26.00 → Mate in 5) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-5] } (18. fxe3 R@f5+) 18... R@g5? { (Mate in 5 → -9.98) Lost forced checkmate sequence. Qxd1+ was best. } { [%eval -9.98] } (18... Qxd1+ 19. N@e1 Q@e2+ 20. Kg2 B@f3+ 21. Kg3 N@f5+ 22. Kf4 N@d5#) 19. Qxd5? { (-9.98 → Mate in 8) Checkmate is now unavoidable. N@f4+ was best. } { [%eval #-8] } (19. N@f4+ Kh6) 19... Rxd5?? { (Mate in 8 → 16.71) Lost forced checkmate sequence. B@g2+ was best. } { [%eval 16.71] } (19... B@g2+ 20. Ke1 N@f3+ 21. Kd1 Rxd5+ 22. Q@d3 Q@f1+ 23. Rxf1 B@e2+ 24. Kxe2 Bxf1+ 25. Kxf1 R@e1+ 26. Kg2) 20. Rg1+ { [%eval 19.85] } 20... Rg5?! { (19.85 → Mate in 5) Checkmate is now unavoidable. Kf7 was best. } { [%eval #5] } (20... Kf7) 21. N@f4+?? { (Mate in 5 → -8.18) Lost forced checkmate sequence. P@f5+ was best. } { [%eval -8.18] } (21. P@f5+ Kxf5 22. Rxg5+ Ke6 23. Q@d5+ Ke7 24. R@f7+ Ke8 25. Qd7#) 21... Kh6 { [%eval -8.23] } 22. B@e1? { (-8.23 → Mate in 4) Checkmate is now unavoidable. B@g4 was best. } { [%eval #-4] } (22. B@g4 B@f3) 22... Q@c4+ { [%eval #-7] } 23. Ne2 { [%eval #-3] } 23... Rxg1+ { [%eval #-5] } 24. Kxg1 { [%eval #-5] } 24... Qxe2?! { (Mate in 5 → -40.74) Lost forced checkmate sequence. N@f3+ was best. } { [%eval -40.74] } (24... N@f3+ 25. Kh1 B@g2+ 26. Kxg2 Nh4+ 27. Kh1 B@g2+ 28. Kg1 N@f3#) 25. Q@f4+?! { (-40.74 → Mate in 8) Checkmate is now unavoidable. R@h4+ was best. } { [%eval #-8] } (25. R@h4+ R@h5) 25... g5?! { (Mate in 8 → -41.38) Lost forced checkmate sequence. R@g5+ was best. } { [%eval -41.38] } (25... R@g5+ 26. Qxg5+ fxg5 27. R@h4+ gxh4 28. P@g5+ Kg6 29. R@e6+ Kf5 30. Re5+ Nxe5 31. P@g4+ Kg6 32. Kg2) 26. Qxf6+ { [%eval -41.38] } 26... Kh5?? { (-41.38 → Mate in 1) Checkmate is now unavoidable. B@g6 was best. } { [%eval #1] } (26... B@g6 27. R@h4+ R@h5 28. Qxg5+ Kxg5 29. Rxh5+ Kxh5 30. P@g4+ Kh6 31. g5+ Kg7 32. P@h6+ Kf7 33. R@g7+) 27. R@f5?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. R@h6# was best. } { [%eval #-2] } (27. R@h6#) 27... Qxe1+ { [%eval #-1] } 28. Kg2 { [%eval #-1] } 28... R@g1# { Black wins by checkmate. } 0-1