- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/gsnUPpnL"] [Date "2025.09.12"] [White "daviy"] [Black "aarav_arunkumar"] [Result "0-1"] [GameId "gsnUPpnL"] [UTCDate "2025.09.12"] [UTCTime "07:50:03"] [WhiteElo "1734"] [BlackElo "1346"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+45"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e6 { [%eval -1.61] } 2. Ba3 { [%eval -1.37] } 2... Bxa3 { [%eval -2.22] } 3. Nxa3 { [%eval -0.67] } 3... b5 { [%eval -1.9] } 4. Nxb5 { [%eval -0.38] } 4... a6?? { (-0.38 → 1.75) Blunder. Nc6 was best. } { [%eval 1.75] } (4... Nc6 5. Nxc7 Qxc7 6. d4 Nxd4 7. Qxd4 Qxc2 8. Qxg7 Qxa2 9. Rxa2) 5. Nxc7 { [%eval 2.57] } 5... Qxc7 { [%eval 2.54] } 6. h3 { [%eval 2.56] } 6... Qxc2 { [%eval 1.84] } 7. Qxc2 { [%eval 1.29] } 7... h6?! { (1.29 → 2.30) Inaccuracy. g6 was best. } { [%eval 2.3] } (7... g6 8. Qxg6) 8. Qxc8 { [%eval 1.98] } 8... d5?? { (1.98 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (8... a5 9. Qxb8) 9. Qxb8 { [%eval #12] } 9... Rxb8 { [%eval #11] } 10. a3?? { (Mate in 11 → -0.81) Lost forced checkmate sequence. b4 was best. } { [%eval -0.81] } (10. b4 Rxb4 11. Rb1 Rxb1 12. Kd1 Rxd1 13. d4 Rxf1 14. Nf3 Rxf2 15. Nh2 Rxg2) 10... Rxb3 { [%eval -0.3] } 11. Rc1? { (-0.30 → -1.55) Mistake. Rb1 was best. } { [%eval -1.55] } (11. Rb1 Rxh3 12. Rxh3 Kd7 13. Rxh6 Rxh6 14. Rb3 Kc7 15. Nh3 Rxh3 16. Rxh3 g5) 11... Rxh3 { [%eval -1.77] } 12. Rxh3 { [%eval -1.84] } 12... Ne7?! { (-1.84 → -0.85) Inaccuracy. Kd7 was best. } { [%eval -0.85] } (12... Kd7 13. Rxh6) 13. Rxh6 { [%eval -0.61] } 13... gxh6? { (-0.61 → 0.92) Mistake. Rxh6 was best. } { [%eval 0.92] } (13... Rxh6 14. Rb1 Nc8 15. Rb3 d4 16. Nh3 Rxh3 17. Rxh3 d3 18. exd3 g5 19. f4) 14. e4?? { (0.92 → Mate in 7) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-7] } (14. Ra1 f5) 14... dxe4 { [%eval #-7] } 15. Bxa6 { [%eval #-6] } 15... e3 { [%eval #-7] } 16. fxe3 { [%eval #-6] } 16... Nc8 { [%eval #-6] } 17. Bxc8 { [%eval #-5] } 17... f6 { [%eval #-5] } 18. Bxe6 { [%eval #-4] } 18... f5 { [%eval #-4] } 19. Bxf5 { [%eval #-3] } 19... Kd7 { [%eval #-3] } 20. Bxd7 { [%eval #-2] } 20... Re8 { [%eval #-2] } 21. Bxe8 { [%eval #-1] } 21... h5 { [%eval #-1] } 22. Bxh5# { Game ends by variant rule. } 0-1