- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:crazyhouse game"] [Site "https://lichess.org/gf4hifwB"] [Date "2025.03.22"] [Round "-"] [White "vovanr"] [Black "Landerel"] [Result "1-0"] [GameId "gf4hifwB"] [UTCDate "2025.03.22"] [UTCTime "08:26:46"] [WhiteElo "943"] [BlackElo "1000"] [WhiteRatingDiff "+41"] [BlackRatingDiff "-20"] [Variant "Crazyhouse"] [TimeControl "180+0"] [ECO "A04"] [Opening "Zukertort Opening: Black Mustang Defense"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.8] } 1... Nc6?! { (0.80 → 1.41) Inaccuracy. Nf6 was best. } { [%eval 1.41] } { A04 Zukertort Opening: Black Mustang Defense } (1... Nf6 2. d4 d5 3. Nc3 g6 4. Bg5 Bg7 5. e3 Nc6 6. Bd3) 2. d4 { [%eval 0.98] } 2... Nf6? { (0.98 → 2.75) Mistake. d5 was best. } { [%eval 2.75] } (2... d5 3. Nc3 Bg4 4. h3 Bh5 5. g4 Bg6 6. Bg2 e6 7. O-O) 3. g3?? { (2.75 → 0.00) Blunder. d5 was best. } { [%eval 0.0] } (3. d5 Nxd5 4. Qxd5 e6 5. Qd1 P@e4 6. Nc3 d5 7. Ng5 h6) 3... d5 { [%eval 0.25] } 4. Bg2 { [%eval 0.35] } 4... Bf5 { [%eval 0.46] } 5. O-O { [%eval 0.12] } 5... Nb4?? { (0.12 → 2.19) Blunder. e6 was best. } { [%eval 2.19] } (5... e6 6. Nc3 Be7 7. Ne5 O-O 8. h3 h6 9. Be3 Kh8 10. Qd2) 6. Na3?! { (2.19 → 1.51) Inaccuracy. c3 was best. } { [%eval 1.51] } (6. c3) 6... e6 { [%eval 1.11] } 7. Re1?? { (1.11 → -1.23) Blunder. Bf4 was best. } { [%eval -1.23] } (7. Bf4 Bd6 8. Bxd6 cxd6 9. Nb5 O-O 10. Nxd6 Bxc2 11. Qd2 Qxd6 12. P@e5 N@e4) 7... Na6?? { (-1.23 → 0.84) Blunder. Nc6 was best. } { [%eval 0.84] } (7... Nc6 8. Bg5 Bxa3 9. bxa3 N@e4 10. B@e3 O-O 11. Qc1 Nxg5 12. Bxg5 B@e7 13. Rb1) 8. b3?? { (0.84 → -1.75) Blunder. Bg5 was best. } { [%eval -1.75] } (8. Bg5 Be7 9. c4 O-O 10. cxd5 exd5 11. Nh4 Bd7 12. P@h6 gxh6 13. Bxh6 P@g7) 8... Bxa3?? { (-1.75 → 3.04) Blunder. Bb4 was best. } { [%eval 3.04] } (8... Bb4 9. Nh4) 9. Bb2?? { (3.04 → -14.76) Blunder. Bxa3 was best. } { [%eval -14.76] } (9. Bxa3 N@d6) 9... Bxb2 { [%eval -13.87] } 10. Rb1 { [%eval -14.23] } 10... Ba3 { [%eval -14.08] } 11. Ne5 { White offers draw } { [%eval -16.58] } 11... O-O { [%eval -17.46] } 12. f3 { [%eval -44.01] } 12... Bb4 { [%eval -19.95] } 13. Rf1 { [%eval -22.4] } 13... Bd6 { [%eval -15.5] } 14. e4 { [%eval -23.22] } 14... Bxe5 { [%eval -16.56] } 15. dxe5 { [%eval -18.88] } 15... Nd7 { [%eval -12.63] } 16. exf5 { [%eval -12.74] } 16... exf5 { [%eval -9.05] } 17. f4 { [%eval -16.0] } 17... Nac5 { [%eval -12.2] } 18. Qxd5 { [%eval -21.3] } 18... c6 { [%eval -15.16] } 19. Qd2 { [%eval -15.46] } 19... Nb6 { [%eval -9.78] } 20. Qxd8 { [%eval -9.99] } 20... Raxd8 { [%eval -10.14] } 21. Rbd1?! { (-10.14 → Mate in 5) Checkmate is now unavoidable. B@f2 was best. } { [%eval #-5] } (21. B@f2 Ne4) 21... Rxd1?! { (Mate in 5 → -29.71) Lost forced checkmate sequence. N@e2+ was best. } { [%eval -29.71] } (21... N@e2+ 22. Kf2 N@g4+ 23. Ke1 Rxd1+ 24. Kxd1 R@c1+ 25. Kxe2 Q@e3#) 22. Rxd1?! { (-29.71 → Mate in 5) Checkmate is now unavoidable. Q@f2 was best. } { [%eval #-5] } (22. Q@f2 Rxf1+) 22... Rc8? { (Mate in 5 → -9.70) Lost forced checkmate sequence. P@f2+ was best. } { [%eval -9.7] } (22... P@f2+ 23. Kh1 R@e1+ 24. Rxe1 fxe1=Q+ 25. B@f1 N@f2+ 26. Kg1 N@e2#) 23. R@d8+ { [%eval -12.61] } 23... Rxd8?? { (-12.61 → Mate in 6) Checkmate is now unavoidable. R@e8 was best. } { [%eval #6] } (23... R@e8 24. Rxe8+ Rxe8 25. Q@f2 R@d5 26. B@d4 Ne4 27. P@g6 fxg6 28. B@f7+ Kxf7 29. e6+) 24. Rxd8+ { [%eval #5] } 24... N@f8 { [%eval #4] } 25. R@b8?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxf8+ was best. } { [%eval #-4] } (25. Rxf8+ Kxf8 26. R@h8+ R@g8 27. Q@d8+ R@e8 28. P@e7#) 25... Ncd7?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Q@e1+ was best. } { [%eval #3] } (25... Q@e1+ 26. Bf1 N@f3+ 27. Kg2 R@g1+ 28. Kxf3 P@g4#) 26. Rxf8+ { [%eval #2] } 26... Nxf8 { [%eval #2] } 27. P@c7?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. N@e7+ was best. } { [%eval #-4] } (27. N@e7+ Kh8 28. Q@g8#) 27... R@c8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. B@f2+ was best. } { [%eval #2] } (27... B@f2+ 28. Kxf2 N@d1+ 29. Ke1 Q@f2+ 30. Kxd1 R@e1#) 28. Rxc8?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. N@e7+ was best. } { [%eval #-4] } (28. N@e7+ Kh8 29. Q@g8#) 28... Nxc8?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Q@e1+ was best. } { [%eval #6] } (28... Q@e1+ 29. Bf1 N@f3+ 30. Kg2 R@g1+ 31. Kh3 P@g4#) 29. Q@d8?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. N@f6+ was best. } { [%eval #-4] } (29. N@f6+ gxf6 30. R@g7+ Kxg7 31. exf6+ Kxf6 32. B@g5+ Ke6 33. Q@e5+ Kd7 34. B@e8#) 29... B@e8?! { (Mate in 4 → -13.25) Lost forced checkmate sequence. Q@e1+ was best. } { [%eval -13.25] } (29... Q@e1+ 30. Bf1 N@f3+ 31. Kg2 R@f2+ 32. Kh1 Rxh2#) 30. Qxc8?! { (-13.25 → Mate in 4) Checkmate is now unavoidable. B@f2 was best. } { [%eval #-4] } { Black left the game. } (30. B@f2 N@e2+) 1-0