- Blind mode tutorial
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[Event "Monthly Antichess Arena"] [Site "https://lichess.org/gdbGFKAD"] [Date "2024.11.01"] [Round "-"] [White "gabriel_leon81"] [Black "Houssi_TN"] [Result "1-0"] [GameId "gdbGFKAD"] [UTCDate "2024.11.01"] [UTCTime "22:15:02"] [WhiteElo "1601"] [BlackElo "1809"] [WhiteRatingDiff "+62"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.18] } 2. h4 { [%eval 0.07] } 2... gxh4 { [%eval 0.0] } 3. Rxh4 { [%eval -0.27] } 3... Nh6? { (-0.27 → 0.92) Mistake. e6 was best. } { [%eval 0.92] } (3... e6 4. Rxh7 Rxh7 5. c4 Rh3 6. Nxh3 Ba3 7. Nxa3 Ne7 8. Qb3) 4. Rxh6 { [%eval 1.77] } 4... Bxh6 { [%eval 0.75] } 5. d3 { [%eval 1.53] } 5... Bxc1 { [%eval 1.54] } 6. Qxc1 { [%eval 0.62] } 6... h6 { [%eval 1.55] } 7. Qxh6 { [%eval 1.62] } 7... Rxh6 { [%eval 0.95] } 8. Bh3 { [%eval 1.84] } 8... Rxh3 { [%eval 1.37] } 9. Nxh3 { [%eval 1.92] } 9... b6 { [%eval 1.82] } 10. Nd2 { [%eval 1.3] } 10... Ba6 { [%eval 1.17] } 11. c4?! { (1.17 → 0.07) Inaccuracy. Kd1 was best. } { [%eval 0.07] } (11. Kd1 Bxd3) 11... Bxc4 { [%eval -0.16] } 12. Nxc4 { [%eval -0.06] } 12... a6?? { (-0.06 → 1.76) Blunder. d6 was best. } { [%eval 1.76] } (12... d6 13. Nxb6) 13. Nxb6 { [%eval 0.91] } 13... cxb6 { [%eval 0.89] } 14. Rd1 { [%eval 0.87] } 14... Qc7 { [%eval 0.75] } 15. Rc1?! { (0.75 → -0.14) Inaccuracy. a4 was best. } { [%eval -0.14] } (15. a4 Qxg3) 15... Qxg3 { [%eval 0.12] } 16. fxg3 { [%eval -0.1] } 16... Nc6 { [%eval 0.22] } 17. Rxc6 { [%eval 0.69] } 17... dxc6 { [%eval 0.82] } 18. Kd2 { [%eval 0.62] } 18... Kd7 { [%eval 0.82] } 19. b4?! { (0.82 → -0.22) Inaccuracy. g4 was best. } { [%eval -0.22] } (19. g4) 19... c5 { [%eval -0.28] } 20. bxc5 { [%eval -0.07] } 20... bxc5 { [%eval -0.69] } 21. d4 { [%eval -0.69] } 21... cxd4 { [%eval -1.19] } 22. Ke3?? { (-1.19 → -10.07) Blunder. g4 was best. } { [%eval -10.07] } (22. g4 f6) 22... dxe3 { [%eval -6.38] } 23. Nf2?! { (-6.38 → -11.30) Inaccuracy. g4 was best. } { [%eval -11.3] } (23. g4 Ke6) 23... exf2 { [%eval -12.71] } 24. g4?! { (-12.71 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (24. e4 f6) 24... f5 { [%eval #-8] } 25. gxf5 { [%eval #-7] } 25... Ke6 { [%eval #-7] } 26. fxe6 { [%eval #-6] } 26... Rb8 { [%eval #-6] } 27. a4 { [%eval #-5] } 27... f1=R { [%eval #-5] } 28. e4 { [%eval #-4] } 28... a5 { [%eval #-4] } 29. e5 { [%eval #-3] } 29... Rb5?? { (Mate in 3 → 2.11) Lost forced checkmate sequence. Rf7 was best. } { [%eval 2.11] } (29... Rf7 30. exf7 Re8 31. fxe8=K e6 32. Kd7#) 30. axb5 { [%eval 2.1] } 30... a4 { [%eval 2.28] } 31. b6 { [%eval 1.51] } 31... a3?? { (1.51 → Mate in 11) Checkmate is now unavoidable. Rc1 was best. } { [%eval #11] } (31... Rc1 32. b7) 32. b7 { [%eval #11] } 32... a2 { [%eval #10] } 33. b8=Q?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. b8=R was best. } { [%eval #-3] } (33. b8=R Rf7 34. exf7 a1=K 35. Rb1 Kxb1 36. e6 Kc2 37. f8=R Kd3 38. Rf6 exf6) 33... Rf7?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Rf8 was best. } { [%eval #9] } (33... Rf8 34. Qxf8 a1=R 35. Qxe7 Ra7 36. Qxa7#) 34. exf7 { [%eval #9] } 34... a1=R { [%eval #6] } 35. Qa8 { [%eval #6] } 35... Rxa8 { [%eval #5] } 36. f8=R { [%eval #5] } 36... Rxf8 { [%eval #4] } 37. e6 { [%eval #4] } 37... Rf7 { [%eval #3] } 38. exf7 { [%eval #3] } 38... e5 { [%eval #2] } 39. f8=Q { [%eval #2] } 39... e4 { [%eval #1] } 40. Qf3 { [%eval #1] } 40... exf3# { Game ends by variant rule. } 1-0