FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/gc9Pg3jD"]
[Date "2025.08.10"]
[White "sakethsreeram7"]
[Black "vkkothari"]
[Result "0-1"]
[GameId "gc9Pg3jD"]
[UTCDate "2025.08.10"]
[UTCTime "10:26:49"]
[WhiteElo "1555"]
[BlackElo "1822"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6 { [%eval -0.08] } 2. b3 { [%eval -0.45] } 2... b5?! { (-0.45 → 0.22) Inaccuracy. c5 was best. } { [%eval 0.22] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. e4?? { (0.22 → Mate in 16) Checkmate is now unavoidable. d3 was best. } { [%eval #-16] } (3. d3 f5 4. Bh6 Nxh6 5. g4 fxg4 6. Nd2 Nf7 7. f4 gxf3) 3... Bg7?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. d6 was best. } { [%eval #16] } (3... d6 4. Bxb5 Nf6 5. Bxe8 Nxe4 6. Bxf7 Nxf2 7. Kxf2 h6 8. Bxg6 Rh7 9. Bxh7) 4. Bxb5 { [%eval #15] } 4... Bxa1 { [%eval #15] } 5. Bxd7 { [%eval #14] } 5... Qxd7 { [%eval #13] } 6. Bb2 { [%eval #13] } 6... Bxb2 { [%eval #12] } 7. Qf3?? { (Mate in 12 → 1.70) Lost forced checkmate sequence. g4 was best. } { [%eval 1.7] } (7. g4 Qxg4 8. Qxg4 Bxg4 9. d4 Bxd4 10. Kd2 Bxf2 11. Nh3 Bxh3 12. Ke3 Bxe3) 7... Qxd2 { [%eval 1.09] } 8. Kxd2 { [%eval 1.46] } 8... Ba3? { (1.46 → 3.28) Mistake. Bh3 was best. } { [%eval 3.28] } (8... Bh3 9. Nxh3) 9. Nxa3 { [%eval 3.23] } 9... Bh3 { [%eval 3.53] } 10. Nxh3 { [%eval 2.45] } 10... g5?? { (2.45 → 6.49) Blunder. e6 was best. } { [%eval 6.49] } (10... e6 11. Qxf7) 11. Nxg5?? { (6.49 → Mate in 10) Checkmate is now unavoidable. Qxf7 was best. } { [%eval #-10] } (11. Qxf7 Kxf7) 11... f5 { [%eval #-10] } 12. Nxh7 { [%eval #-9] } 12... Rxh7 { [%eval #-9] } 13. Qxf5 { [%eval #-8] } 13... Rxh2 { [%eval #-8] } 14. Rxh2 { [%eval #-7] } 14... Nh6 { [%eval #-7] } 15. Rxh6 { [%eval #-6] } 15... Na6 { [%eval #-6] } 16. Rxa6 { [%eval #-5] } 16... Rc8 { [%eval #-5] } 17. Rxa7 { [%eval #-4] } 17... c5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.0] } (17... Rb8 18. Rxc7 Rxb3 19. cxb3 e5 20. Qxe5 Ke7 21. Qxe7#) 18. Rxe7 { [%eval 0.0] } 18... Kxe7 { [%eval 0.0] } 19. Qxc8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Qxc5 was best. } { [%eval #-2] } (19. Qxc5 Rxc5 20. g4 Rxc2 21. Nxc2 Kd7 22. b4 Kd6 23. e5 Kxe5 24. f4 Kxf4) 19... c4 { [%eval #-2] } 20. Qxc4 { [%eval #-1] } 20... Kf7 { [%eval #-1] } 21. Qxf7# { Game ends by variant rule. } 0-1