- Blind mode tutorial
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[Event "Hourly Racing Kings Arena"] [Site "https://lichess.org/gYETfU96"] [Date "2022.04.06"] [White "p_f_o"] [Black "BernabeCamposecoRos"] [Result "1/2-1/2"] [GameId "gYETfU96"] [UTCDate "2022.04.06"] [UTCTime "17:06:39"] [WhiteElo "1397"] [BlackElo "1803"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-4"] [Variant "Racing Kings"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nxc2 { [%eval 0.38] } 1... Nxf2 { [%eval 0.67] } 2. Rxf2 { [%eval 0.29] } 2... Rxc2 { [%eval 0.29] } 3. Rf3 { [%eval 0.0] } 3... Rb5? { (0.00 → 1.62) Mistake. Rb3 was best. } { [%eval 1.62] } (3... Rb3) 4. Kh3?? { (1.62 → -1.32) Blunder. Nd4 was best. } { [%eval -1.32] } (4. Nd4) 4... Nxf3 { [%eval -1.31] } 5. Qxf3 { [%eval -1.17] } 5... Rc3?? { (-1.17 → 2.05) Blunder. Rb3 was best. } { [%eval 2.05] } (5... Rb3 6. Rg4) 6. Kh4?? { (2.05 → -6.56) Blunder. Qxc3 was best. } { [%eval -6.56] } (6. Qxc3 Bd2) 6... Kb3?? { (-6.56 → 0.36) Blunder. Rxf3 was best. } { [%eval 0.36] } (6... Rxf3 7. Nd4 Rb4 8. Rh1 Rf6 9. Rh3 Rxf1 10. Kh5 Rb6 11. Rd3 Rf8 12. Ne2 Qg7 13. Rg3) 7. Nxc3 { [%eval 0.37] } 7... Kb4?? { (0.37 → 8.73) Blunder. Qxc3 was best. } { [%eval 8.73] } (7... Qxc3 8. Qh3) 8. Nxb5 { [%eval 8.59] } 8... Ka5? { (8.59 → Mate in 8) Checkmate is now unavoidable. Qe5 was best. } { [%eval #8] } (8... Qe5 9. Rg6 Bd2 10. Kg4 Ka4 11. Qc6 Kb4 12. Qe6 Qc5 13. Qf5 Bc1 14. Re6 Qf8 15. Kh5) 9. Qf6?! { (Mate in 8 → 10.00) Lost forced checkmate sequence. Kh5 was best. } { [%eval 10.0] } (9. Kh5 Qb1 10. Bd3 Qb2 11. Kg6 Qh8 12. Kf7 Bg5 13. Rxg5 Qc8 14. Rg8 Qb8 15. Rxb8 Ka6) 9... Be3 { [%eval 11.38] } 10. Rg3 { [%eval 10.41] } 10... Bf4 { [%eval 15.11] } 11. Rg4 { [%eval 12.96] } 11... Be3 { [%eval 14.0] } 12. Re4 { [%eval 12.28] } 12... Bb6?! { (12.28 → Mate in 7) Checkmate is now unavoidable. Bh6 was best. } { [%eval #7] } (12... Bh6 13. Re7) 13. Kg5 { [%eval #6] } 13... Ka6 { [%eval #6] } 14. Kg6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Qc6 was best. } { [%eval 0.0] } (14. Qc6 Qxf1 15. Kg6 Qf8 16. Re8 Ka5 17. Rxf8 Bf2 18. Kf7 Ka4 19. Kg8#) 14... Kb7 { [%eval 0.0] } 15. Qf8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Re8 was best. } { [%eval #-4] } (15. Re8 Qa8 16. Kf7 Qc8 17. Kg8 Ka8) 15... Bc7?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Bd8 was best. } { [%eval #3] } (15... Bd8 16. Qxd8 Qa8 17. Nc7 Qxd8 18. Be2 Kb8#) 16. Kh7 { [%eval #2] } 16... Bb8 { [%eval #2] } 17. Kg8?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Nc7 was best. } { [%eval 0.0] } (17. Nc7 Qe5 18. Kg8#) 17... Ka8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2