FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/gPj2xvk1"]
[Date "2025.08.18"]
[Round "-"]
[White "ShamimShamim"]
[Black "aditiarchana"]
[Result "0-1"]
[GameId "gPj2xvk1"]
[UTCDate "2025.08.18"]
[UTCTime "10:42:06"]
[WhiteElo "1563"]
[BlackElo "1562"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+35"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Bd3?? { (0.60 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxd3?? { (Mate in 13 → -0.52) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.52] } (3... Qxg2 4. Bxh7 Qxh1 5. Bxg8 Qxg1 6. Bxf7 Qxh2 7. Bxe8 Qxf2 8. Kxf2) 4. cxd3 { [%eval -0.73] } 4... Bh3 { [%eval -0.74] } 5. Nxh3 { [%eval -1.09] } 5... e6?? { (-1.09 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (5... Nd7 6. Ng1) 6. Ng5?? { (Mate in 13 → -0.59) Lost forced checkmate sequence. b4 was best. } { [%eval -0.59] } (6. b4 Bxb4 7. Qf3 Bxd2 8. Qxb7 Bxe1 9. Qxa8 Bxf2 10. Qxa7 Bxa7 11. Nf2 Bxf2) 6... Ba3 { [%eval -0.68] } 7. Nxh7?? { (-0.68 → Mate in 11) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-11] } (7. Nxa3) 7... Bxb2 { [%eval #-11] } 8. Bxb2 { [%eval #-10] } 8... Rxh7 { [%eval #-10] } 9. Bxg7 { [%eval #-9] } 9... Rxh2 { [%eval #-9] } 10. Rxh2 { [%eval #-8] } 10... Nh6?? { (Mate in 8 → -0.61) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.61] } (10... Nf6 11. Bxf6 Ke7 12. Bxe7 f6 13. Bxf6 e5 14. Bxe5 Nd7 15. Bxc7 Rh8 16. Rxh8) 11. Bxh6 { [%eval -1.23] } 11... Kf8?? { (-1.23 → 2.66) Blunder. Nd7 was best. } { [%eval 2.66] } (11... Nd7 12. d4) 12. Bxf8 { [%eval 2.35] } 12... c5?! { (2.35 → 3.08) Inaccuracy. c6 was best. } { [%eval 3.08] } (12... c6 13. Bc5) 13. Bxc5 { [%eval 2.35] } 13... b6?? { (2.35 → Mate in 11) Checkmate is now unavoidable. Na6 was best. } { [%eval #11] } (13... Na6 14. Bxa7 Rxa7 15. Ke2 b5 16. Ke3 Nb8 17. Qh5 Rxa2 18. Qxf7 Rxd2 19. Qxe6) 14. Bxb6 { [%eval #11] } 14... axb6 { [%eval #10] } 15. Qa4 { [%eval #10] } 15... Rxa4 { [%eval #9] } 16. Na3 { [%eval #9] } 16... Rxa3 { [%eval #8] } 17. Rc1 { [%eval #8] } 17... Rxd3 { [%eval #6] } 18. a3?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Kf1 was best. } { [%eval #-5] } (18. Kf1 Rxd2 19. Ke2 Rxa2 20. Rh5 Rxe2 21. f4 Rxg2 22. Rg1 Rxg1 23. Rf5 exf5#) 18... Rxd2 { [%eval #-5] } 19. Kxd2 { [%eval #-4] } 19... Nc6 { [%eval #-4] } 20. Rxc6 { [%eval #-3] } 20... f6 { [%eval #-4] } 21. Rxe6 { [%eval #-2] } 21... f5 { [%eval #-3] } 22. Rxb6 { [%eval #-2] } 22... f4 { [%eval #-2] } 23. Ke3 { [%eval #-1] } 23... fxe3 { [%eval #-1] } 24. fxe3# { Game ends by variant rule. } 0-1
