- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/gLkaW49U"] [Date "2021.08.20"] [White "ggdil"] [Black "Bacchus2020"] [Result "1-0"] [GameId "gLkaW49U"] [UTCDate "2021.08.20"] [UTCTime "15:51:31"] [WhiteElo "1488"] [BlackElo "1459"] [WhiteRatingDiff "+12"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.06] } 2... Bb7?? { (1.06 → 5.78) Blunder. e6 was best. } { [%eval 5.78] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. e4 Qxf2 6. Nxf2 Na6 7. Qh5) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.87] } 4. Bxe8 { [%eval 4.24] } 4... Qxd2 { [%eval 5.32] } 5. Bxf7 { [%eval 3.55] } 5... Qxc2?? { (3.55 → Mate in 13) Checkmate is now unavoidable. Bxh1 was best. } { [%eval #13] } (5... Bxh1 6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1) 6. Bxg8?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-11] } (6. Qxc2 Bxh1 7. Qxh7 Rxh7 8. Bxg8 Rxh2 9. Kd1 Rxf2 10. Bd5 Rxb2 11. Bxb2 Bxd5 12. Bxg7 Bxg7) 6... Qxf2 { [%eval #-11] } 7. Bxh7 { [%eval #-10] } 7... Rxh7?? { (Mate in 10 → 7.00) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 7.0] } (7... Qxb2 8. Bxb2 Rxh7 9. Bxg7 Bxh1 10. Bxf8 Rxh2 11. Bxe7 Rxa2 12. Rxa2 Be4 13. Rxa7 Bxb1 14. Rxc7) 8. Kxf2 { [%eval 6.32] } 8... Rxh2 { [%eval 5.97] } 9. Kxg2 { [%eval 5.63] } 9... Rxh1 { [%eval 6.88] } 10. Kxh1 { [%eval 5.48] } 10... Nd7 { [%eval 5.86] } 11. Qxd7 { [%eval #18] } 11... Rd8 { [%eval #8] } 12. Qxe7 { [%eval #8] } 12... Bxe7 { [%eval #7] } 13. b4 { [%eval #7] } 13... Bxb4 { [%eval #6] } 14. Nc3 { [%eval #6] } 14... Bxc3 { [%eval #5] } 15. Bb2 { [%eval #6] } 15... Bxb2 { [%eval #5] } 16. Rc1 { [%eval #10] } 16... Bxc1 { [%eval #9] } 17. Ne2 { [%eval #12] } 17... Bxe3 { [%eval #11] } 18. Nd4 { [%eval #12] } 18... Bxd4 { [%eval #11] } 19. Kg1 { [%eval #11] } 19... Bxg1 { [%eval #10] } 20. a4 { [%eval #10] } 20... c5 { [%eval #6] } 21. a5 { [%eval #6] } 21... Rd7 { [%eval #5] } 22. a6 { [%eval #5] } 22... Rb7 { [%eval #4] } 23. axb7 { [%eval #4] } 23... Bh2 { [%eval #1] } 24. b8=Q { [%eval #1] } 24... Bxb8# { Game ends by variant rule. } 1-0