FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/gArUPEAY"]
[Date "2024.09.26"]
[Round "-"]
[White "shyonfire"]
[Black "Larschess"]
[Result "0-1"]
[GameId "gArUPEAY"]
[UTCDate "2024.09.26"]
[UTCTime "23:24:56"]
[WhiteElo "2218"]
[BlackElo "1649"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+27"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval -0.16] } 1... g5 { [%eval -0.08] } 2. Nxg5 { [%eval -0.1] } 2... Bh6 { [%eval 0.07] } 3. Nxf7 { [%eval 0.23] } 3... Bxd2?? { (0.23 → Mate in 15) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #15] } (3... Kxf7 4. e4 Bxd2 5. Nxd2 d5 6. exd5 Qxd5 7. Qh5 Qxd2 8. Bxd2) 4. Bxd2?? { (Mate in 15 → -0.75) Lost forced checkmate sequence. Nxh8 was best. } { [%eval -0.75] } (4. Nxh8 Bxe1 5. Qxd7 Bxd7 6. e4 Bxf2 7. Bh6 Nxh6 8. Ng6 hxg6 9. Bb5 Bxb5) 4... Kxf7 { [%eval -0.59] } 5. Bh6?? { (-0.59 → -4.95) Blunder. e3 was best. } { [%eval -4.95] } (5. e3 Nh6 6. g4 Nxg4 7. Qxg4 d6 8. Qxc8 Qxc8 9. Ba6 Nxa6) 5... Nxh6 { [%eval -5.03] } 6. Qxd7 { [%eval -5.06] } 6... Bxd7 { [%eval -4.17] } 7. g4?? { (-4.17 → Mate in 14) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-14] } (7. Kd2 Bh3) 7... Bxg4 { [%eval #-14] } 8. Kd2 { [%eval #-11] } 8... Bxe2 { [%eval #-12] } 9. Kxe2 { [%eval #-11] } 9... Qd2?? { (Mate in 11 → -4.64) Lost forced checkmate sequence. Qd1 was best. } { [%eval -4.64] } (9... Qd1 10. Kxd1 b5 11. Bxb5 Nd7 12. Bxd7 c6 13. Bxc6 Ng4 14. Bxa8 Nxh2 15. Rxh2) 10. Nxd2 { [%eval -2.92] } 10... c6?? { (-2.92 → 0.90) Blunder. Nf5 was best. } { [%eval 0.9] } (10... Nf5 11. c4 Ke6 12. c5 b5 13. cxb6 cxb6 14. Rd1 h5 15. h3 h4 16. b4) 11. Nb3?? { (0.90 → Mate in 9) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-9] } (11. Kf3 Nf5) 11... Na6?? { (Mate in 9 → -1.74) Lost forced checkmate sequence. c5 was best. } { [%eval -1.74] } (11... c5 12. Nxc5 Ng4 13. Nxb7 Nxh2 14. Rxh2 Rg8 15. Rxh7 Rg6 16. Rxf7 Nd7 17. Rxe7) 12. Nc5?! { (-1.74 → -2.37) Inaccuracy. Nc1 was best. } { [%eval -2.37] } (12. Nc1 c5 13. b4 cxb4 14. Kd3 Rac8 15. Ne2 Rxc2 16. Kxc2 Kf6 17. Rc1 Nc7) 12... Nxc5 { [%eval -1.94] } 13. b3 { [%eval -2.58] } 13... Nxb3 { [%eval -2.56] } 14. cxb3 { [%eval -2.84] } 14... Rad8?? { (-2.84 → Mate in 8) Checkmate is now unavoidable. a6 was best. } { [%eval #8] } (14... a6 15. Rd1 Ke6 16. Rd7 Kxd7 17. h4 Ke6 18. Kd3 Kf6 19. f4 e5 20. fxe5) 15. Kd2 { [%eval #8] } 15... Rxd2 { [%eval #7] } 16. Rb1?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #-11] } (16. a4 Rxf2 17. Bg2 Rxg2 18. Rhb1 Rxh2 19. Rb2 Rxb2 20. b4 Rxb4 21. Rf1 Rxa4) 16... Rxf2 { [%eval #-11] } 17. Bg2 { [%eval #-10] } 17... Rxa2 { [%eval #-10] } 18. Bxc6 { [%eval #-9] } 18... Rxh2 { [%eval #-9] } 19. Bxb7 { [%eval #-8] } 19... Rxh1 { [%eval #-8] } 20. Bxh1 { [%eval #-7] } 20... Rg8?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Ra8 was best. } { [%eval #3] } (20... Ra8 21. Bxa8 e5 22. b4 e4 23. Bxe4 Nf5 24. Bxf5 Kf6 25. Bxh7 a5 26. bxa5) 21. Ba8?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-8] } (21. Bg2 Rxg2 22. Rb2 Rxb2 23. b4 Rxb4#) 21... Rxa8 { [%eval #-9] } 22. Rb2 { [%eval #-7] } 22... Re8 { [%eval #-8] } 23. b4 { [%eval #-6] } 23... a5 { [%eval #-6] } 24. bxa5 { [%eval #-5] } 24... Rb8 { [%eval #-5] } 25. Rxb8 { [%eval #-4] } 25... Ke8 { [%eval #-4] } 26. Rxe8 { [%eval #-3] } 26... Ng4 { [%eval #-3] } 27. Rxe7 { [%eval #-2] } 27... Nf2 { [%eval #-2] } 28. Rxh7 { [%eval #-1] } 28... Nh3 { [%eval #-1] } 29. Rxh3# { Game ends by variant rule. } 0-1