FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/g4yd7gtK"]
[Date "2021.05.05"]
[White "VS_HULK"]
[Black "scottcharlie"]
[Result "0-1"]
[GameId "g4yd7gtK"]
[UTCDate "2021.05.05"]
[UTCTime "18:03:09"]
[WhiteElo "1639"]
[BlackElo "1452"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+165"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... a6?? { (0.97 → 8.05) Blunder. e6 was best. } { [%eval 8.05] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Bxa6 { [%eval 7.18] } 2... Rxa6? { (7.18 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 Kf7 6. Ne2 e5 7. Ra3) 3. Qg4?? { (Mate in 16 → 4.77) Lost forced checkmate sequence. Qf3 was best. } { [%eval 4.77] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. Ra6 Nxa6 7. b4 Nxb4) 3... Rxa2 { [%eval 6.27] } 4. Rxa2 { [%eval 4.17] } 4... g6? { (4.17 → 7.09) Mistake. Na6 was best. } { [%eval 7.09] } (4... Na6 5. Rxa6 bxa6 6. Qxd7 Kxd7 7. Nc3 a5 8. b4 axb4 9. d3) 5. Qxd7 { [%eval 8.13] } 5... Qxd7 { [%eval 6.43] } 6. Nh3?? { (6.43 → 0.36) Blunder. g4 was best. } { [%eval 0.36] } (6. g4 Qxg4) 6... Qxd2 { [%eval 0.47] } 7. Kxd2?! { (0.47 → -0.57) Inaccuracy. Bxd2 was best. } { [%eval -0.57] } (7. Bxd2 Bxh3) 7... Bxh3 { [%eval 0.53] } 8. gxh3 { [%eval -0.4] } 8... Na6? { (-0.40 → 1.25) Mistake. Kd7 was best. } { [%eval 1.25] } (8... Kd7) 9. Rxa6 { [%eval 1.25] } 9... bxa6 { [%eval 1.21] } 10. Kd3? { (1.21 → 0.00) Mistake. Ke1 was best. } { [%eval 0.0] } (10. Ke1) 10... e6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #10] } (10... Bh6 11. e4 Bxc1 12. Rxc1 Nh6 13. c4 Kd7 14. Rd1 Ra8 15. Nc3 c6 16. Rh1 Rh8 17. Re1) 11. b4 { [%eval #10] } 11... Bxb4 { [%eval #9] } 12. Ba3?? { (Mate in 9 → -0.65) Lost forced checkmate sequence. Re1 was best. } { [%eval -0.65] } (12. Re1 Bxe1 13. Kd4 Bxf2 14. e4 Bxd4 15. Be3 Bxe3 16. Nd2 Bxd2 17. c3 Bxc3 18. e5 Bxe5) 12... Bxa3 { [%eval 0.0] } 13. Nxa3 { [%eval 0.0] } 13... a5 { [%eval 0.0] } 14. Rb1 { [%eval 0.0] } 14... a4 { [%eval 0.47] } 15. c4 { [%eval 0.08] } 15... Nf6?? { (0.08 → Mate in 7) Checkmate is now unavoidable. Nh6 was best. } { [%eval #7] } (15... Nh6 16. Ke2) 16. Ke4 { [%eval #7] } 16... Nxe4 { [%eval #6] } 17. Nc2?? { (Mate in 6 → -2.43) Lost forced checkmate sequence. h4 was best. } { [%eval -2.43] } (17. h4 Nxf2 18. h5 gxh5 19. Rd1 Nxd1 20. Nb1 Nxe3 21. h4 Nxc4 22. Nd2 Nxd2#) 17... Nxf2 { [%eval -2.43] } 18. Nd4?! { (-2.43 → -3.61) Inaccuracy. e4 was best. } { [%eval -3.61] } (18. e4 Nxh3) 18... Nxh3 { [%eval -3.36] } 19. Nxe6 { [%eval -3.15] } 19... fxe6 { [%eval -5.38] } 20. Rb6 { [%eval -3.16] } 20... cxb6 { [%eval -5.29] } 21. c5 { [%eval -3.18] } 21... bxc5 { [%eval -3.25] } 22. e4 { [%eval -4.69] } 22... Rf8? { (-4.69 → -2.55) Mistake. Ke7 was best. } { [%eval -2.55] } (22... Ke7 23. e5) 23. e5 { [%eval -2.7] } 23... Rf6 { [%eval -2.36] } 24. exf6 { [%eval -2.6] } 24... Ke7?? { (-2.60 → -0.58) Blunder. Kd7 was best. } { [%eval -0.58] } (24... Kd7 25. f7 g5 26. f8=K Kc6 27. Ke7 Kb5 28. Kxe6 g4 29. Kf6 Ng5 30. Kxg5 c4 31. Kxg4) 25. fxe7 { [%eval -0.73] } 25... g5 { [%eval -0.59] } 26. e8=R?? { (-0.59 → Mate in 6) Checkmate is now unavoidable. e8=K was best. } { [%eval #-6] } (26. e8=K) 26... e5 { [%eval #-6] } 27. Rxe5 { [%eval #-5] } 27... g4 { [%eval #-5] } 28. Rxc5 { [%eval #-4] } 28... g3 { [%eval #-8] } 29. hxg3 { [%eval #-7] } 29... Ng5?? { (Mate in 7 → Mate in 26) Lost forced checkmate sequence. h5 was best. } { [%eval #26] } (29... h5 30. Rxh5 a3 31. Rxh3 a2 32. Rh4 a1=B 33. Rd4 Bxd4 34. g4 Bh8 35. g5 Bf6 36. gxf6#) 30. Rxg5 { [%eval #26] } 30... h5 { [%eval #25] } 31. Rxh5 { [%eval #25] } 31... a3 { [%eval #24] } 32. g4 { [%eval #24] } 32... a2 { [%eval #23] } 33. Rb5?? { (Mate in 23 → Mate in 3) Lost forced checkmate sequence. Rf5 was best. } { [%eval #-3] } (33. Rf5 a1=K 34. g5 Kb2 35. g6 Kc3 36. g7 Kd4 37. Rc5 Kxc5 38. g8=R Kd6 39. Rf8 Kd5) 33... a1=B { [%eval #-3] } 34. Ra5 { [%eval #-1] } 34... Bb2 { [%eval #-5] } 35. Re5 { [%eval #-2] } 35... Bxe5 { [%eval #-2] } 36. g5 { [%eval #-1] } 36... Bf6 { [%eval #-1] } 37. gxf6# { Game ends by variant rule. } 0-1