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[Event "rated variant:antichess game"] [Site "https://lichess.org/fyLcScUI"] [Date "2024.12.19"] [Round "-"] [White "stevecomps1"] [Black "R4gn4rL0dbr0k"] [Result "1-0"] [GameId "fyLcScUI"] [UTCDate "2024.12.19"] [UTCTime "12:27:39"] [WhiteElo "1665"] [BlackElo "1931"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "1200+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4 { [%eval -0.27] } 1... f5?! { (-0.27 → 0.37) Inaccuracy. b6 was best. } { [%eval 0.37] } (1... b6 2. c4 b5 3. cxb5 a5 4. bxa6 Bxa6 5. g5 Bxe2 6. Bxe2) 2. gxf5 { [%eval 0.31] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 0.7] } 4. Bh3?? { (0.70 → Mate in 14) Checkmate is now unavoidable. e3 was best. } { [%eval #-14] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval #-14] } 5. Nxh3 { [%eval #-13] } 5... g5 { [%eval #-13] } 6. Nxg5 { [%eval #-12] } 6... Kf7 { [%eval #-12] } 7. Nxf7 { [%eval #-11] } 7... Na6?? { (Mate in 11 → 0.89) Lost forced checkmate sequence. d5 was best. } { [%eval 0.89] } (7... d5 8. Nxd8 Bf5 9. Nxb7 Bxc2 10. Qxc2 Nc6 11. Qxc6 d4 12. Qxc7 e5 13. Qxe5) 8. Nxd8 { [%eval -0.08] } 8... Nb4?? { (-0.08 → Mate in 14) Checkmate is now unavoidable. Rb8 was best. } { [%eval #14] } (8... Rb8 9. Nxb7) 9. Nxb7 { [%eval #13] } 9... Nxa2 { [%eval #13] } 10. Rxa2 { [%eval #13] } 10... Bxb7 { [%eval #12] } 11. Rxa7 { [%eval #12] } 11... Bxh1 { [%eval #11] } 12. Rxa8 { [%eval #11] } 12... Bxa8 { [%eval #10] } 13. e4 { [%eval #10] } 13... Bxe4 { [%eval #9] } 14. Qf3?? { (Mate in 9 → 0.85) Lost forced checkmate sequence. Qh5 was best. } { [%eval 0.85] } (14. Qh5 Bxc2 15. Qf7 Bxb1 16. Qxe7 Nxe7 17. d3 Bxd3 18. Ke2 Bxe2 19. Bh6 Bxh6) 14... Bxc2 { [%eval 0.82] } 15. Qxf8 { [%eval 0.82] } 15... Bxb1 { [%eval 0.87] } 16. Qxe7 { [%eval 0.76] } 16... Nxe7 { [%eval 0.88] } 17. d3 { [%eval 0.45] } 17... Bxd3 { [%eval 0.45] } 18. Ke2?! { (0.45 → -0.53) Inaccuracy. f4 was best. } { [%eval -0.53] } (18. f4 Ng6) 18... Bxe2 { [%eval -0.16] } 19. f3 { [%eval -0.15] } 19... Bxf3 { [%eval -0.15] } 20. h4 { [%eval -0.14] } 20... Bh1 { [%eval -0.43] } 21. h5 { [%eval -0.25] } 21... Ng6 { [%eval 0.0] } 22. hxg6 { [%eval 0.0] } 22... Bb7 { [%eval 0.0] } 23. g7 { [%eval 0.0] } 23... Ba6 { [%eval 0.0] } 24. g8=K { [%eval 0.0] } 24... d5 { [%eval 0.0] } 25. Kf7 { [%eval 0.0] } 25... Be2 { [%eval 0.0] } 26. Kf6 { [%eval 0.0] } 26... c6 { [%eval 0.46] } 27. Ke7 { [%eval 0.0] } 27... Bf3 { [%eval 0.0] } 28. Kf6 { [%eval 0.0] } 28... Be2 { [%eval 0.18] } 29. Kg5 { [%eval 0.0] } 29... Bh5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. d4 was best. } { [%eval #8] } (29... d4 30. b4 d3 31. Bb2 Bg4 32. Kxg4 c5 33. bxc5 d2 34. c6 d1=B 35. Bc1) 30. Kxh5 { [%eval #8] } 30... d4 { [%eval #7] } 31. Kg4 { [%eval #7] } 31... d3 { [%eval #6] } 32. Bd2 { [%eval #6] } 32... c5 { [%eval #5] } 33. Kf3 { [%eval #5] } 33... c4 { [%eval #4] } 34. b3 { [%eval #4] } 34... cxb3 { [%eval #3] } 35. Ke2 { [%eval #4] } 35... dxe2 { [%eval #3] } 36. Be3 { [%eval #3] } 36... e1=N { [%eval #2] } 37. Bf4 { [%eval #2] } 37... Nf3 { [%eval #1] } 38. Bd2 { [%eval #1] } 38... Nxd2# { Game ends by variant rule. } 1-0