- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/frq7LX3f"] [Date "2024.04.04"] [Round "-"] [White "jiyongyong"] [Black "Torin-red"] [Result "1-0"] [GameId "frq7LX3f"] [UTCDate "2024.04.04"] [UTCTime "22:27:12"] [WhiteElo "1229"] [BlackElo "1173"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.14] } 1... e5 { [%eval 0.2] } 2. Nf3 { [%eval 0.21] } 2... Nc6 { [%eval 0.13] } 3. Bc4 { [%eval 0.1] } 3... Bc5 { [%eval 0.18] } 4. Nc3 { [%eval 0.13] } 4... Nf6 { [%eval 0.12] } 5. d3 { [%eval 0.1] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... O-O { [%eval 0.13] } 6. O-O { [%eval 0.11] } 6... h6 { [%eval 0.13] } 7. Nd5 { [%eval 0.03] } 7... Nxd5 { [%eval 0.15] } 8. exd5 { [%eval 0.25] } 8... Na5 { [%eval 0.48] } 9. Nxe5 { [%eval 0.29] } 9... Nxc4?! { (0.29 → 0.90) Inaccuracy. d6 was best. } { [%eval 0.9] } (9... d6 10. Bd2 c6 11. Bxa5 Qxa5 12. Nf3 cxd5 13. Bb3 d4 14. Re1 Qd8 15. h3 d5 16. c4) 10. dxc4 { [%eval 0.71] } 10... Re8 { [%eval 1.03] } 11. Re1? { (1.03 → -0.07) Mistake. Nd3 was best. } { [%eval -0.07] } (11. Nd3 Bf8 12. Qf3 d6 13. b3 Qd7 14. h3 Qf5 15. Qg3 Qh7 16. Bb2 Bf5 17. Rfe1 c6) 11... Qf6? { (-0.07 → 1.07) Mistake. Bxf2+ was best. } { [%eval 1.07] } (11... Bxf2+ 12. Kxf2 Rxe5 13. Rxe5 Qf6+ 14. Qf3 Qxe5 15. c3 d6 16. Bf4 Qf6 17. c5 Bd7 18. Re1) 12. Kh1?? { (1.07 → -4.16) Blunder. Nd3 was best. } { [%eval -4.16] } (12. Nd3 Rxe1+ 13. Qxe1 Bf8 14. Bd2 d6 15. Qe8 Qd4 16. Qb5 a6 17. Qb3 b6 18. Re1 Bd7) 12... Rxe5 { [%eval -3.9] } 13. Rxe5 { [%eval -4.35] } 13... Qxe5 { [%eval -4.25] } 14. g3 { [%eval -5.17] } 14... Qe4+ { [%eval -4.58] } 15. Kg1 { [%eval -5.13] } 15... d6 { [%eval -5.18] } 16. Be3?! { (-5.18 → -6.73) Inaccuracy. Qf1 was best. } { [%eval -6.73] } (16. Qf1 Qxc2 17. Bf4 Qxb2 18. Re1 Bh3 19. Qe2 Qf6 20. Be3 Re8 21. Qd1 Bd7 22. Qc2) 16... Bxe3 { [%eval -5.28] } 17. fxe3 { [%eval -5.87] } 17... Qxe3+ { [%eval -6.01] } 18. Kh1?! { (-6.01 → -10.81) Inaccuracy. Kg2 was best. } { [%eval -10.81] } (18. Kg2 Qe4+ 19. Qf3 Bh3+ 20. Kf2 Qxc4 21. Re1 Qxc2+ 22. Re2 Qc5+ 23. Qe3 Qxd5 24. Qe4 Qg5) 18... Bh3 { [%eval -7.56] } 19. Qg1? { (-7.56 → Mate in 2) Checkmate is now unavoidable. Qf1 was best. } { [%eval #-2] } (19. Qf1 Qe4+ 20. Kg1 Bxf1 21. Rxf1 Qd4+ 22. Rf2 Re8 23. Kg2 Qxc4 24. b3 Qxd5+ 25. Kh3 Re5) 19... Qxg1+?? { (Mate in 2 → -4.79) Lost forced checkmate sequence. Qf3+ was best. } { [%eval -4.79] } (19... Qf3+ 20. Qg2 Qxg2#) 20. Rxg1 { [%eval -5.2] } 20... Re8 { [%eval -5.05] } 21. Rf1?! { (-5.05 → -6.75) Inaccuracy. g4 was best. } { [%eval -6.75] } (21. g4 Kf8 22. Rg3 Re1+ 23. Rg1 Re3 24. a4 g5 25. c5 dxc5 26. a5) 21... Re2 { [%eval -5.46] } 22. Rg1 { [%eval -5.83] } 22... Rxc2 { [%eval -5.84] } 23. b3 { [%eval -5.8] } 23... Rxa2 { [%eval -5.78] } 24. b4 { [%eval -5.82] } 24... b6 { [%eval -5.87] } 25. g4 { [%eval -6.07] } 25... Rb2 { [%eval -5.89] } 26. c5 { [%eval -6.39] } 26... dxc5 { [%eval -6.32] } 27. bxc5 { [%eval -6.4] } 27... bxc5 { [%eval -6.39] } 28. g5 { [%eval -7.0] } 28... Rxh2+?? { (-7.00 → 0.51) Blunder. hxg5 was best. } { [%eval 0.51] } (28... hxg5 29. Rxg5 c4 30. Kg1 c3 31. Rg3 Rb1+ 32. Kf2 c2 33. Rc3 c1=Q 34. Rxc1 Rxc1 35. Kf3) 29. Kxh2 { [%eval 0.5] } 29... Bg4?? { (0.50 → 4.63) Blunder. Bf5 was best. } { [%eval 4.63] } (29... Bf5) 30. Rxg4 { [%eval 4.39] } 30... hxg5 { [%eval 5.1] } 31. Rc4 { [%eval 4.85] } 31... Kf8 { [%eval 5.1] } 32. Kg3 { [%eval 4.38] } 32... Ke7 { [%eval 4.39] } 33. Rxc5 { [%eval 4.26] } 33... Kd6 { [%eval 4.21] } 34. Ra5 { [%eval 4.1] } { White wins on time. } 1-0