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[Event "rated Antichess game"] [Site "https://lichess.org/fpKtbZv0"] [Date "2021.02.01"] [Round "-"] [White "kingdave2"] [Black "amir-2000"] [Result "0-1"] [GameId "fpKtbZv0"] [UTCDate "2021.02.01"] [UTCTime "03:52:33"] [WhiteElo "1346"] [BlackElo "1529"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+52"] [Variant "Antichess"] [TimeControl "120+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Ba6?? { (Mate in 14 → 3.24) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.24] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxd7 { [%eval 6.66] } 3... Qxd7 { [%eval 6.09] } 4. Ne2?? { (6.09 → -4.06) Blunder. c4 was best. } { [%eval -4.06] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b4 Qxd2) 4... Qxd2 { [%eval #-15] } 5. Bxd2 { [%eval #-13] } 5... Bxe2 { [%eval #-13] } 6. Kxe2 { [%eval #-11] } 6... f5 { [%eval #-11] } 7. exf5 { [%eval #-10] } 7... g5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. e6 was best. } { [%eval #12] } (7... e6 8. fxe6 g5 9. Bxg5 Kf7 10. exf7 Nf6 11. Bxf6 a6 12. Bxh8 Nd7 13. Qxd7 c6 14. Qxc6) 8. Bxg5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. fxg6 was best. } { [%eval #-9] } (8. fxg6 hxg6 9. Rf1 Rxh2 10. Bc3 Rxg2 11. Bg7 Bxg7 12. a4 Bxb2 13. a5 Bxa1 14. Qd8 Kxd8) 8... e6 { [%eval #-9] } 9. fxe6 { [%eval #-8] } 9... Ba3 { [%eval #-8] } 10. bxa3 { [%eval #-7] } 10... Kf7 { [%eval #-7] } 11. exf7 { [%eval #-6] } 11... Na6?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Nh6 was best. } { [%eval #12] } (11... Nh6 12. Bxh6 Rd8 13. Qxd8 Nd7 14. Qxc7 Rc8 15. Qxd7 Rxc2 16. Qxa7 Rxa2 17. Rxa2#) 12. fxg8=K { [%eval #12] } 12... Rhxg8 { [%eval #11] } 13. Bd2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-7] } (13. Nc3 Rxg5 14. g4 Rxg4 15. Qd4 Rxd4 16. Na4 Rxa4 17. Rab1 Rxa3 18. Rb5 Rxa2 19. c4 Rxe2) 13... Rxg2 { [%eval #-7] } 14. Rg1 { [%eval #-6] } 14... Rxf2 { [%eval #-6] } 15. Kxf2 { [%eval #-5] } 15... h6 { [%eval #-5] } 16. Bxh6 { [%eval #-4] } 16... Nb4 { [%eval #-4] } 17. axb4 { [%eval #-3] } 17... Rf8 { [%eval #-3] } 18. Bxf8 { [%eval #-2] } 18... a5 { [%eval #-2] } 19. bxa5 { [%eval #-1] } 19... c5 { [%eval #-1] } 20. Bxc5# { Game ends by variant rule. } 0-1