| Lichess Feedback - tournament glitch no games pairing#3 sorry wrong cut and paste, this is the link to the tourney: https://lichess.org/tournament/v1O2Sdtq | RubbleChess ![]() |
| Lichess Feedback - tournament glitch no games pairing#1 https://lichess.org/forum/lichess-feedback | RubbleChess ![]() |
| Lichess Feedback - Why Lichess should implement the keyboard interface#11 kb is banned ... so no you can't use it. | RubbleChess ![]() |
| Lichess Feedback - Why Lichess should implement the keyboard interface#8 b.t.w the original version of kb did not have multiple premoves. | RubbleChess ![]() |
| Lichess Feedback - Why Lichess should implement the keyboard interface#7 @for_cryingout_loud as I've stated I don't believe it's possible to solve this issue by changing the lag compensation. Keyboard basically levels the playing field in the time scramble even if your opp… | RubbleChess ![]() |
| Lichess Feedback - Why Lichess should implement the keyboard interface#6 with keyboard it is possible to compensate because at the end of the game the lagger is able to premove almost indefinitely which is virtually impossible for the person with low ping. | RubbleChess ![]() |
| Lichess Feedback - Why Lichess should implement the keyboard interface#5 These replies are from people with 3 bar lag... so they have not experienced how much compensation they are really getting. It is very common for 3 bar players to believe themselves so fast that they … | RubbleChess ![]() |
| Lichess Feedback - Why Lichess should implement the keyboard interface#1 I should start by saying that since using keyboard interface was banned by Lichess I have not used it. In fact in a way I agree with the decision to ban it. The interface is so much faster in the last… | RubbleChess ![]() |
| Lichess Feedback - storing 100th second data in last few seconds of games#2 i mean the actual clock times only become relevant in the last few seconds, e.g. when a player has less than 1 seconds on the clock time. | RubbleChess ![]() |
| Lichess Feedback - storing 100th second data in last few seconds of games#1 I noticed that the time resolution on stored games was reduced to 10th of a second, which I think is generally a good idea, but sometimes for example in ultra bullet it might be useful to have the act… | RubbleChess ![]() |
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