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storing 100th second data in last few seconds of games

I noticed that the time resolution on stored games was reduced to 10th of a second, which I think is generally a good idea,
but sometimes for example in ultra bullet it might be useful to have the actual clock times.
relative to the overall game this doesn't constitute much extra data, but I think for example it might make real time sharper, for time scrambles.
i mean the actual clock times only become relevant in the last few seconds, e.g. when a player has less than 1 seconds on the clock time.

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