- Time Management. Since Blitz is not too fast, you must know how much time to use for the opening, middlegame and endgame.
- Endgames. You will have no time left for endgames, so you must use instinct and learn the wins by heart.
- Time Management IRL. You might not have time to play a 60+8 game everyday, but you can play a 3+0 game everyday :D
- Tactics. Winning a piece in Blitz is crucial. You will easily win, as you no longer need to think positional and just trade down to an endgame. You must watch out for all tactics.
- Opening repertoire. Again, you do not have time to think about the opening theory in Blitz. Quickly make your opening moves, as to save time.
- Traps. Many Blitz players play traps, so you have to watch out for them in the opening. This will also help you to make better moves in Classical, not falling for these.
- Speed. Obviously, speed is KEY to Blitz. This will improve your calculation time, and you can calculate deeper in Classical games.
- Blunderchecking. You must watch out for blunders, or you lose immediately. Blunderchecking faster = more time to calculate.
- Mating. Learning how to checkmate, let's say, KP vs K in 5 seconds is beneficial to the way you understand these endgames. Plus, you can use this to win lots of games :D
- Attacking. Since you do not have time to play positionally, attacking is the way to go. Learn how to take advantage of weaknesses.
- En Prise. Quickly seeing pieces that you can capture is another key (ka-ching) to Blitz. Another benefit.
- Losses. Losing a Classical game: "I wasted 2 hours of my time." Losing a Blitz game: "Oof, we lose. Next game!"
- Not caring about Rating: Blitz is FUN. It is not supposed to be a serious game. Do not care about your rating too much.
- Experimenting. Try out new, fun openings/ideas you thought of. If you lose, who cares? It's a blitz game.
- Salvaging games. Even if you are dead lost, your opponent can still blunder. Play on!
- Flagfighting: Learn how to play against the clock. If even grandmasters succumb to time trouble, so can you!
- FUN. It's just a fun TC/Variant. Playing against the clock, making random moves, etc. What else can you ask for?
1. Time Management. Since Blitz is not too fast, you must know how much time to use for the opening, middlegame and endgame.
2. Endgames. You will have no time left for endgames, so you must use instinct and learn the wins by heart.
3. Time Management IRL. You might not have time to play a 60+8 game everyday, but you can play a 3+0 game everyday :D
4. Tactics. Winning a piece in Blitz is crucial. You will easily win, as you no longer need to think positional and just trade down to an endgame. You must watch out for all tactics.
5. Opening repertoire. Again, you do not have time to think about the opening theory in Blitz. Quickly make your opening moves, as to save time.
6. Traps. Many Blitz players play traps, so you have to watch out for them in the opening. This will also help you to make better moves in Classical, not falling for these.
7. Speed. Obviously, speed is KEY to Blitz. This will improve your calculation time, and you can calculate deeper in Classical games.
8. Blunderchecking. You must watch out for blunders, or you lose immediately. Blunderchecking faster = more time to calculate.
9. Mating. Learning how to checkmate, let's say, KP vs K in 5 seconds is beneficial to the way you understand these endgames. Plus, you can use this to win lots of games :D
10. Attacking. Since you do not have time to play positionally, attacking is the way to go. Learn how to take advantage of weaknesses.
11. En Prise. Quickly seeing pieces that you can capture is another key (ka-ching) to Blitz. Another benefit.
12. Losses. Losing a Classical game: "I wasted 2 hours of my time." Losing a Blitz game: "Oof, we lose. Next game!"
13. Not caring about Rating: Blitz is FUN. It is not supposed to be a serious game. Do not care about your rating too much.
14. Experimenting. Try out new, fun openings/ideas you thought of. If you lose, who cares? It's a blitz game.
15. Salvaging games. Even if you are dead lost, your opponent can still blunder. Play on!
16. Flagfighting: Learn how to play against the clock. If even grandmasters succumb to time trouble, so can you!
17. FUN. It's just a fun TC/Variant. Playing against the clock, making random moves, etc. What else can you ask for?
I totally totally agree I always play blitz.
I totally totally agree I always play blitz.
I like it
@Mate_On_f7
"2. Endgames. You will have no time left for endgames, so you must use instinct and learn the wins by heart."
You can't memorize endgames - there are billions of them. Even endgame books with standard endgames just give you models to study. Endgames require even more exact analysis than middle-games.
@Mate_On_f7
"2. Endgames. You will have no time left for endgames, so you must use instinct and learn the wins by heart."
You can't memorize endgames - there are billions of them. Even endgame books with standard endgames just give you models to study. Endgames require even more exact analysis than middle-games.
Or even bullet or ultrabullet
Or even bullet or ultrabullet
The biggest problem with Blitz, IMHO, is that you generally focus on looking for "good enough" moves rather than the best move in the position. This means you aren't training yourself to think deeply and calculate carefully, you're doing a quick heuristic analysis and hoping for the best. My experience is that most blitz players don't usually take the time to analyse their games, so it's hard to actually make any significant improvements to your play.
I think Blitz is helpful in reinforcing stuff that you have recently learned. If you've just been studying some opening, playing 30 blitz games over a day or two will help solidify the mental framework of the moves in your head, whereas if you're playing one or two classical games a day/week/whatever, you might not even get to play the opening that you're studying at all.
Blitz is very bad for endgame study. Most likely it is just a matter of one player or another making a blunder or burning out the clock rather than actually being able to solve/hold a technical endgame properly. For easy stuff, sure, blitz is fine, but if you've got like B+ 2P separated by a file vs R or something, that's not an endgame you're going to be able to properly evaluate in a blitz game.
The biggest problem with Blitz, IMHO, is that you generally focus on looking for "good enough" moves rather than the best move in the position. This means you aren't training yourself to think deeply and calculate carefully, you're doing a quick heuristic analysis and hoping for the best. My experience is that most blitz players don't usually take the time to analyse their games, so it's hard to actually make any significant improvements to your play.
I think Blitz is helpful in reinforcing stuff that you have recently learned. If you've just been studying some opening, playing 30 blitz games over a day or two will help solidify the mental framework of the moves in your head, whereas if you're playing one or two classical games a day/week/whatever, you might not even get to play the opening that you're studying at all.
Blitz is very bad for endgame study. Most likely it is just a matter of one player or another making a blunder or burning out the clock rather than actually being able to solve/hold a technical endgame properly. For easy stuff, sure, blitz is fine, but if you've got like B+ 2P separated by a file vs R or something, that's not an endgame you're going to be able to properly evaluate in a blitz game.
Awww thanks @Mate_On_f7 - for opening this topic!!!
You made my day!!!
Please allow me to forward that one @chessypiano
PS:
My main reasons why I love playing fast games online are Nr. 12-17
Yeah - and happy chessing everyone :-)
Edit: Ugh I notice just now that I am mentioned in the topic-line, I didnt wanted that all attention...
Awww thanks @Mate_On_f7 - for opening this topic!!!
You made my day!!!
Please allow me to forward that one @chessypiano
PS:
My main reasons why I love playing fast games online are Nr. 12-17
Yeah - and happy chessing everyone :-)
Edit: Ugh I notice just now that I am mentioned in the topic-line, I didnt wanted that all attention...
@Mate_On_f7
Interesting topic, but your statement is far too long for Blitzers; keep it simple!
@Mate_On_f7
Interesting topic, but your statement is far too long for Blitzers; keep it simple!
@ambrooks I mean generally, for example KP vs K. You need to know, ALWAYS, how to win/draw that one.
@ambrooks I mean generally, for example KP vs K. You need to know, ALWAYS, how to win/draw that one.
I agree to all these reasons personally i love blitz.
I agree to all these reasons personally i love blitz.