I'm not sure if this is an issue as such and maybe this is already common knowledge, but it's something I've noticed in a few puzzles and it seems unfortunate.
Take this puzzle for example:
3r3k/6bp/6p1/2P2b2/p7/P1p1P1PP/6B1/2RR2K1 b - - 2 34
The solution is as follows:
1...Rxd1
2.Rxd1 c2
3.Rc1 Bb2
and the pawn will promote or White will lose material.
In a game I think you absolutely need to calculate the following line before playing it as Black:
1...Rxd1
2. Rxd1 c2
3. Rd8+ Bf8
4. Rxf8+ Kg7
and now you have to see that there is no way for White to stop the pawn (Rc8 doesn't work due to the pawn on c5).
However, suppose you see the basic pattern of the solution, but completely miss the resource 3.Rd8+. Naturally you're going to play 1...Rxd1 much faster, which will give you an advantage in a puzzle storm context.
So this puzzle basically punishes you for doing the correct thing. That can't be right.
One may argue that this is about pattern recognition, not precise calculation, but finding 3.Rd8+ is also a result from pattern recognition, so it even punishes you for better pattern recognition.
While I've seen this in a few puzzles, I'd like to stress that most of the time it's not an issue (or I'm just happily missing the hidden resources and collect the points instead) and the puzzles on here are really good. Also I'm not a huge fan of the idea of adapting the puzzles to human thought patterns instead of objective properties of a position, but still cases such as this seem counterproductive (at least in a puzzle storm setting and also with regards to the rating of the puzzle).
Take this puzzle for example:
3r3k/6bp/6p1/2P2b2/p7/P1p1P1PP/6B1/2RR2K1 b - - 2 34
The solution is as follows:
1...Rxd1
2.Rxd1 c2
3.Rc1 Bb2
and the pawn will promote or White will lose material.
In a game I think you absolutely need to calculate the following line before playing it as Black:
1...Rxd1
2. Rxd1 c2
3. Rd8+ Bf8
4. Rxf8+ Kg7
and now you have to see that there is no way for White to stop the pawn (Rc8 doesn't work due to the pawn on c5).
However, suppose you see the basic pattern of the solution, but completely miss the resource 3.Rd8+. Naturally you're going to play 1...Rxd1 much faster, which will give you an advantage in a puzzle storm context.
So this puzzle basically punishes you for doing the correct thing. That can't be right.
One may argue that this is about pattern recognition, not precise calculation, but finding 3.Rd8+ is also a result from pattern recognition, so it even punishes you for better pattern recognition.
While I've seen this in a few puzzles, I'd like to stress that most of the time it's not an issue (or I'm just happily missing the hidden resources and collect the points instead) and the puzzles on here are really good. Also I'm not a huge fan of the idea of adapting the puzzles to human thought patterns instead of objective properties of a position, but still cases such as this seem counterproductive (at least in a puzzle storm setting and also with regards to the rating of the puzzle).