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suggest good beginner chess openings

im a chess player who really wants to be a gm but im pretty bad so im wondering if you have any good chess openings i could learn

thank you :)

im a chess player who really wants to be a gm but im pretty bad so im wondering if you have any good chess openings i could learn thank you :)

For white- scotch, Vienna
For black - carro kann, french
You learn something good with white and with black you get beginners out of comfort zone, they expect e4 e5

For white- scotch, Vienna For black - carro kann, french You learn something good with white and with black you get beginners out of comfort zone, they expect e4 e5

@TonyKoIarek said in #4:

Dont learn openings.
You mean don't learn at all or don't learn mechanically, without understanding why you move something?

@TonyKoIarek said in #4: > Dont learn openings. You mean don't learn at all or don't learn mechanically, without understanding why you move something?

@EmY48 said in #5:

You mean don't learn at all or don't learn mechanically, without understanding why you move something?
I mean that you should learn opening principles and not openings theory.
That will probably only hurt your game (especially because at our levels we don’t even understand what the general plan is). My first suggestion is tactics until you reach a certain level, I’m guessing something after 2100. Im almost sure that most of your (and my) games are decided by some minor or major tactical and calculation related errors.

@EmY48 said in #5: > You mean don't learn at all or don't learn mechanically, without understanding why you move something? I mean that you should learn opening principles and not openings theory. That will probably only hurt your game (especially because at our levels we don’t even understand what the general plan is). My first suggestion is tactics until you reach a certain level, I’m guessing something after 2100. Im almost sure that most of your (and my) games are decided by some minor or major tactical and calculation related errors.

IMHO "learning openings" for a beginner should basically be the same as learning opening principles with a smattering of tactics. Pick a fairly straightforward opening, look at the first six or eight moves of the main line, try to understand why they're the main moves, then go out and start playing. If you analyze a game and find that something went wrong for you in the opening then try to work out what the better move was and again, try to understand why.

The Four Knights Game seems like a really good first choice as white, because if you know basic principles (center, development, king safety etc) then it just follows from them so naturally that there's almost nothing to learn, and if you don't know them then it's a good example to help you internalize them. As black, playing e5 against e4 and d5 against d4 and then just reacting to what white does while trying to develop and fight for the center seems like a good place to start...

IMHO "learning openings" for a beginner should basically be the same as learning opening principles with a smattering of tactics. Pick a fairly straightforward opening, look at the first six or eight moves of the main line, try to understand why they're the main moves, then go out and start playing. If you analyze a game and find that something went wrong for you in the opening then try to work out what the better move was and again, try to understand why. The Four Knights Game seems like a really good first choice as white, because if you know basic principles (center, development, king safety etc) then it just follows from them so naturally that there's almost nothing to learn, and if you don't know them then it's a good example to help you internalize them. As black, playing e5 against e4 and d5 against d4 and then just reacting to what white does while trying to develop and fight for the center seems like a good place to start...

I agree with @RamblinDave. Also, opening advantages don't really matter for beginners, so you might consider an irregular opening, such as 1e3..2Nf3.

I agree with @RamblinDave. Also, opening advantages don't really matter for beginners, so you might consider an irregular opening, such as 1e3..2Nf3.

go "retrograde". start with endgames, then middle game, and perhaps openings, or switch to 960.

and if you always bump into opening knowledge supremacy too deep to survive and don't want the pain and suffering of not playing chess while you go through opening learning without soul, just play correspondence, and learn openings on the side looking at what the crowds have been doing for some time and the odds there. That ensures that the main position based skills of chess that you might have or want to flex will have some reasonable middle game positions to deal with, as well as endgames you might steer them into where you could test new territory at your pace.

Positions has relatedness. lines or sequences of positions should also have some distance notions that could be learned from experiencing them without making them a strict sequential chore (I am biased for me it is chore, but not for everyone).

Figure out what you really like about chess activity....

But even if you are not as biased as myself against certain types of learning. And do want to tackle openings, knowing middle games possibilities will help you with having already some meaning when presented with opening ideas. Connecting the phases. first backward (sometimes going forward meticulously all the time lead for impossible to manage complexity expansion, and possible indigestion for the mind). I also agree with all the posts that focus on looking at what is on the board more then what the mainline move says. the why before the how to get there in this case.

but this is chess amateur opinion. probably not what you might want.

on lichess you can use the "from position" feature in tools, to play competitive games in other time controls than I proposed if you want the speed but not the bump (you need to find people willing to play that way).

go "retrograde". start with endgames, then middle game, and perhaps openings, or switch to 960. and if you always bump into opening knowledge supremacy too deep to survive and don't want the pain and suffering of not playing chess while you go through opening learning without soul, just play correspondence, and learn openings on the side looking at what the crowds have been doing for some time and the odds there. That ensures that the main position based skills of chess that you might have or want to flex will have some reasonable middle game positions to deal with, as well as endgames you might steer them into where you could test new territory at your pace. Positions has relatedness. lines or sequences of positions should also have some distance notions that could be learned from experiencing them without making them a strict sequential chore (I am biased for me it is chore, but not for everyone). Figure out what you really like about chess activity.... But even if you are not as biased as myself against certain types of learning. And do want to tackle openings, knowing middle games possibilities will help you with having already some meaning when presented with opening ideas. Connecting the phases. first backward (sometimes going forward meticulously all the time lead for impossible to manage complexity expansion, and possible indigestion for the mind). I also agree with all the posts that focus on looking at what is on the board more then what the mainline move says. the why before the how to get there in this case. but this is chess amateur opinion. probably not what you might want. on lichess you can use the "from position" feature in tools, to play competitive games in other time controls than I proposed if you want the speed but not the bump (you need to find people willing to play that way).

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