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Can you find a common weakness in my three games?

Can someone find a common weakness in my three games? I'm trying to get to the 2000 mark. Stuck in the 1700-1770 range bracket. Hoping to identify maybe 2-3 things I need to focus on:

https://lichess.org/pyu4290bYZ0V

https://lichess.org/i00fImcgr5Nb

https://lichess.org/s4ZVo5R2tHJ2

All in my Lichess account: Games against Rajendra1234, Rinovillalobos80 and jutay
A big thank you to all those who will find the 2-3 things I need to work on. I asked last time and you guys helped me break away from 1400-1600 bracket.
From Amara Bella.

Can someone find a common weakness in my three games? I'm trying to get to the 2000 mark. Stuck in the 1700-1770 range bracket. Hoping to identify maybe 2-3 things I need to focus on: https://lichess.org/pyu4290bYZ0V https://lichess.org/i00fImcgr5Nb https://lichess.org/s4ZVo5R2tHJ2 All in my Lichess account: Games against Rajendra1234, Rinovillalobos80 and jutay A big thank you to all those who will find the 2-3 things I need to work on. I asked last time and you guys helped me break away from 1400-1600 bracket. From Amara Bella.

You're playing too passively, you're exposing your queen, and you're attacking where the opponent is strong.

Game 1, you've blocked your white bishop off on move 4, and locked it into long-term passivity by move 6. For practical purposes, you're down a bishop now. Then on move 11, you push your pawn into d4, the square black has been fortifying all game, weakening your pawn structure in the process. What happens if they capture your knight on f3? You recapture, they capture d4 with their pawn and your pieces are forked. (Game 3, same push, same flaw, if they take your knight they've just won the center for their knight.) And even without that, what do you gain by pushing forward here? You've opened up the long diagonal for their dark bishop.

You keep putting your queen where she can be attacked. In the second game, what is 9. Qc7 doing? What happens if they play Nb5? The queen has to retreat. Then d5, and your knight has to retreat, with theirs getting d4. Whatever the plan is, you're not set up for it yet. Then when threatened, you move your queen into another pin on d7, instead of safety on d8 or b8. It would have been a lost move, but then you didn't correct it and it was instead a lost knight.

You're loath to exchange pieces. If the first game, at move 32 you could exchange rooks and simplify, but instead you retreat and smother your king. At 40 you're offered a queen exchange that will unpin your rook, but you instead retreat, keeping yourself functionally a rook down. Your opponent is choosing every exchange, which means nearly every exchange is to their benefit.

Above all, the best defense is a good offense. Most of these games, I'm not seeing much offense; you're making moves that kind of gesture at something, but you abandon them quickly. There should always be something you're aiming to attack, you should build for that attack with as many things as you can, and you should develop that attack in order from least valuable piece to most; don't put the queen in the line of fire until everything else is lined up.

You're playing too passively, you're exposing your queen, and you're attacking where the opponent is strong. Game 1, you've blocked your white bishop off on move 4, and locked it into long-term passivity by move 6. For practical purposes, you're down a bishop now. Then on move 11, you push your pawn into d4, the square black has been fortifying all game, weakening your pawn structure in the process. What happens if they capture your knight on f3? You recapture, they capture d4 with their pawn and your pieces are forked. (Game 3, same push, same flaw, if they take your knight they've just won the center for their knight.) And even without that, what do you gain by pushing forward here? You've opened up the long diagonal for their dark bishop. You keep putting your queen where she can be attacked. In the second game, what is 9. Qc7 doing? What happens if they play Nb5? The queen has to retreat. Then d5, and your knight has to retreat, with theirs getting d4. Whatever the plan is, you're not set up for it yet. Then when threatened, you move your queen into another pin on d7, instead of safety on d8 or b8. It would have been a lost move, but then you didn't correct it and it was instead a lost knight. You're loath to exchange pieces. If the first game, at move 32 you could exchange rooks and simplify, but instead you retreat and smother your king. At 40 you're offered a queen exchange that will unpin your rook, but you instead retreat, keeping yourself functionally a rook down. Your opponent is choosing every exchange, which means nearly every exchange is to their benefit. Above all, the best defense is a good offense. Most of these games, I'm not seeing much offense; you're making moves that kind of gesture at something, but you abandon them quickly. There should always be something you're aiming to attack, you should build for that attack with as many things as you can, and you should develop that attack in order from least valuable piece to most; don't put the queen in the line of fire until everything else is lined up.

Thank you dnowmects.... That is an in-depth analysis that is quite helpful. Let me go through it severally to absorb it

Thank you dnowmects.... That is an in-depth analysis that is quite helpful. Let me go through it severally to absorb it

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