People always say that the engine is really bad at explaining why it recommends a very strange positional-looking move, and that an engine can't explain its plans very well.
But I disagree, because 1.as long as you go deep enough then 2.you will find that the computer will always quickly convert an unclear advantage into a concrete/material advantage (which you can understand).
It's not that some move is strong for some mysterious reason and the engine can never explain to you why. The move just so happens to lead to a forced win of material, and if you dig deep enough, you will find the exact reason why.
You also will frequently find that many confusing computer lines line on the backbone of one single move (if this move did not exist then the whole combination doesn't work), that you may not have spotted as a human, so it makes it more forgiving if you didn't understand why a combination worked at first.
This goes hand in hand with one of the major transitions from beginner to advanced chess, which is the transition from thinking in terms of "general plans" to thinking in terms of "concrete variations". There is a specific move/square/reason why the combination works, and you must base your plans on variations that take into account the specific details of the position.
This is probably hard to understand when I'm not showing any examples.
But I disagree, because 1.as long as you go deep enough then 2.you will find that the computer will always quickly convert an unclear advantage into a concrete/material advantage (which you can understand).
It's not that some move is strong for some mysterious reason and the engine can never explain to you why. The move just so happens to lead to a forced win of material, and if you dig deep enough, you will find the exact reason why.
You also will frequently find that many confusing computer lines line on the backbone of one single move (if this move did not exist then the whole combination doesn't work), that you may not have spotted as a human, so it makes it more forgiving if you didn't understand why a combination worked at first.
This goes hand in hand with one of the major transitions from beginner to advanced chess, which is the transition from thinking in terms of "general plans" to thinking in terms of "concrete variations". There is a specific move/square/reason why the combination works, and you must base your plans on variations that take into account the specific details of the position.
This is probably hard to understand when I'm not showing any examples.