@MercuryTrismegistus said in #14:
@Oportunist
Watch this and then have a little think about how many bytes you need to make a chess move.
A move is just saying "The piece on x square moves to piece on y square" There are only 64 squares. 2^6 is 64 so you only need 6 bits to say which piece and 6 more to say where it goes. You might need a bit for resigning. You might want some bits for a clock.
Compare this to an image. You want 8 bits for each colour and 8 more for alpha. This is for every pixel. So a raw image with 1024*1024 pixels would have 1048576 bits.
Yes in terms of raw data it's just some kilobytes in a chess game. I would like to know how much the process to ping data every second to a server to find out if my opponent moved the pieces or not would consume. This use of data must be low, but I believe the longer the game, more data is used.
A chess game data is extremelly low, just some inputs of positions. Whole chess databases have just few terabytes.
I am not sure how much a game would spend in an app. For sure lichess consume less than chess.com with all the extra info that chess.com app perform in background.
But reading more about it I believe my 14GB month data plan will be enough for 1hour of chess a day + my use with google maps, browsing and maybe a little of spotify music a day. I have no intention to boost my plan for the 3 months I'll be untethered from wifi.
@MercuryTrismegistus said in #14:
> @Oportunist
>
> Watch this and then have a little think about how many bytes you need to make a chess move.
>
>
>
>
> A move is just saying "The piece on x square moves to piece on y square" There are only 64 squares. 2^6 is 64 so you only need 6 bits to say which piece and 6 more to say where it goes. You might need a bit for resigning. You might want some bits for a clock.
>
> Compare this to an image. You want 8 bits for each colour and 8 more for alpha. This is for every pixel. So a raw image with 1024*1024 pixels would have 1048576 bits.
Yes in terms of raw data it's just some kilobytes in a chess game. I would like to know how much the process to ping data every second to a server to find out if my opponent moved the pieces or not would consume. This use of data must be low, but I believe the longer the game, more data is used.
A chess game data is extremelly low, just some inputs of positions. Whole chess databases have just few terabytes.
I am not sure how much a game would spend in an app. For sure lichess consume less than chess.com with all the extra info that chess.com app perform in background.
But reading more about it I believe my 14GB month data plan will be enough for 1hour of chess a day + my use with google maps, browsing and maybe a little of spotify music a day. I have no intention to boost my plan for the 3 months I'll be untethered from wifi.