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You guys need to fix your algorithm.

@user370417 hahah

I don't see you as coming on strongly as you appear to have no point. It was a good effort though. I applaud it. See, I am a USCF TD as well and I know for a fact that the only way that your argument has any bearing is in tournament play (And usually swiss pairing systems). With a server that averages 10's of thousands of players daily, and a high average of those players abort and some even only play one color... My request is insignificant compared to that. I would probably estimate I could add a couple hundred people who want to same thing and it would still be rather insignificant compared to the root abusers of the system. As a matter of fact, the simple fact that one of my requests was to force color swap on the main board where it says "Rematch - find new opponent" shouldn't effect the color imbalance in the least. It's merely doing what the rematch should do when you are doing a match against an opponent. If the rematch doesn't force color swap then I would argue that is in itself a bug.

I refuse to believe that 10 whites in a row is "balancing the system". No matter how many ways you want to twist that.

@user370417 hahah I don't see you as coming on strongly as you appear to have no point. It was a good effort though. I applaud it. See, I am a USCF TD as well and I know for a fact that the only way that your argument has any bearing is in tournament play (And usually swiss pairing systems). With a server that averages 10's of thousands of players daily, and a high average of those players abort and some even only play one color... My request is insignificant compared to that. I would probably estimate I could add a couple hundred people who want to same thing and it would still be rather insignificant compared to the root abusers of the system. As a matter of fact, the simple fact that one of my requests was to force color swap on the main board where it says "Rematch - find new opponent" shouldn't effect the color imbalance in the least. It's merely doing what the rematch should do when you are doing a match against an opponent. If the rematch doesn't force color swap then I would argue that is in itself a bug. I refuse to believe that 10 whites in a row is "balancing the system". No matter how many ways you want to twist that.

This week you've played 183 games.

88 with black, and 95 with white.

Could you please clearly explain from the TD perspective why you think 88 is greater than 95?

Computers can count accurately. It appears you cannot.

This week you've played 183 games. 88 with black, and 95 with white. Could you please clearly explain from the TD perspective why you think 88 is greater than 95? Computers can count accurately. It appears you cannot.

@StingerPuzzles

That's easy. The complaint has nothing to do with how many games I have played with in a week. It's merely an observation of how many times I played and was paired in a row with white. This is more or less within an 4-8 hour period. Not a week. This doesn't seem like a difficult concept to me. The quick pair should be random, the "Find new opponent" should swap colors.

This has nothing to do with how many games that were played.. People that bring up the amount of games have no understanding of the situation and are probably just replying to see themselves in a forum post. Don't worry.. I will probably get bored soon and just stop replying. Really no use saying the same thing over and over when people should be able to "read gud".

@StingerPuzzles That's easy. The complaint has nothing to do with how many games I have played with in a week. It's merely an observation of how many times I played and was paired in a row with white. This is more or less within an 4-8 hour period. Not a week. This doesn't seem like a difficult concept to me. The quick pair should be random, the "Find new opponent" should swap colors. This has nothing to do with how many games that were played.. People that bring up the amount of games have no understanding of the situation and are probably just replying to see themselves in a forum post. Don't worry.. I will probably get bored soon and just stop replying. Really no use saying the same thing over and over when people should be able to "read gud".

An easy solution would be to temporarily ban players who abort to try to get a different color! Then you would be free of the false sense of control that causes your suffering.

Also, your behavior in this thread towards other players is rude. You make a complaint, and then criticize others for having looked into it. Then you argue when it is obvious what they're saying, and how the server is programmed. It's insufferable. There is no bug. Stop feeling like you're involved in choosing what color you play. Just play.

An easy solution would be to temporarily ban players who abort to try to get a different color! Then you would be free of the false sense of control that causes your suffering. Also, your behavior in this thread towards other players is rude. You make a complaint, and then criticize others for having looked into it. Then you argue when it is obvious what they're saying, and how the server is programmed. It's insufferable. There is no bug. Stop feeling like you're involved in choosing what color you play. Just play.

In a random color assignment system, the chances of playing White 5 games in a row is 1/32 or (.5^5). That's a little over 3% assuming the site does not use piece color in its game matching algorithm and only uses randomness in it's piece color assignment. Is 3% too low of a chance of happening? Not really. Sounds like an unfortunate circumstance.

I'd think you'd have a more legitimate gripe if you got at least 10 games in a row with the same color. Even then, .5^10 is about .01% in terms of happening so it's not crazy to think such a rare event could happen given that so many players are on the site.

Is this randomness sometimes unfair? Yeah, but no one cares. Just deal with it. There's more important things to care about.

In a random color assignment system, the chances of playing White 5 games in a row is 1/32 or (.5^5). That's a little over 3% assuming the site does not use piece color in its game matching algorithm and only uses randomness in it's piece color assignment. Is 3% too low of a chance of happening? Not really. Sounds like an unfortunate circumstance. I'd think you'd have a more legitimate gripe if you got at least 10 games in a row with the same color. Even then, .5^10 is about .01% in terms of happening so it's not crazy to think such a rare event could happen given that so many players are on the site. Is this randomness sometimes unfair? Yeah, but no one cares. Just deal with it. There's more important things to care about.

Color pairing is NOT 100% random.

It tries to balance colors and give you a preferably alterating color scheme. I remember being in an arena with just 2 or 3 other people and there was a fixed color pattern all the time.

However, of course, maybe your opponent also wants alternating colors and it clashes. So someone has to continue their color streak, and it goes on recursively like this ...

anyway from your naughty attitude it's obvious that your real streaks are shorter than what you're making up subjectively. And again, if you abort games, your streak will NOT end, as I said in my first post. Lichess will thwart your desperate attempt to get the other color until you're playbanned.

You're being super self-righteous about this. Also it's hilarious that you're upset playing white, when there are myriads of people playbanned every day because they can't stand being black.

Color pairing is NOT 100% random. It tries to balance colors and give you a preferably alterating color scheme. I remember being in an arena with just 2 or 3 other people and there was a fixed color pattern all the time. However, of course, maybe your opponent also wants alternating colors and it clashes. So someone has to continue their color streak, and it goes on recursively like this ... anyway from your naughty attitude it's obvious that your real streaks are shorter than what you're making up subjectively. And again, if you abort games, your streak will NOT end, as I said in my first post. Lichess will thwart your desperate attempt to get the other color until you're playbanned. You're being super self-righteous about this. Also it's hilarious that you're upset playing white, when there are myriads of people playbanned every day because they can't stand being black.

Is this like using the same number in a lottery, and getting to believe that as more and more regular consecutive draws do not pick the number, that there is an increased chance that the next time it will happen?
with 2 instead of the high number of lottery uniformly independent different draw events, that is.

The probability that N consecutive draws be the same can be logically computed. so can the probability of any N+1 consecutive draws sequence instances.

Then I think the human, having witnessed that particular sequence, and having also some notion that the repeated draws should be independent, makes that the next draw should have higher probability to be the complement of the known past repeated event.

N draws of 0, mean at N+1, if each draw were independent and unbiased (uniform), then N+1 draws being all 0, is smaller than N first be 0 and the last be 1. As one would expect frequency sampling (statistics is recording in memory or knowing the N first draws) to converge to the probabilities, eventually. I am saying that this may be the reasoning. I should read that paper.

but probability calculation does not follow. each repeated draw being independent, the probability of any sequence of 0s and 1s is always the same for all possible sequences of same length N. Pi of each event probability. p0^N. p0=p1.

all possible sequences of finite length are equi-probable, even those that look biased. I guess it is better to look at probability of sequences, and the repetition of such sequences, and then considering all of them.

So knowing one instance has all 0, has no effect on the next repeat probability or the augmented sequence with all 0. The op could compile same length as mentioned biased sequences that he or she has witnessed but from many different players. and then I wonder if the length of same coin flip consecutive sequences would be all over the place. If biased, then the same hypothesis would apply to all those randomly chosen players. If unbiased than we have more chance that way to get closer to statistics as probabilities. Replace the length with many players.

It might be a memory problem, either size of sequence length. or time to wait for sufficient length. Temperament, like patience levels, or others traits, might make one person wait longer before finding a given length of same coin flip looking bias. Memory size, persitence, and maybe even attention. Many players statisitcs should average that out. and allow more sequences to be seen in shorter amount of time.

Is this like using the same number in a lottery, and getting to believe that as more and more regular consecutive draws do not pick the number, that there is an increased chance that the next time it will happen? with 2 instead of the high number of lottery uniformly independent different draw events, that is. The probability that N consecutive draws be the same can be logically computed. so can the probability of any N+1 consecutive draws sequence instances. Then I think the human, having witnessed that particular sequence, and having also some notion that the repeated draws should be independent, makes that the next draw should have higher probability to be the complement of the known past repeated event. N draws of 0, mean at N+1, if each draw were independent and unbiased (uniform), then N+1 draws being all 0, is smaller than N first be 0 and the last be 1. As one would expect frequency sampling (statistics is recording in memory or knowing the N first draws) to converge to the probabilities, eventually. I am saying that this may be the reasoning. I should read that paper. but probability calculation does not follow. each repeated draw being independent, the probability of any sequence of 0s and 1s is always the same for all possible sequences of same length N. Pi of each event probability. p0^N. p0=p1. all possible sequences of finite length are equi-probable, even those that look biased. I guess it is better to look at probability of sequences, and the repetition of such sequences, and then considering all of them. So knowing one instance has all 0, has no effect on the next repeat probability or the augmented sequence with all 0. The op could compile same length as mentioned biased sequences that he or she has witnessed but from many different players. and then I wonder if the length of same coin flip consecutive sequences would be all over the place. If biased, then the same hypothesis would apply to all those randomly chosen players. If unbiased than we have more chance that way to get closer to statistics as probabilities. Replace the length with many players. It might be a memory problem, either size of sequence length. or time to wait for sufficient length. Temperament, like patience levels, or others traits, might make one person wait longer before finding a given length of same coin flip looking bias. Memory size, persitence, and maybe even attention. Many players statisitcs should average that out. and allow more sequences to be seen in shorter amount of time.

It is kind of interesting how many people misunderstand this post. It's kind of like posting on Facebook. They think their opinions are all that matter. And then when the person talks to explain, they attack them like they were being attacked. It's funny to me.

The point is simple. It is obvious I was venting. And during the post I turned it into a potential idea to cure it. Making it where the "Find new opponent" button forces color swap is not that hard and it doesn't hurt anything.

@Aighearach I have no clue what you are talking about. Most of my interaction is clarification of what I intended. Not my problem if you by default think everything is an argument. Maybe you should check that out? Could be an infectious disease. ;-)

@Cedur216 I understand all of that. I simply want a way to control it easier so I don't have to worry about randomness if I don't want to, but I also don't want to force black every game. It makes it more fair for me. To be honest, I don't really care about other people. I just need certain things to be easy for me. 99% of the time what happens in my account has little to do with my opponents other than when I play them a game or two. The rest of the time it's all my account, so their opinions on how my account is run is irrelevant. As long as I am within the server guidelines, it is not even the concern of the admin staff till I go out of server guidelines. So logically if I am basically requesting a feature that doesn't really mess with the algorithm negatively, there really is no need to even have a debate about it. It's just "Feedback" or "suggestion". Sure it started out venting, but I believe I am over that and have my wits about me. The rest of the people for the most part in this thread just want to battle. And that makes me laugh.

Trust me.. Adding to a button that is already within the interface an option to force color swap, is not that damaging to the system that has thousands of abusers daily. It might be a little more programming if they say wanted to add an option to toggle force color swap in the settings ignored during tournaments of course, but either way both options are viable. And really only a matter of opinion.

Considering my "corrections" it should be easy to understand that stats and randomness are little to do with what I am talking about. And people are just inserting them for no real reason.

(Edit: Good chance this is better in a suggestion thread, but then it still probably wouldn't get implemented.)

It is kind of interesting how many people misunderstand this post. It's kind of like posting on Facebook. They think their opinions are all that matter. And then when the person talks to explain, they attack them like they were being attacked. It's funny to me. The point is simple. It is obvious I was venting. And during the post I turned it into a potential idea to cure it. Making it where the "Find new opponent" button forces color swap is not that hard and it doesn't hurt anything. @Aighearach I have no clue what you are talking about. Most of my interaction is clarification of what I intended. Not my problem if you by default think everything is an argument. Maybe you should check that out? Could be an infectious disease. ;-) @Cedur216 I understand all of that. I simply want a way to control it easier so I don't have to worry about randomness if I don't want to, but I also don't want to force black every game. It makes it more fair for me. To be honest, I don't really care about other people. I just need certain things to be easy for me. 99% of the time what happens in my account has little to do with my opponents other than when I play them a game or two. The rest of the time it's all my account, so their opinions on how my account is run is irrelevant. As long as I am within the server guidelines, it is not even the concern of the admin staff till I go out of server guidelines. So logically if I am basically requesting a feature that doesn't really mess with the algorithm negatively, there really is no need to even have a debate about it. It's just "Feedback" or "suggestion". Sure it started out venting, but I believe I am over that and have my wits about me. The rest of the people for the most part in this thread just want to battle. And that makes me laugh. Trust me.. Adding to a button that is already within the interface an option to force color swap, is not that damaging to the system that has thousands of abusers daily. It might be a little more programming if they say wanted to add an option to toggle force color swap in the settings ignored during tournaments of course, but either way both options are viable. And really only a matter of opinion. Considering my "corrections" it should be easy to understand that stats and randomness are little to do with what I am talking about. And people are just inserting them for no real reason. (Edit: Good chance this is better in a suggestion thread, but then it still probably wouldn't get implemented.)

ok look so ... guess you shouldn't have vented so much? especially over a somewhat meaningless problem? people will judge your attitude based on how you act first. People posted stats because they thought you were just another immature moaner without relation to reality, like we've seen a good bunch of times on the forums before. People also immediately noticed that you broke sportsmanship guidelines out of despair (you haven't been out of server guidelines on forums but games-wise you've definitely been). Also you've been starting and inciting the battle so don't be surprised about it.

Lichess' system tries to make it fair for everyone, simple as that. You don't have to "fix" it with what you suggest, in fact that's the complete opposite of a fix. Imagine many people using that button, it would make pairing much harder. Besides you can even pick a color if you create a new game (read: click "New game", don't use quick pairing), you can even do that for rated games in standard, I should have mentioned that earlier lol

ok look so ... guess you shouldn't have vented so much? especially over a somewhat meaningless problem? people will judge your attitude based on how you act first. People posted stats because they thought you were just another immature moaner without relation to reality, like we've seen a good bunch of times on the forums before. People also immediately noticed that you broke sportsmanship guidelines out of despair (you haven't been out of server guidelines on forums but games-wise you've definitely been). Also you've been starting and inciting the battle so don't be surprised about it. Lichess' system tries to make it fair for everyone, simple as that. You don't have to "fix" it with what you suggest, in fact that's the complete opposite of a fix. Imagine many people using that button, it would make pairing much harder. Besides you can even pick a color if you create a new game (read: click "New game", don't use quick pairing), you can even do that for rated games in standard, I should have mentioned that earlier lol

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