Hello, I was wondering why using up the 25 seconds Lichess gives before a game starts leads to a cancelled game instead of starting the game. I have not seen this in other sites (even though in some you can cancel a game where you have not moved). I know that there is a punishment if you often use up theses seconds and do not begin the match. But this punishment is really mild, while the abuse is annoying. I play many games in sequence and there have been more that one instance where three different opponents in a row have let the 25 seconds count down to zero. Also I have had a number of instances where an opponent that has clearly lost asks for a rematch and lets those 25 seconds go by without moving, like if he was punishing me.
I would be very happy if you cancel the 25 seconds and make al started games a game. Or you could accept that all games have 25 seconds of curtesy to prepare that will not use up the total time of a game but once they are over the game begins, does not get cancelled. I guess this could also make your life easier because you would not have to oversee repeated offenders and punish them (even if so lightly).
Hello, I was wondering why using up the 25 seconds Lichess gives before a game starts leads to a cancelled game instead of starting the game. I have not seen this in other sites (even though in some you can cancel a game where you have not moved). I know that there is a punishment if you often use up theses seconds and do not begin the match. But this punishment is really mild, while the abuse is annoying. I play many games in sequence and there have been more that one instance where three different opponents in a row have let the 25 seconds count down to zero. Also I have had a number of instances where an opponent that has clearly lost asks for a rematch and lets those 25 seconds go by without moving, like if he was punishing me.
I would be very happy if you cancel the 25 seconds and make al started games a game. Or you could accept that all games have 25 seconds of curtesy to prepare that will not use up the total time of a game but once they are over the game begins, does not get cancelled. I guess this could also make your life easier because you would not have to oversee repeated offenders and punish them (even if so lightly).
imo it would be more vexing to have to wait for 10 or 15 mins (however long the game is ) for my opponent's time to run out then have the game abort after 30 seconds.
imo it would be more vexing to have to wait for 10 or 15 mins (however long the game is ) for my opponent's time to run out then have the game abort after 30 seconds.
True, but your opponent would lose the game -not to mention that he/she will also lose time
True, but your opponent would lose the game -not to mention that he/she will also lose time
It may be better if after that time, the player's clock does start ticking down and within a period they need to click a "still thinking" button.
Especially useful in chess960 anyway. But could also be useful for black in a game where white played an unexpected opening move and you want to think a bit on how to respond. Either in other variants or even in standard chess where your opponent maybe opened an off-beat move.
It may be better if after that time, the player's clock does start ticking down and within a period they need to click a "still thinking" button.
Especially useful in chess960 anyway. But could also be useful for black in a game where white played an unexpected opening move and you want to think a bit on how to respond. Either in other variants or even in standard chess where your opponent maybe opened an off-beat move.
I was wondering why using up the 25 seconds Lichess gives before a game starts leads to a cancelled game instead of starting the game.
It doesn't do that in tournaments, or at least not that I'm aware of.
But it does do it in games. I think they should fix this.
>I was wondering why using up the 25 seconds Lichess gives before a game starts leads to a cancelled game instead of starting the game.
It doesn't do that in tournaments, or at least not that I'm aware of.
But it does do it in games. I think they should fix this.
I completely agree. The comparison with tournaments is a good argument I had not thought of.
I completely agree. The comparison with tournaments is a good argument I had not thought of.
@FervargasB said in #3:
True, but your opponent would lose the game -not to mention that he/she will also lose time
thats only if they are there odds are if they not there in the first 30 secs they wont be there for the rest
making the systems only purpose is to make players wait a full games time to do nothing
why not just make it that those 25 seconds just count on the clock normally
i think lichess reason would be to allow people on slower connection to load the page
@FervargasB said in #3:
> True, but your opponent would lose the game -not to mention that he/she will also lose time
thats only if they are there odds are if they not there in the first 30 secs they wont be there for the rest
making the systems only purpose is to make players wait a full games time to do nothing
why not just make it that those 25 seconds just count on the clock normally
i think lichess reason would be to allow people on slower connection to load the page
I would be very happy if you cancel the 25 seconds and make al started games a game
That's how it works in Swiss tournaments, where you get paired for a round and at a given time the round starts (all the boards at the same time).
In arenas and lobby games I think the focus is on the other player not having to wait the whole game to be able to move on to the next game.
> I would be very happy if you cancel the 25 seconds and make al started games a game
That's how it works in Swiss tournaments, where you get paired for a round and at a given time the round starts (all the boards at the same time).
In arenas and lobby games I think the focus is on the other player not having to wait the whole game to be able to move on to the next game.
This morning it happened again. I played against somebody who lost badly. He asked for a rematch. I accepted. The 25 seconds counted down to zero and he did not start the game. The consequence? A chat message telling him to be careful because he might be sanctioned with a few minutes of cancelation.
This morning it happened again. I played against somebody who lost badly. He asked for a rematch. I accepted. The 25 seconds counted down to zero and he did not start the game. The consequence? A chat message telling him to be careful because he might be sanctioned with a few minutes of cancelation.