This message was just sent to my opponent after a recent game. They proposed a takeback after what I thought was an obvious blunder. I did my usual ask "what move did you mean to make" since I only takeback slips or opening brainfarts. I think there may have been a language barrier or they weren't checking chat, so the clock ran out.
So, simple feature change request, I think that if there's an active takeback request, players shouldn't receive a warning/ban. If a player thinks the opponent might allow a takeback, there's no reason to resign. I was on the other end of this where I meant to trade pieces and slipped, and my opponent waited for my time to almost expire before accepting the takeback, where I would have waited for it to expire.
At the risk of getting off-topic, I have an idea for amending the takeback system to help with this:
- side A offers takeback
- side B asks for a confirmation of what they intended to play. clock paused during this time.
- side A locks in a move within ~10 seconds.
- side B gets ~10 seconds to allow or deny the locked in move
- play on
I can see this idea getting abused by people who never intended to allow the takeback, but I think it's better than the sometimes >2 minutes I've waited for takeback responses.
This message was just sent to my opponent after a recent game. They proposed a takeback after what I thought was an obvious blunder. I did my usual ask "what move did you mean to make" since I only takeback slips or opening brainfarts. I think there may have been a language barrier or they weren't checking chat, so the clock ran out.
So, simple feature change request, I think that if there's an active takeback request, players shouldn't receive a warning/ban. If a player thinks the opponent might allow a takeback, there's no reason to resign. I was on the other end of this where I meant to trade pieces and slipped, and my opponent waited for my time to almost expire before accepting the takeback, where I would have waited for it to expire.
At the risk of getting off-topic, I have an idea for amending the takeback system to help with this:
- side A offers takeback
- side B asks for a confirmation of what they intended to play. clock paused during this time.
- side A locks in a move within ~10 seconds.
- side B gets ~10 seconds to allow or deny the locked in move
- play on
I can see this idea getting abused by people who never intended to allow the takeback, but I think it's better than the sometimes >2 minutes I've waited for takeback responses.
I can't understand why people take the warning so seriously: it's a warning. Not like they get banned immediately. Only if it happens repeatedly.
Regarding takebacks: I'm curious. Do a lot of you do this negotiating with their opponent? I never do.
But then I usually decline the takebacks anyways, because mouse I consider slips or "brain farts" as part of the game, especially with shorter time controls. Or I fail to notice the request
And if the opponent want's to wait.. well. it's their time to do with as they please. I wouldn't expect a feedback response after 2 minutes.
I can't understand why people take the warning so seriously: it's a warning. Not like they get banned immediately. Only if it happens repeatedly.
Regarding takebacks: I'm curious. Do a lot of you do this negotiating with their opponent? I never do.
But then I usually decline the takebacks anyways, because mouse I consider slips or "brain farts" as part of the game, especially with shorter time controls. Or I fail to notice the request
And if the opponent want's to wait.. well. it's their time to do with as they please. I wouldn't expect a feedback response after 2 minutes.
PSA: have less headaches, deactivate takebacks for good.
https://lichess.org/account/preferences/game-behavior#takebacksWithOpponentApproval
tbo I like takebacks just maybe give the guy who approved it 2 minutes extra (not bullet and ultrabullet.)
tbo I like takebacks just maybe give the guy who approved it 2 minutes extra (not bullet and ultrabullet.)