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unfair way to regain premove initiative with connection manipulaition

@nadjarostowa I was thinking about what said, after all with chrome afaik may be quite easy to change stimulated lag with even a shortcut.
If after a move someone simulate a lag of let say 0,5s it may break opponent premoves chain without expending much time.
That will be also undetectable and very fast I imagine.

@nadjarostowa I was thinking about what said, after all with chrome afaik may be quite easy to change stimulated lag with even a shortcut. If after a move someone simulate a lag of let say 0,5s it may break opponent premoves chain without expending much time. That will be also undetectable and very fast I imagine.

i wouldn't mind my opp using this tweak

id Bxf7...+ CHECK!

finished, his premove initiative

i wouldn't mind my opp using this tweak id Bxf7...+ CHECK! finished, his premove initiative

@DuMussDieUhrDruecken said in #12:

i wouldn't mind my opp using this tweak

id Bxf7...+ CHECK!

finished, his premove initiative

checks won't always be around and you just lost a bishop

@DuMussDieUhrDruecken said in #12: > i wouldn't mind my opp using this tweak > > id Bxf7...+ CHECK! > > finished, his premove initiative checks won't always be around and you just lost a bishop

@Ender88 said in #11:

If after a move someone simulate a lag of let say 0,5s it may break opponent premoves chain without expending much time.
That will be also undetectable and very fast I imagine.

Note that you need this after the opponent's move has arrived, so that you enter two moves while the connection is down. This then sends your move, then their premove is played, then your premove is played... While they only had the sum of lags to enter their next premove.

It doesn't seem conceptually different than any other form of "lag cheating".

As for detectability... I guess statistics would show this.

@Ender88 said in #11: > If after a move someone simulate a lag of let say 0,5s it may break opponent premoves chain without expending much time. > That will be also undetectable and very fast I imagine. Note that you need this after the opponent's move has arrived, so that you enter two moves while the connection is down. This then sends your move, then their premove is played, then your premove is played... While they only had the sum of lags to enter their next premove. It doesn't seem conceptually different than any other form of "lag cheating". As for detectability... I guess statistics would show this.