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Uneven time control format when?

I know there's a way, like, to start 5+0 match and then add time to your opponent so it would be like 5:00 vs 6:00. However the addition adds strictly 15 seconds, no way to make it add +1 or +120 instead. Uneven time control is necessary for armageddon tie-breakers for friendly tournaments, for example. Or for simply playing with handicap. I also would be glad to know if it is already asked feature or not.

I know there's a way, like, to start 5+0 match and then add time to your opponent so it would be like 5:00 vs 6:00. However the addition adds strictly 15 seconds, no way to make it add +1 or +120 instead. Uneven time control is necessary for armageddon tie-breakers for friendly tournaments, for example. Or for simply playing with handicap. I also would be glad to know if it is already asked feature or not.

Or just click the button 4 times to add a minute. It's not that hard.

Also, why do you need armageddon tie breakers in a friendly tournament?

Or just click the button 4 times to add a minute. It's not that hard. Also, why do you need armageddon tie breakers in a friendly tournament?

A group of friends and I started playing fun tournaments with 10min+0. However since one of us is way more experienced, he usually plays with only one minute. We used to play on some other side and the strong player would just resign when he went under 9:00. There are clearly a lot of disadvantages to this concept. (games have to be unrated, else this would cause quite some chaos, it is not precise and it is inconvenient because there is no warning, when time is running low/out...)
Clearly adding time is not an option. Even if there is a way to reduce time, this is clearly inconvenient. I would guess, that this is actually an issue sufficiently common so that one should expect a nice solution for it.
Maybe add an option to Berserk, where depending on elo difference, the stronger player automatically berserks and does not get more points if he wins?

A group of friends and I started playing fun tournaments with 10min+0. However since one of us is way more experienced, he usually plays with only one minute. We used to play on some other side and the strong player would just resign when he went under 9:00. There are clearly a lot of disadvantages to this concept. (games have to be unrated, else this would cause quite some chaos, it is not precise and it is inconvenient because there is no warning, when time is running low/out...) Clearly adding time is not an option. Even if there is a way to reduce time, this is clearly inconvenient. I would guess, that this is actually an issue sufficiently common so that one should expect a nice solution for it. Maybe add an option to Berserk, where depending on elo difference, the stronger player automatically berserks and does not get more points if he wins?

@affstein said in #4:

A group of friends and I started playing fun tournaments with 10min+0. However since one of us is way more experienced, he usually plays with only one minute. We used to play on some other side and the strong player would just resign when he went under 9:00. There are clearly a lot of disadvantages to this concept. (games have to be unrated, else this would cause quite some chaos, it is not precise and it is inconvenient because there is no warning, when time is running low/out...)
Clearly adding time is not an option. Even if there is a way to reduce time, this is clearly inconvenient. I would guess, that this is actually an issue sufficiently common so that one should expect a nice solution for it.
Maybe add an option to Berserk, where depending on elo difference, the stronger player automatically berserks and does not get more points if he wins?

As for us, we just play casual against each other. Ranked is for fair play versus random people online.

upd: by the way, we did the same with 10:00 versus 1:00. It'd still be much much better to have an option to start as 10:00 versus 1:00 then just surrender at 9:00/8:59? it's just more difficult.

@AsDaGo said in #3:

Also, why do you need armageddon tie breakers in a friendly tournament?

Because we play best of 2N (color alternation), so there's a possibility of endless amount of games until the winner will be decided (e.g. 3-3 after bo6, 4-4 after bo8, etc), that's where tiebreak is useful.

@ItsGam3Tyme said in #2:

You can use the api lichess.org/api#tag/Challenges/operation/roundAddTime

This is useful, thank you! I'll try to figure it out.

@AsDaGo said in #3:

Or just click the button 4 times to add a minute. It's not that hard.

Sometimes it's need to be not +15 but +1/2/3/4/5/6/7/8/9/10/11/12/13/14/16/17/18/19/20/21/22/23/etc not divisible by 15. E.g. when you decide time control by betting:

https://www.youtube.com/watch?v=ankNVqF7tbo

And also imagine adding 10/20/30 minutes with +15 button, that's kinda... let's say "uncomfortable" at the very least.

@affstein said in #4: > A group of friends and I started playing fun tournaments with 10min+0. However since one of us is way more experienced, he usually plays with only one minute. We used to play on some other side and the strong player would just resign when he went under 9:00. There are clearly a lot of disadvantages to this concept. (games have to be unrated, else this would cause quite some chaos, it is not precise and it is inconvenient because there is no warning, when time is running low/out...) > Clearly adding time is not an option. Even if there is a way to reduce time, this is clearly inconvenient. I would guess, that this is actually an issue sufficiently common so that one should expect a nice solution for it. > Maybe add an option to Berserk, where depending on elo difference, the stronger player automatically berserks and does not get more points if he wins? As for us, we just play casual against each other. Ranked is for fair play versus random people online. upd: by the way, we did the same with 10:00 versus 1:00. It'd still be much much better to have an option to start as 10:00 versus 1:00 then just surrender at 9:00/8:59? it's just more difficult. @AsDaGo said in #3: > Also, why do you need armageddon tie breakers in a friendly tournament? Because we play best of 2N (color alternation), so there's a possibility of endless amount of games until the winner will be decided (e.g. 3-3 after bo6, 4-4 after bo8, etc), that's where tiebreak is useful. @ItsGam3Tyme said in #2: > You can use the api lichess.org/api#tag/Challenges/operation/roundAddTime This is useful, thank you! I'll try to figure it out. @AsDaGo said in #3: > Or just click the button 4 times to add a minute. It's not that hard. Sometimes it's need to be not +15 but +1/2/3/4/5/6/7/8/9/10/11/12/13/14/16/17/18/19/20/21/22/23/etc not divisible by 15. E.g. when you decide time control by betting: https://www.youtube.com/watch?v=ankNVqF7tbo And also imagine adding 10/20/30 minutes with +15 button, that's kinda... let's say "uncomfortable" at the very least.

@let_me_di3 said in #5:

Sometimes it's need to be not +15 but +1/2/3/4/5/6/7/8/9/10/11/12/13/14/16/17/18/19/20/21/22/23/etc not divisible by 15. E.g. when you decide time control by betting:

And also imagine adding 10/20/30 minutes with +15 button, that's kinda... let's say "uncomfortable" at the very least.

Fair enough. Hopefully you get the API working. Seems like you shouldn't be able to add time to other people's games though, so I don't know how that's going to work.

@let_me_di3 said in #5: > Sometimes it's need to be not +15 but +1/2/3/4/5/6/7/8/9/10/11/12/13/14/16/17/18/19/20/21/22/23/etc not divisible by 15. E.g. when you decide time control by betting: > > And also imagine adding 10/20/30 minutes with +15 button, that's kinda... let's say "uncomfortable" at the very least. Fair enough. Hopefully you get the API working. Seems like you shouldn't be able to add time to other people's games though, so I don't know how that's going to work.

I think it'd be ok to require a temprorary API key with a "challenge write" permission. AFAIK this will allow to create a challenge from other person and to increase time to their opponent as well. However, the opponent still required to press "+" button several times. E.g.:

Target time: 15:00 -vs- 8:52

Player A hosts a game 8:00 -vs- 8:00
Player A adds 52 seconds to their opponent
Player B presses "+" button 28 times

https://i.postimg.cc/VkVdPLnH/image.png

Bc it seems like there's no such API to decrease time or to host match between two other players...

I think it'd be ok to require a temprorary API key with a "challenge write" permission. AFAIK this will allow to create a challenge from other person and to increase time to their opponent as well. However, the opponent still required to press "+" button several times. E.g.: Target time: 15:00 -vs- 8:52 Player A hosts a game 8:00 -vs- 8:00 Player A adds 52 seconds to their opponent Player B presses "+" button 28 times https://i.postimg.cc/VkVdPLnH/image.png Bc it seems like there's no such API to __decrease__ time or to host match between two other players...

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