I agree it is better than some systems.
I think the only way to be truly accurate would be to do away with individual scores and instead rate people through a points system where points are gained through competitive play - in other words in tournaments.
For example, supposing the system in place scored the top 100 people in a tournament but only the best 100 results that a player has in a specific timescale defines their overall rating...
That would keep their score 'current' and stop score inflation from the number of games someone plays.
I'm not sure how one would go about testing that except by taking a sample of current players of different levels and examining their rating under a new system... and I'm not sure I'm clever enough to do that :D
Glicko 2 works, of course, very well for longer games, where the differential in level between players rated say 200 points apart is so much greater in reality.
I'm going to have to go away and think about this :)
I agree it is better than some systems.
I think the only way to be truly accurate would be to do away with individual scores and instead rate people through a points system where points are gained through competitive play - in other words in tournaments.
For example, supposing the system in place scored the top 100 people in a tournament but only the best 100 results that a player has in a specific timescale defines their overall rating...
That would keep their score 'current' and stop score inflation from the number of games someone plays.
I'm not sure how one would go about testing that except by taking a sample of current players of different levels and examining their rating under a new system... and I'm not sure I'm clever enough to do that :D
Glicko 2 works, of course, very well for longer games, where the differential in level between players rated say 200 points apart is so much greater in reality.
I'm going to have to go away and think about this :)