@Toadofsky -- I was not aware that not all the points are refunded. Btw, why is that?
Re. sitting in lost positions -- I agree it's annoying. But how is that different from the same scenario arising in a regular game? Especially in a Bullet match, the most one can lose overall due to this behavior is a few minutes, then one can block that particular opponent and be done with it. Not ideal, but not the end of the world either, imho.
Re. delay between games -- I was thinking of having the games succeed one another automatically, with a predetermined delay (maybe proportional to how long/short the time control is). Something similar to the Simul functionality.
Re. increasing lag -- Not sure what you are referring to here? And if that's an issue, how is it addressed in regular games?
@Toadofsky -- I was not aware that not all the points are refunded. Btw, why is that?
Re. sitting in lost positions -- I agree it's annoying. But how is that different from the same scenario arising in a regular game? Especially in a Bullet match, the most one can lose overall due to this behavior is a few minutes, then one can block that particular opponent and be done with it. Not ideal, but not the end of the world either, imho.
Re. delay between games -- I was thinking of having the games succeed one another automatically, with a predetermined delay (maybe proportional to how long/short the time control is). Something similar to the Simul functionality.
Re. increasing lag -- Not sure what you are referring to here? And if that's an issue, how is it addressed in regular games?
@Pashut It's because a person who just played a cheater might (through games against other opponents) regain their points before the refund takes effect, then suddenly (after refund) be rated higher than most GMs.
@Pashut It's because a person who just played a cheater might (through games against other opponents) regain their points before the refund takes effect, then suddenly (after refund) be rated higher than most GMs.
Maybe tournament-like challenges would be good. So if someone joins my challenge it would be like playing a tournament with pre-set number of games, say, 10. If you play one game and quit after this, you don't lose rating points for other games, but you lose the tournament, so it would still discourage people from leaving.
Because if someone loses internet connection, they are going to lose too much rating points. If it's 9 games they have unfinished, it may be 100-200 rating points. This would produce too much rating fluctuations. To win such tournament you need to win at least half of the games + 1. And if you quit without finishing, but you have half + 1 games won for you, you may still win. In such case there would be no worries about cheaters and losing too much rating points. However, there would not be so strong guarantee that an opponent finishes all the games, but in such case you'll know that you won the match anyway.
Maybe tournament-like challenges would be good. So if someone joins my challenge it would be like playing a tournament with pre-set number of games, say, 10. If you play one game and quit after this, you don't lose rating points for other games, but you lose the tournament, so it would still discourage people from leaving.
Because if someone loses internet connection, they are going to lose too much rating points. If it's 9 games they have unfinished, it may be 100-200 rating points. This would produce too much rating fluctuations. To win such tournament you need to win at least half of the games + 1. And if you quit without finishing, but you have half + 1 games won for you, you may still win. In such case there would be no worries about cheaters and losing too much rating points. However, there would not be so strong guarantee that an opponent finishes all the games, but in such case you'll know that you won the match anyway.
@Toadofsky -- Thanks for clarifying.
I'll have to think about that more, but at first glance it honestly feels a bit weird to me. I understand the idea of keeping the rating relevant and correct, however imho, subsequent good/bad play against OTHER opponents should have no bearing on the fact they in fact lost to a confirmed cheater. So, I think they should be refunded in full the points that were basically "stolen" from them by the cheater. Just my 2c.
@Toadofsky -- Thanks for clarifying.
I'll have to think about that more, but at first glance it honestly feels a bit weird to me. I understand the idea of keeping the rating relevant and correct, however imho, subsequent good/bad play against OTHER opponents should have no bearing on the fact they in fact lost to a confirmed cheater. So, I think they should be refunded in full the points that were basically "stolen" from them by the cheater. Just my 2c.
@Pashut, there is a problem with refunding all the rating points in some cases. For example there is a 2300-rated (and this is their best result) player. They played against a cheater 10 games, so their rating became 2150. But then this player is able to achieve 2300 or, at least 2250 after some games, because this is how rating works. And then this player gets 150 points back and becomes 2400 rated. But they would never (at least for a current time) achieve 2400. And then this player would start sitting on the new "record". But their real strength is not 2400, but only 2300. So they refund only partly, so that a new rating would not exceed real strength of a player. However, if a player didn't play after losing to the cheater, they would get all rating refund, and become 2300 again.
This can also result in some players consciously playing or continuing playing games against cheaters, so that they could quickly gain rating points back before refund, and then also get refunded to achieve a peak they never previously were capable of.
@Pashut, there is a problem with refunding all the rating points in some cases. For example there is a 2300-rated (and this is their best result) player. They played against a cheater 10 games, so their rating became 2150. But then this player is able to achieve 2300 or, at least 2250 after some games, because this is how rating works. And then this player gets 150 points back and becomes 2400 rated. But they would never (at least for a current time) achieve 2400. And then this player would start sitting on the new "record". But their real strength is not 2400, but only 2300. So they refund only partly, so that a new rating would not exceed real strength of a player. However, if a player didn't play after losing to the cheater, they would get all rating refund, and become 2300 again.
This can also result in some players consciously playing or continuing playing games against cheaters, so that they could quickly gain rating points back before refund, and then also get refunded to achieve a peak they never previously were capable of.
@Chesstroll_Ingot -- Yeah, that's basically what @Toadofsky explained also. Noted + as I said, I'll have to sort out my feelings regarding this... :)
But we digress, I think. If the points are refunded only partially in case of cheating, then a match (i.e. series of games) would be no different. Players would take that into account when deciding to create/join a match.
Btw, would it be possible to create + publicize a voting system for feature requests? It would give everyone a better understanding of how popular/not popular a proposal really is.
@Chesstroll_Ingot -- Yeah, that's basically what @Toadofsky explained also. Noted + as I said, I'll have to sort out my feelings regarding this... :)
But we digress, I think. If the points are refunded only partially in case of cheating, then a match (i.e. series of games) would be no different. Players would take that into account when deciding to create/join a match.
Btw, would it be possible to create + publicize a voting system for feature requests? It would give everyone a better understanding of how popular/not popular a proposal really is.