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Custom Time control

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@BulgarianBoi said in #1:

Say I want to create a game versus a friend. I just want to play with 1 minute on the clock for me, and have the friend get 10 minutes. Is it possible to create a game with this type of time control? If so, how?
No

@BulgarianBoi said in #1: > Say I want to create a game versus a friend. I just want to play with 1 minute on the clock for me, and have the friend get 10 minutes. Is it possible to create a game with this type of time control? If so, how? No

It is possible @BulgarianBoi
Challenge your friend to a casual 1+0 game.
Make sure you both have enabled "Give more time", the bottom option in the preferences: https://lichess.org/account/preferences/chess-clock
Then, you can "spam" the moretime-button (plus) as long as your friend has gotten the desired 10 minutes, each click on plus adds 15 seconds to their clock.
PS: I would recommend to disable that option again once you play rated games in the pool.

It is possible @BulgarianBoi Challenge your friend to a casual 1+0 game. Make sure you both have enabled "Give more time", the bottom option in the preferences: https://lichess.org/account/preferences/chess-clock Then, you can "spam" the moretime-button (plus) as long as your friend has gotten the desired 10 minutes, each click on plus adds 15 seconds to their clock. PS: I would recommend to disable that option again once you play rated games in the pool.

Probably only works in tournaments, but set both clocks at 10 minutes. Press the berserk button. @BulgarianBoi
Is the Berserk button available also on one on one games? If not maybe it should be.

Feature Request: Berserk button feature showing how much percentage of time a player can remove. Berserk [50 to 99]% of present time control. Pre-set a preference number before pressing Berserk button. The percentage could be auto set according to rating differences.

How should players be rated when the time controls are from two categories of time controls, like a Classical time control vs Bullet time control?

Would it not be best for the rating system to file the game under the time category the player used after the berserk button was pressed ? If so ... Then here's another Feature Request:

If both Berserk, then the players are using a different time category all together and should be treated as so. A rating must jive with the time control used by the players. If the berserk modified the time control to a new category like a bullet game, then it should be rated as a bullet game. Both players know the game will not last as long if a berserk button is pressed. So maybe even if one player berserks a rapid game then the game should be considered a bullet game and sorted in the database accordingly.

https://chesscience.com/armageddon-chess-game-the-sudden-death-tiebreaker/

Probably only works in tournaments, but set both clocks at 10 minutes. Press the berserk button. @BulgarianBoi Is the Berserk button available also on one on one games? If not maybe it should be. Feature Request: Berserk button feature showing how much percentage of time a player can remove. Berserk [50 to 99]% of present time control. Pre-set a preference number before pressing Berserk button. The percentage could be auto set according to rating differences. How should players be rated when the time controls are from two categories of time controls, like a Classical time control vs Bullet time control? Would it not be best for the rating system to file the game under the time category the player used after the berserk button was pressed ? If so ... Then here's another Feature Request: If both Berserk, then the players are using a different time category all together and should be treated as so. A rating must jive with the time control used by the players. If the berserk modified the time control to a new category like a bullet game, then it should be rated as a bullet game. Both players know the game will not last as long if a berserk button is pressed. So maybe even if one player berserks a rapid game then the game should be considered a bullet game and sorted in the database accordingly. https://chesscience.com/armageddon-chess-game-the-sudden-death-tiebreaker/

@Toscani said in #4:

Probably only works in tournaments, but set both clocks at 10 minutes. Press the berserk button.
That is not what OP was asking for. I have answered their question in #3, it works perfectly on friends challenge.<
So the rest below is completely off-topic, but I will still try to disagree with your points. :-D

Is the Berserk button available also on one on one games? If not maybe it should be.
No, berserk is only available in arena tournaments. It is an unique lichess feature.
Wait... are you seriously suggesting to have the option to berserk in all games?! :o

Feature Request: Berserk button feature showing how much percentage of time a player can remove. Berserk [50 to 99]% of present time control. Pre-set a preference number before pressing Berserk button. The percentage could be auto set according to rating differences.

Hey, that feels totally wrong and disrespectful.
A game starts with equal position, we play against pieces and not against imaginary numbers of the players.
Making the "chances" visible in your suggested berserk-percentages might influence the participants.
Also, imagine removing 99% of your time! :o

How should players be rated when the time controls are from two categories of time controls, like a Classical time control vs Bullet time control?
Would it not be best for the rating system to file the game under the time category the player used after the berserk button was pressed ? If so ... Then here's another Feature Request:
If both Berserk, then the players are using a different time category all together and should be treated as so. A rating must jive with the time control used by the players. If the berserk modified the time control to a new category like a bullet game, then it should be rated as a bullet game. Both players know the game will not last as long if a berserk button is pressed. So maybe even if one player berserks a rapid game then the game should be considered a bullet game and sorted in the database accordingly.

They are rated in the category they have signed to play for.
There is absolutely no need to create separate berserk ratings, the ones who want to have it accurate, can create alternative berserk accounts. Also, the stats of how much one is taking berserk are visible on profile, for example here on my 100% berserk bullet account: https://lichess.org/@/ZerkingQueen/perf/bullet
Also, please let me correct you: if one player takes berserk in rapid, the game is turned into blitz - not into bullet.
It always goes down ONE time control.

Last, but not least: such thing as "both berserk" does not exist.
Someone of "both" has to do it first - and the opponent might or might not berserk back.
Hence, it is a huge risk the first player takes.

@Toscani said in #4: > Probably only works in tournaments, but set both clocks at 10 minutes. Press the berserk button. That is not what OP was asking for. I have answered their question in #3, it works perfectly on friends challenge.< So the rest below is completely off-topic, but I will still try to disagree with your points. :-D > Is the Berserk button available also on one on one games? If not maybe it should be. No, berserk is only available in arena tournaments. It is an unique lichess feature. Wait... are you seriously suggesting to have the option to berserk in all games?! :o > Feature Request: Berserk button feature showing how much percentage of time a player can remove. Berserk [50 to 99]% of present time control. Pre-set a preference number before pressing Berserk button. The percentage could be auto set according to rating differences. Hey, that feels totally wrong and disrespectful. A game starts with equal position, we play against pieces and not against imaginary numbers of the players. Making the "chances" visible in your suggested berserk-percentages might influence the participants. Also, imagine removing 99% of your time! :o > How should players be rated when the time controls are from two categories of time controls, like a Classical time control vs Bullet time control? > Would it not be best for the rating system to file the game under the time category the player used after the berserk button was pressed ? If so ... Then here's another Feature Request: > If both Berserk, then the players are using a different time category all together and should be treated as so. A rating must jive with the time control used by the players. If the berserk modified the time control to a new category like a bullet game, then it should be rated as a bullet game. Both players know the game will not last as long if a berserk button is pressed. So maybe even if one player berserks a rapid game then the game should be considered a bullet game and sorted in the database accordingly. They are rated in the category they have signed to play for. There is absolutely no need to create separate berserk ratings, the ones who want to have it accurate, can create alternative berserk accounts. Also, the stats of how much one is taking berserk are visible on profile, for example here on my 100% berserk bullet account: https://lichess.org/@/ZerkingQueen/perf/bullet Also, please let me correct you: if one player takes berserk in rapid, the game is turned into blitz - not into bullet. It always goes down ONE time control. Last, but not least: such thing as "both berserk" does not exist. Someone of "both" has to do it first - and the opponent might or might not berserk back. Hence, it is a huge risk the first player takes.

I see no need to quote or ping. Your solution was good, but I added to it. Obviously the first post was like a what-if scenario. So I custom time controlled an idea to brain storm another ideas that might be fitting for the OP and the subject title.

I saw the change possible using a Berserk button. The original OP idea could have been to create some sort of Armageddon game. Who knows ...

There is no feature for Armageddon or a variant of it, except using the Berserk in tournaments. So why not have the Berserk in single games ?

In my view, having a slow time control and playing the game like it was an ultra bullet feels exactly like pressing a Berserk at 99%. The numbers used in the posts were just there as examples.

I think the Berserk should be automated rather than manual. If an Expert plays a beginner, surely the Expert can respect the beginner by cutting the time accordingly, for a fair challenge. They have all to gain with that experience.

It might even be good to have an occasional tournament that would balance the time controls according to the ratings. With that in mind, I can imagine a berserk for one player could happen if the rating were to large for the pairing.

Thankyou for your posts.

I see no need to quote or ping. Your solution was good, but I added to it. Obviously the first post was like a what-if scenario. So I custom time controlled an idea to brain storm another ideas that might be fitting for the OP and the subject title. I saw the change possible using a Berserk button. The original OP idea could have been to create some sort of Armageddon game. Who knows ... There is no feature for Armageddon or a variant of it, except using the Berserk in tournaments. So why not have the Berserk in single games ? In my view, having a slow time control and playing the game like it was an ultra bullet feels exactly like pressing a Berserk at 99%. The numbers used in the posts were just there as examples. I think the Berserk should be automated rather than manual. If an Expert plays a beginner, surely the Expert can respect the beginner by cutting the time accordingly, for a fair challenge. They have all to gain with that experience. It might even be good to have an occasional tournament that would balance the time controls according to the ratings. With that in mind, I can imagine a berserk for one player could happen if the rating were to large for the pairing. Thankyou for your posts.

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