Simuls are great fun indeed.
From my experience last night, I think it might be useful to have another field when creating Simul:
Minimum and Maximum bullet rating (with min number of games played at bullet)
I played a simul last night and some were really strong bullet opponents on 1-1 games. And for me bullet is like an intuition test of skill, so i would like to create a Simul maybe limiting opponents in this regard of the 'strength of their intuition'.
I think I would find it more encouraging to more easily set the maximum bullet rating of the participants (and minimum to ensure they have played bullet)
The argument about intuition for bullet chess is made in this video:
www.youtube.com/watch?v=2wzs33wvr9E
See 1:25 onwards
Feedback welcome
From my experience last night, I think it might be useful to have another field when creating Simul:
Minimum and Maximum bullet rating (with min number of games played at bullet)
I played a simul last night and some were really strong bullet opponents on 1-1 games. And for me bullet is like an intuition test of skill, so i would like to create a Simul maybe limiting opponents in this regard of the 'strength of their intuition'.
I think I would find it more encouraging to more easily set the maximum bullet rating of the participants (and minimum to ensure they have played bullet)
The argument about intuition for bullet chess is made in this video:
www.youtube.com/watch?v=2wzs33wvr9E
See 1:25 onwards
Feedback welcome