Why do so many players in bullet have 4 bars? To have 4 bars, you need a ping of up to 200 ms, which is already too much for most online games. A ping of 200 ms will make almost any game unplayable. But their ping is much higher 300-400 ms! But it seems to me that such players gain an advantage here because at the beginning and end of the game, they move very quickly, wasting almost no time. By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection. Even their playing style shows that they are calculating this, because they play the opening very quickly, spend a lot of time in the middle, and make pointless premoves at the end. It's so annoying.
For example, on chescom, their help section says that there is a 200 ms limit for bullets. This is a more correct option. Imagine what would happen in online shooters if, a second after being killed, a player came back to life and destroyed their opponent because of such lag compensation.
Why do so many players in bullet have 4 bars? To have 4 bars, you need a ping of up to 200 ms, which is already too much for most online games. A ping of 200 ms will make almost any game unplayable. But their ping is much higher 300-400 ms! But it seems to me that such players gain an advantage here because at the beginning and end of the game, they move very quickly, wasting almost no time. By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection. Even their playing style shows that they are calculating this, because they play the opening very quickly, spend a lot of time in the middle, and make pointless premoves at the end. It's so annoying.
For example, on chescom, their help section says that there is a 200 ms limit for bullets. This is a more correct option. Imagine what would happen in online shooters if, a second after being killed, a player came back to life and destroyed their opponent because of such lag compensation.
@AquilaReale64 said in #1:
Why do so many players in bullet have 4 bars? To have 4 bars, you need a ping of up to 200 ms, which is already too much for most online games. A ping of 200 ms will make almost any game unplayable. But their ping is much higher 300-400 ms! But it seems to me that such players gain an advantage here because at the beginning and end of the game, they move very quickly, wasting almost no time. By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection. Even their playing style shows that they are calculating this, because they play the opening very quickly, spend a lot of time in the middle, and make pointless premoves at the end. It's so annoying.
For example, on chescom, their help section says that there is a 200 ms limit for bullets. This is a more correct option. Imagine what would happen in online shooters if, a second after being killed, a player came back to life and destroyed their opponent because of such lag compensation.
Your connection is your responsibility. If you lag, just play real chess.
@AquilaReale64 said in #1:
> Why do so many players in bullet have 4 bars? To have 4 bars, you need a ping of up to 200 ms, which is already too much for most online games. A ping of 200 ms will make almost any game unplayable. But their ping is much higher 300-400 ms! But it seems to me that such players gain an advantage here because at the beginning and end of the game, they move very quickly, wasting almost no time. By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection. Even their playing style shows that they are calculating this, because they play the opening very quickly, spend a lot of time in the middle, and make pointless premoves at the end. It's so annoying.
> For example, on chescom, their help section says that there is a 200 ms limit for bullets. This is a more correct option. Imagine what would happen in online shooters if, a second after being killed, a player came back to life and destroyed their opponent because of such lag compensation.
Your connection is your responsibility. If you lag, just play real chess.
@AquilaReale64 said in #1:
By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection.
That's a misconception.
If your opponent has high lag, you can use that time for premoving, too.
@AquilaReale64 said in #1:
> By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection.
That's a misconception.
If your opponent has high lag, you can use that time for premoving, too.
@IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
@IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
@fredo599 said in #4:
@IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
Yes but it is not Lichess's fault.
@fredo599 said in #4:
> @IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
Yes but it is not Lichess's fault.
@fredo599 said in #4:
@IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
Yes. He probably didn't read carefully.
@fredo599 said in #4:
> @IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
Yes. He probably didn't read carefully.
@IamNOTamod said in #5:
@IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
Yes but it is not Lichess's fault.
It's actually the fault of the lichess website. The site determines how to compensate for the delay. If your opponent has a poor internet connection, even an ultra-bullet can turn into a blitz. There was a video on this topic once.
@IamNOTamod said in #5:
> > @IamNOTamod I think what @AquilaReale64 means is more: I have a good connection and I play against players with a bad connection, I have a disadvantage ... am I correct ?
>
> Yes but it is not Lichess's fault.
It's actually the fault of the lichess website. The site determines how to compensate for the delay. If your opponent has a poor internet connection, even an ultra-bullet can turn into a blitz. There was a video on this topic once.
@nadjarostowa said in #3:
By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection.
That's a misconception.
If your opponent has high lag, you can use that time for premoving, too.
If it's that simple, why does lag cheating exist? There are many threads about this on the forum. Why is it much easier to play and knock down the flag of a player with a good connection? And I can hardly do it with a bad conected player?
@nadjarostowa said in #3:
> > By the time the move reaches them, they have time to make a premove, but I can't do this with my normal internet connection.
>
> That's a misconception.
>
> If your opponent has high lag, you can use that time for premoving, too.
If it's that simple, why does lag cheating exist? There are many threads about this on the forum. Why is it much easier to play and knock down the flag of a player with a good connection? And I can hardly do it with a bad conected player?
@AquilaReale64 said in #8:
If it's that simple, why does lag cheating exist? There are many threads about this on the forum. Why is it much easier to play and knock down the flag of a player with a good connection? And I can hardly do it with a bad conected player?
Well, you can find people arguing both ways for everything.
If your opponent has lag, after your move is submitted you have lots of time until his next move arrives at your client. You can use that time to enter your premove.
I guess people complaining are mostly not premoving, but waiting for their opponents move first.
Or maybe you can describe exactly how the opponent's lag puts you at a disadvantage in that regard?
@AquilaReale64 said in #8:
> If it's that simple, why does lag cheating exist? There are many threads about this on the forum. Why is it much easier to play and knock down the flag of a player with a good connection? And I can hardly do it with a bad conected player?
Well, you can find people arguing both ways for everything.
If your opponent has lag, after your move is submitted you have lots of time until his next move arrives at your client. You can use that time to enter your premove.
I guess people complaining are mostly not premoving, but waiting for their opponents move first.
Or maybe you can describe exactly how the opponent's lag puts you at a disadvantage in that regard?
@nadjarostowa said in #9:
If it's that simple, why does lag cheating exist? There are many threads about this on the forum. Why is it much easier to play and knock down the flag of a player with a good connection? And I can hardly do it with a bad conected player?
Well, you can find people arguing both ways for everything.
If your opponent has lag, after your move is submitted you have lots of time until his next move arrives at your client. You can use that time to enter your premove.
I guess people complaining are mostly not premoving, but waiting for their opponents move first.
Or maybe you can describe exactly how the opponent's lag puts you at a disadvantage in that regard?
That's how it looks in theory. In practice, many people, like me, notice the opposite. Just google it "lichess lag cheating" or "lichess lag compenstion". There are so many themes on the forum. Maybe I want to play a bullet game rather than a series of premoves, simply because my opponent has the opportunity to do so and will do so.
The developers clearly did something wrong. But they will ignore it. Two years ago, many people complained about poor connection to the site, and only a year later the developers introduced some option in the settings, but it did not help everyone.
@nadjarostowa said in #9:
> > If it's that simple, why does lag cheating exist? There are many threads about this on the forum. Why is it much easier to play and knock down the flag of a player with a good connection? And I can hardly do it with a bad conected player?
>
> Well, you can find people arguing both ways for everything.
>
> If your opponent has lag, after your move is submitted you have lots of time until his next move arrives at your client. You can use that time to enter your premove.
>
> I guess people complaining are mostly not premoving, but waiting for their opponents move first.
>
> Or maybe you can describe exactly how the opponent's lag puts you at a disadvantage in that regard?
That's how it looks in theory. In practice, many people, like me, notice the opposite. Just google it "lichess lag cheating" or "lichess lag compenstion". There are so many themes on the forum. Maybe I want to play a bullet game rather than a series of premoves, simply because my opponent has the opportunity to do so and will do so.
The developers clearly did something wrong. But they will ignore it. Two years ago, many people complained about poor connection to the site, and only a year later the developers introduced some option in the settings, but it did not help everyone.