@thomassowell123
I'm sorry, that's completely ridiculous. By that logic, if I have a King and Queen against a King and timeout, then I lose because theoretically I can move my King next to his King and lose. I do, however, apologize for accidentally misquoting the FIDE Rules.
The correct one is: "If a player does not complete the prescribed number of moves in the allotted time, the game is lost by the player. However, the game is drawn if the position is such that the opponent cannot checkmate the player's king by any possible series of LEGAL moves, even with the most unskilled counterplay."
I accidentally deleted the "legal" because I wanted to capitalize the "possible series of legal moves", so I deleted it and retyped it in caps but forgot to add the "legal" back.
Proof if you don't believe me: official FIDE handbook here: https://www.fide.com/FIDE/handbook/Standards_of_Chess_Equipment_and_tournament_venue.pdf
Go to Law 6.9 on page 10.
@Magirly
Lichess actually uses FIDE rules, not USCF rules.
Proof: https://lichess.org/faq#timeout
Lichess clearly says it uses the FIDE rules when dealing with timeout.
I again apologize for accidentally misquoting the rules, as mentioned earlier.
@Toadofsky Thanks a lot.
@tpr
Yeah, I sort of understand that by playing blitz without an increment, I'm more or less asking to get in a flagging battle. However, that doesn't change the fact that this is a real issue.
@Cedur216
agreed.
@Magirly (#9)
Wrong: as mentioned earlier, Lichess uses FIDE rules. Stop accusing me of spreading disinformation.
@ProfDrHack
I don't think it should take much computing power to just evaluate whether each legal move leads to a dead position.
After all, each second, Lichess evaluates many games where one side timeouts and sees if the other side has sufficient mating material.
*Just to clarify, I'm just asking Lichess to run through every legal move at DEPTH ONE. This will just check if any of the immediate moves lead to a draw. Although there are some more complicated several move sequences and it doesn't solve the problem of locked positions, it's at least a good start and will probably cover at least 50% of these types of timeout vs insufficient material bugged positions.
However, I do admit I'm not completely sure, and maybe there is some hidden catch. Are you experienced in programming?
I feel the best way to really find out how difficult my proposal would be is to ask an actual Lichess dev.
@Toadofsky, it would be greatly appreciated if you could comment on the relative difficulty of adding my proposal.
@thomassowell123
I'm sorry, that's completely ridiculous. By that logic, if I have a King and Queen against a King and timeout, then I lose because theoretically I can move my King next to his King and lose. I do, however, apologize for accidentally misquoting the FIDE Rules.
The correct one is: "If a player does not complete the prescribed number of moves in the allotted time, the game is lost by the player. However, the game is drawn if the position is such that the opponent cannot checkmate the player's king by any possible series of LEGAL moves, even with the most unskilled counterplay."
I accidentally deleted the "legal" because I wanted to capitalize the "possible series of legal moves", so I deleted it and retyped it in caps but forgot to add the "legal" back.
Proof if you don't believe me: official FIDE handbook here: https://www.fide.com/FIDE/handbook/Standards_of_Chess_Equipment_and_tournament_venue.pdf
Go to Law 6.9 on page 10.
@Magirly
Lichess actually uses FIDE rules, not USCF rules.
Proof: https://lichess.org/faq#timeout
Lichess clearly says it uses the FIDE rules when dealing with timeout.
I again apologize for accidentally misquoting the rules, as mentioned earlier.
@Toadofsky Thanks a lot.
@tpr
Yeah, I sort of understand that by playing blitz without an increment, I'm more or less asking to get in a flagging battle. However, that doesn't change the fact that this is a real issue.
@Cedur216
agreed.
@Magirly (#9)
Wrong: as mentioned earlier, Lichess uses FIDE rules. Stop accusing me of spreading disinformation.
@ProfDrHack
I don't think it should take much computing power to just evaluate whether each legal move leads to a dead position.
After all, each second, Lichess evaluates many games where one side timeouts and sees if the other side has sufficient mating material.
*Just to clarify, I'm just asking Lichess to run through every legal move at DEPTH ONE. This will just check if any of the immediate moves lead to a draw. Although there are some more complicated several move sequences and it doesn't solve the problem of locked positions, it's at least a good start and will probably cover at least 50% of these types of timeout vs insufficient material bugged positions.
However, I do admit I'm not completely sure, and maybe there is some hidden catch. Are you experienced in programming?
I feel the best way to really find out how difficult my proposal would be is to ask an actual Lichess dev.
@Toadofsky, it would be greatly appreciated if you could comment on the relative difficulty of adding my proposal.